Osprey88 Posted August 5, 2009 Share Posted August 5, 2009 Any tutorials on how to do this? I'm having a bit of trouble finding one. Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 6, 2009 Share Posted August 6, 2009 Any tutorials on how to do this? I'm having a bit of trouble finding one.For ground items, the advice is the same as it is for clutter. You are usually best off to just find an existing clutter mesh which has the same basic shape, and just swap out the visible mesh components in nifscope. As far as I know, no body has managed to export a collision mesh for clutter which did not act like a superball, or just outright not work when dropped. Link to comment Share on other sites More sharing options...
LHammonds Posted August 6, 2009 Share Posted August 6, 2009 Try this tutorial. Should work for clutter as it does for shields. Don't know about the superball thingy though. The GND files for the Mandalorian Armor mod was created using this same technique. I don't recall the GND models acting crazy...but maybe I did not test them in a way that caused the problem. Blender Video Tutorial - Convex Collision LHammonds Link to comment Share on other sites More sharing options...
Osprey88 Posted August 6, 2009 Author Share Posted August 6, 2009 Thanks guys. I'll give that tut a shot and see what I can do, but all in all I'm glad I can just resort to the trishape swap method if things don't work out. Link to comment Share on other sites More sharing options...
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