PurpleXVI Posted November 11, 2005 Share Posted November 11, 2005 Denting a surface and breaking off pieces of a composite object are pretty different things. Plus, since they're still, from what I hear, using the ridiculous "houses are different areas from the outside"-thing, you wouldn't be able to break windows, definitely. On the subject of keeping track of fragments, small enough ones could just be made to fade away or disappear when saving/reloading, then the game could still keep track of a corridor-blocking chunk of debris, but not 500000 little shards of glass. Assuming that NPC's would repair their houses and crap, dents could also be made temporary things. I think I could envision how a 3D "dent" could work, but only the theory behind it, I'm not a coder or anything. Really, making any small enough changes like that completely temporary would be the first step towards making it something computers could deal with. Link to comment Share on other sites More sharing options...
Wookiee Posted November 13, 2005 Share Posted November 13, 2005 true as long as it wasent so persistant it would be mannagable... but i hate those things that just (fade away) befor your eyes ruins the suspended disbaleif for me :) but hell computers are over the mhz hump now and expanding in new ways so sure computers will be powerfull enough to handle all soughts of stuff soon :) Link to comment Share on other sites More sharing options...
Peregrine Posted November 13, 2005 Share Posted November 13, 2005 Yes... But isn't there a way of like "creating" the part that breaks when you hit a wall. If we have a wall that is just a 3d-Shell, no inside bricks that can fly around and such. But lets say that this shell has "hot-spots" everywhee, or something according to the script used to determine where an arrow hits. And then, when the supposed hammer hitts a sertain spot in the wall, then that wall (and only that wall, no other wall in the game) changes in to a 3d object with lots of small parts that can fly around. Wouldn't that be possible? Possible, but insanely complicated, and really demanding on either file size or processing requirements (if not both). You'd need to make the damaged versions of each section, at least doubling the number of models you need. Add in the requirements of your hit location script, and it's really not worth the effort. Making destroyable objects outside of special scripted events is just not practical with the hardware we have now. There's no way to generate broken versions based on an existing model in real-time, if that's what you're asking. The calculations involved of cutting the model geometry are just too complicated to do that quickly. And that's ignoring the issue of mesh errors and destroying your texture coordinates every time you break it. Link to comment Share on other sites More sharing options...
Wookiee Posted November 15, 2005 Share Posted November 15, 2005 peragrine is right it can be done but not fast enough with everything else that is in there :) fat trimming :) Link to comment Share on other sites More sharing options...
super squirrel Posted January 4, 2006 Share Posted January 4, 2006 i heard a rumor that if you have a longsword, you can pin people to walls. is that a load of BS? Link to comment Share on other sites More sharing options...
VaanicOne Posted January 4, 2006 Share Posted January 4, 2006 i heard a rumor that if you have a longsword, you can pin people to walls. is that a load of BS? Probably. I hope arrows can do it though. Link to comment Share on other sites More sharing options...
super squirrel Posted January 4, 2006 Share Posted January 4, 2006 yeah, someone gets in your way, so you pin the to the wall with an arrow! Link to comment Share on other sites More sharing options...
sandy Posted January 4, 2006 Author Share Posted January 4, 2006 i think i saw the character in the demos slash a tree is that possible??? Link to comment Share on other sites More sharing options...
Peregrine Posted January 4, 2006 Share Posted January 4, 2006 i think i saw the character in the demos slash a tree is that possible??? I guess literacy isn't your strong point? I've already explained why real-time damage like that is extremely unlikely, outside of a few pre-scripted events. Read the thread next time. Link to comment Share on other sites More sharing options...
Latholas Posted January 6, 2006 Share Posted January 6, 2006 i heard a rumor that if you have a longsword, you can pin people to walls. is that a load of BS? Probably. I hope arrows can do it though.arrows can, if the victim is not too fat and the material behind it is wood or something else arrows stick in.(its what i read on previews) Link to comment Share on other sites More sharing options...
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