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priory of the nine request!!!


kobemahieu

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hi,i have a request for any good modder :

could someone make a mod that let's you close the stairwell to the basement of the priory of the nine,

you know,like before you put "sir amiel's ring" on the hole in the floor

i have no knowledge of modding oblivion so i'm asking someone who can :rolleyes:

or is there a console command that triggers this,i'd like to know

:thanks:

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I too have felt that the secret stairway should close and was a flaw in the game. On your suggestion, I looked into the problem yesterday and created the mod. Unfortunately, there are legal issues with piracy. Knights of the Nine is not an expansion like Shivering Isles, but just a big mod made and owned by Bethesda. It is made with open source code, so anyone can modify their own copy, but transferring a copy of the mod to someone else could be illegal, especially if it fell into the hands of someone who had never purchased Knights of the Nine.

 

So I will just tell you how to modify your copy of Knights of the Nine.

 

Install TES CS (The Elder Scrolls Construction Set.)

 

Become slightly familiar with how to use it.

 

Open Knights.esp.

 

The object you will be modding is in interior cell NDPrioryOfTheNineHouse.

 

The object is NDPrioryAnimatingStairs01

 

You need to change the object script ND02PrioryDoorScript which is attached to the stairs. Make it exactly like this:

 

SCN ND02PrioryDoorScript

short Open

begin OnLoad
if open == 0
	disableLinkedPathPoints
endif
end

begin onActivate
if player.getItemCount ND01RedDiamondRing > 0
if Open == 0	
	playgroup forward 1
	enablelinkedpathpoints
	messageBox "Sir Amiel's ring fits perfectly into the diamond-shaped opening in the floor."
	set Open to 1
	SetQuestObject ND01RedDiamondRing 0
else
	playgroup backward 0
	disablelinkedpathpoints
	set Open to 0
endif
else
messageBox "The circular pattern in the floor looks like it might be movable. However, only a small diamond-shaped opening in the middle suggests any means of opening it."
activate
endif
end

 

If you get stuck, you can send me a Personal Message. Welcome to the world of modding.

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  • 9 months later...

hi,i have a request for any good modder :

could someone make a mod that let's you close the stairwell to the basement of the priory of the nine,

you know,like before you put "sir amiel's ring" on the hole in the floor

i have no knowledge of modding oblivion so i'm asking someone who can :rolleyes:

or is there a console command that triggers this,i'd like to know

<img src='http://thenexusforums.com/public/style_emoticons/<#EMO_DIR#>/thanks.gif' class='bbc_emoticon' alt=':thanks:' />

 

I too have felt that the secret stairway should close and was a flaw in the game. On your suggestion, I looked into the problem yesterday and created the mod. Unfortunately, there are legal issues with piracy. Knights of the Nine is not an expansion like Shivering Isles, but just a big mod made and owned by Bethesda. It is made with open source code, so anyone can modify their own copy, but transferring a copy of the mod to someone else could be illegal, especially if it fell into the hands of someone who had never purchased Knights of the Nine.

 

So I will just tell you how to modify your copy of Knights of the Nine.

 

Install TES CS (The Elder Scrolls Construction Set.)

 

Become slightly familiar with how to use it.

 

Open Knights.esp.

 

The object you will be modding is in interior cell NDPrioryOfTheNineHouse.

 

The object is NDPrioryAnimatingStairs01

 

You need to change the object script ND02PrioryDoorScript which is attached to the stairs. Make it exactly like this:

 

SCN ND02PrioryDoorScript

Bethesda KOTN Approved Script

 

If you get stuck, you can send me a Personal Message. Welcome to the world of modding.

That wouldn't be illegal, as long as it required KOTN.

