Vihud Posted November 21, 2005 Share Posted November 21, 2005 I downloaded a mod (Wizard's Islands) and I am having trouble activating it. A long time ago, in a galaxy far far away, I had a savegame that I had finished, but between then and now, I uninstalled Morrowind for a time. Now, I am playing once again, and would like to start Wizard's Islands, but I think I might need to have finished the main plot quests. Could someone please give me a solution via the following methods: -Savegame with Main Quest finished (preferrably as little side quests finished) -Console command to finish Main Quests -A way to start Wizard's Islands without doing main quest The Wizard's Islands readme states that resting for 24 hours will start the mod, but I have rested a week with no results. If someone supplies me with a finished character, I am going to remodel all of the stats and inventory to be a clone of my main character right now. Please upload the character and post the link, or email it to me at [email protected]. Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 21, 2005 Share Posted November 21, 2005 Probably won't help you, since these "package deal" landmass mods are generally not well-designed to begin with and thus this is just as likely a bug... SetJournalIndex C3_DestroyDagoth 20 PlaceatPC "Azura Spirit" 1 850 1 Give yourself some space up front first, and then just approach the spirit when ready. Link to comment Share on other sites More sharing options...
Vihud Posted November 21, 2005 Author Share Posted November 21, 2005 thanks a shitload man. hope this works... Link to comment Share on other sites More sharing options...
Switch Posted November 21, 2005 Share Posted November 21, 2005 This doesn't belong in General Morrowind really. Moving to Plugins... Link to comment Share on other sites More sharing options...
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