gsmanners Posted August 19, 2009 Share Posted August 19, 2009 The problem with the flee AI is that it's about as effective as wearing paper armor with a bullseye drawn on your back. Any time I've seen an NPC (non-child) enter flee mode, they always die. As for a search procedure, it would probably help if the game could properly navigate NPCs. If they can do more than stand around picking their nose, I consider that a miracle. I'm not saying it can't be done, but it won't be easy. Link to comment Share on other sites More sharing options...
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