sandy Posted November 9, 2005 Share Posted November 9, 2005 will you be able to do things like dent wals with warhammers and break windows or behead people???? Link to comment Share on other sites More sharing options...
Povuholo Posted November 9, 2005 Share Posted November 9, 2005 I tried to find the interviews in which they talked about it but i couldn't find any. But i can tell you that it is not possible. Would look cool i guess, but it's not in oblivion Link to comment Share on other sites More sharing options...
Dragorn Posted November 10, 2005 Share Posted November 10, 2005 I agree that it would be nice and all, but it would probably take up too much memory and either make the game lag a lot, or the game would become way too big and take up more than one dvd, which is already ridiculously full of dialoug, which would not be a good idea on the xbox 360. :( A nice thought though, when it comes down to the concept of realism.I really do like the idea, and would like too see it in the Elder Scrolls V, if there is ever such a thing. Link to comment Share on other sites More sharing options...
Wookiee Posted November 10, 2005 Share Posted November 10, 2005 actualy it is posible to dent walls break beds apart and behead people fairly easaly in game code tearms with the use of displacement/bumpmaps object replacement and debrie substitution and beheading could also be done but no one has done it well since mortal kombat 1 :) Link to comment Share on other sites More sharing options...
Dragorn Posted November 10, 2005 Share Posted November 10, 2005 Hmmmmmm...I didn't realize it, though it isn't to my surprise that I didn't know this, for I am no programmer and do not know much about these things, though I doubt they will be in Oblivion. Thanks for possibly correcting my mistake, Wookie, and thanks for informing me of the possibility of this feature that could be done easily enough. Link to comment Share on other sites More sharing options...
Switch Posted November 10, 2005 Share Posted November 10, 2005 They have stated that there won't be any damagable environments in Oblivion, I'm pretty sure. But you never know, they might add it for TES V if there's sufficient interest in it. :P Link to comment Share on other sites More sharing options...
VaanicOne Posted November 10, 2005 Share Posted November 10, 2005 I think the limit of it is the whole arrows sticking in walls thing, the very limit. Link to comment Share on other sites More sharing options...
Wookiee Posted November 10, 2005 Share Posted November 10, 2005 yeah the problem with wall dents and destructable objects is the huge size of the saved games and memory used to keep track of it all I dont think it will be in but it is posible to do :) Link to comment Share on other sites More sharing options...
Dragorn Posted November 10, 2005 Share Posted November 10, 2005 Agreed. The save files would be HUGE, bigger than they already are in keeping track of all 1000+ NPCs in the game, along with the stats of the random forest, as to keep it the same when you go back in, you get the idea. There has to be SOME discrepancies, lest Oblivion will never come out because of constant fine tuning. Damage is a good idea, but it would, as said by myself and several others, be too much of a hassle.Hope this is an accurate statement.Dragorn Link to comment Share on other sites More sharing options...
Gabbemaster Posted November 11, 2005 Share Posted November 11, 2005 Yes... But isn't there a way of like "creating" the part that breaks when you hit a wall. If we have a wall that is just a 3d-Shell, no inside bricks that can fly around and such. But lets say that this shell has "hot-spots" everywhee, or something according to the script used to determine where an arrow hits. And then, when the supposed hammer hitts a sertain spot in the wall, then that wall (and only that wall, no other wall in the game) changes in to a 3d object with lots of small parts that can fly around. Wouldn't that be possible? Link to comment Share on other sites More sharing options...
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