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How how HOW do you dispell your spell?


iamdudeofall

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I have made a conjuration spell that summons 50 dremora lord thralls..

It works great, as soon as they are summoned basically everything dies.

 

However...how can I make a spell to dispell all my dremora lords???? I cannot for the life of me find an answer!

 

For now I have been using player.dispelallspells in the console but that shuts off my breton dragonskin which I cant use again for a day. I have never done programming in the CK and it seems horribly complicated and I need to make like 30 new entries and keywords etc for a simple thing, but dont even know where to begin for this.

 

Can anyone tell me how to make a simple spell to kill/unsummon/dispel the results of a certain running spell/conuration?

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Maybe it's a really expensive spell that can be used as a last resort, but once they've killed everything, why wouldn't you want to dispel them? If everything's dead, then they're just taking up space, making it difficult to move around, and hogging the CPU. Maybe they're summoned indefinitely with a constant cost, so they just hang around using up your magicka. So, dispelling them is how you'd end the spell to stop the magicka drain. Or something similar. Likely, it's just an overpowered spell that lasts too long and they're getting in the way. I'm just saying there are definitely situations where it would make perfect sense to want to dispel them :)

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I didn't know there is a constant drain of magicka spell, besides the concentration, but that would mean holding the mouse button. Also doesn't conjuring a familiar kill your previous summon? So if the dremoras last for 999 days, then they can be easily replaced with a familar that only stays for 60 secs.

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Well, it summons 50, so it's probably a scripted spell. That means it may easily not register with the normal summon limit. And the constant magicka drain was simply an example of a possible scenario, and it too would be scripted.

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Wow a lot of replies thanks guys!

I have never used keywords before but I will try to look into it.

 

And I need to dispel them because I am play as a mini god and they last for like a year so they get in the way when I actually need to do stuff. No I dont want a time limit, I sometimes just walk around with 250+ of them following me for the hell of it.

 

No its not "Scripted" in the general sense I dont believe. And no it costs like 2 mana and has a .1 second casting charge up and an infinite range so I can cast them across a river.

 

I installed this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=10090

To give me unlimited conjurations, then copied the dremora conjure thrall spell and made my own dremora that has a kill anything sword (250+ damage plus effects etc) and I added the effect 50 times to my summon elite dremora thrall spell.

 

Yes I am one of those players haha. I basically just fly around (yes fly) and spawn armies of dremoras below me to kill everything then I land and go investigate what is in the area. Its basically how I play all my single player games. In dungeons I just go perma invisible and let my spawns kill everything in the map then go look around.

 

I hope that answers the questions about why. If anyone wants the mod I have let me know though and Ill post it.

Edited by iamdudeofall
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And special thanks to Xander9009 for giving me a direct answer. Far too many times people just go "why would you want to do that its unbalanced" I dont care I LOVE my games unbalenced. The entire GTA series I played in a bullet proof floating car that would destroy everything it touches. Its how I am haha

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Wow a lot of replies thanks guys!

I have never used keywords before but I will try to look into it.

 

And I need to dispel them because I am play as a mini god and they last for like a year so they get in the way when I actually need to do stuff. No I dont want a time limit, I sometimes just walk around with 250+ of them following me for the hell of it.

 

No its not "Scripted" in the general sense I dont believe. And no it costs like 2 mana and has a .1 second casting charge up and an infinite range so I can cast them across a river.

 

I installed this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=10090

To give me unlimited conjurations, then copied the dremora conjure thrall spell and made my own dremora that has a kill anything sword (250+ damage plus effects etc) and I added the effect 50 times to my summon elite dremora thrall spell.

 

Yes I am one of those players haha. I basically just fly around (yes fly) and spawn armies of dremoras below me to kill everything then I land and go investigate what is in the area. Its basically how I play all my single player games. In dungeons I just go perma invisible and let my spawns kill everything in the map then go look around.

 

I hope that answers the questions about why. If anyone wants the mod I have let me know though and Ill post it.

 

And special thanks to Xander9009 for giving me a direct answer. Far too many times people just go "why would you want to do that its unbalanced" I dont care I LOVE my games unbalenced. The entire GTA series I played in a bullet proof floating car that would destroy everything it touches. Its how I am haha

I figured it was little more than a massively overpowered spell. I just wanted to point out that we didn't really know what was going on. And I can understand that you like to play like that. One guy who plays Sskyrim on my computer ALWAYS has god mode enabled. It infuriates me lol. But hey, I don't really care, because that's his experience, not mine. If that's what he wants, go for it.

 

As for the keywords, it's something (the dispelling thing) that took me quite awhile to figure out when I first needed to do it. I only ended up realizing it because of the alteration armor spells. They all dispel each other so you can only have one active at a time and keywords are how they do it.

 

Finally, I just kind of assumed it would be a scripted spell because the effort of making a simple script to summon 50 friendly dremora lords is easy vs making the normal effects and duplicating them that many times. It would have been hard, but there are available scripts on the nexus that will already do it. It's better as a normal spell instead of a scripted one. The game understands what normal spells do, but it doesn't understand scripted spells; it just kind of goes with the flow when you cast one without the AI really knowing what you're doing until the script does something it DOES understand.

Edited by Xander9009
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Give it a unique keyword in the Magic Effect window. Now, make a new Cast on Self Fire and Forget spell with a new Magic Effect with that same keyword and check "Dispel Effect with these keywords".

 

A thousand thanks. I was looking for this info.

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