That wouldn't be illegal, as long as it required KOTN.

maybe he isn't sure i have it,

he said that it would be illegal if it fell in the hands of a person that hasn't got KOTN

 

 

To Put It Bluntly, It is illegal for him to place KOTN available for download. There is a Major fine for Copyrighting a File That Was created By Bethesda. You would be right to assume that a file can be Distributed, If it requires another file, However By modding KOTN, he would need to distribute the KOTN file also. Just because the file was Modified doesn't mean it isn't still Bethesda's Copyrighted File. All files would still be contained inside the Mod file. It would still contain everything needed to own KOTN. So even though it's not the same, it would still be Bethesda file.

 

Thanks, for following the law David Brasher your actions will be brought to the attention of Bethesda.

 

 

Unacknowledged Friend of Bethesda Co.,

 

Coolboys335

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can't find it on tesnexus

 

but such a mod already exists

 

perhaps if you ask in the "mod detectives" thread

 

One reason Fonger is because it is Illegal to Upload KOTN to the internet. The script used in the previous comments has been tested and approved. I will comment that if anyone were to download a file requiring KOTN I would advise you check directly to the Terms and conditions. The Terms and conditions are enforced whether you think they are or not, because each file you upload contains a sector digital code meaning that it can, and will, be traced, so for your own good do not violate the terms and conditions.

 

 

Unacknowledged Friend of Bethesda Co.,

 

Coolboys335

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can't find it on tesnexus

 

but such a mod already exists

 

perhaps if you ask in the "mod detectives" thread

 

One reason Fonger is because it is Illegal to Upload KOTN to the internet. The script used in the previous comments has been tested and approved. I will comment that if anyone were to download a file requiring KOTN I would advise you check directly to the Terms and conditions. The Terms and conditions are enforced whether you think they are or not, because each file you upload contains a sector digital code meaning that it can, and will, be traced, so for your own good do not violate the terms and conditions.

 

 

Unacknowledged Friend of Bethesda Co.,

 

Coolboys335

a mod to close the floor

 

would NOT require uploading KOTN

 

it would only require the mod to set KOTN as a master

 

Therefore no violation of any EULA

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can't find it on tesnexus

 

but such a mod already exists

 

perhaps if you ask in the "mod detectives" thread

 

One reason Fonger is because it is Illegal to Upload KOTN to the internet. The script used in the previous comments has been tested and approved. I will comment that if anyone were to download a file requiring KOTN I would advise you check directly to the Terms and conditions. The Terms and conditions are enforced whether you think they are or not, because each file you upload contains a sector digital code meaning that it can, and will, be traced, so for your own good do not violate the terms and conditions.

 

 

Unacknowledged Friend of Bethesda Co.,

 

Coolboys335

a mod to close the floor

 

would NOT require uploading KOTN

 

it would only require the mod to set KOTN as a master

 

Therefore no violation of any EULA

 

 

I understand your views Fonger, but your input in this subject is skewed. Although KTON is a Main Base File (A Installable From a CD). It does not come out as a Master File but rather a Player File from which you may only upload and use the file itself. I grant that you may understand this considering:

it would only require the mod to set KOTN as a master. However you may have this ability to do this but not everybody Knows this and then how will they be able to use it?

 

 

 

The fact is that this conversation was closed sense my first response to this question. As I said then the script supplied will work. I thank you all for your delightful curiosity please enjoy KTON.

 

 

Unacknowledged Friend of Bethesda Co.,

 

Coolboys335

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it would only require the mod to set KOTN as a master.
However you may have this ability to do this but not everybody Knows this and then how will they be able to use it?

 

 

 

The fact is that this conversation was closed sense my first response to this question. As I said then the script supplied will work. I thank you all for your delightful curiosity please enjoy KTON.

 

 

Unacknowledged Friend of Bethesda Co.,

 

Coolboys335

1 - your previous post is creating controversy that doesn't exist and you admit it, but keep hanging on to the controversy. You explain that it is possible to do without violating EULA so your post becomes irrelevant.

 

2 - Who closed the conversation - the thread is not locked and you responded - again creating controversy where none exists.

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