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Repost: a couple of questions...


NomDeKeyz

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A couple of days ago, I posted regarding a couple of mods, asking about uninstallation.

(I like to know how to uninstall something before I install it, cause ya never know, eh?)

Anyhow, they are both animation mods with several kf files, and no esp: Amazing Jump

and Sephs True Acrobatics. To uninstall them, do I simply delete the kf files? I just don't

want to overwrite the original animation, then possibly leave a void by deleting the new.

_________________________________________________________________________

 

Another question: I have been working on my first mod, it seems to work just fine, but

whenever I go to close CS, I get a few cautionary pop-up windows that make me uneasy.

I never saw these pop-ups before I placed anything into the world, so I figure I may have

placed them incorrectly somehow? Did I miss making a reference or something essential?

 

IN my mod, I have placed 6 containers, gave them unique IDs, added some unique items,

and a few vanilla items (all new items also have unique IDs). Upon closing CS, I get this:

 

 

ModelLoader still has 3 NIF files.

!

Continue Playing?

"yes to all" will disable all warnings this session.

 

yes/no/yes to all

_________________________________________

36 - furnituremarker14.nif

!

Continue Playing?

"yes to all" will disable all warnings this session.

 

yes/no/yes to all

_________________________________________

2 - furnituremarker12.nif

!

Continue Playing?

"yes to all" will disable all warnings this session.

 

yes/no/yes to all

_________________________________________

1 - furnituremarker03.nif

!

Continue Playing?

"yes to all" will disable all warnings this session.

 

yes/no/yes to all

_________________________________________

 

 

What happened, and what should I do about it?

Thanks in advance for any assistance/advice.

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Another question: I have been working on my first mod, it seems to work just fine, but

whenever I go to close CS, I get a few cautionary pop-up windows that make me uneasy.

I never saw these pop-ups before I placed anything into the world, so I figure I may have

placed them incorrectly somehow? Did I miss making a reference or something essential?

 

IN my mod, I have placed 6 containers, gave them unique IDs, added some unique items,

and a few vanilla items (all new items also have unique IDs). Upon closing CS, I get this:

 

 

ModelLoader still has 3 NIF files.

!

Continue Playing?

"yes to all" will disable all warnings this session.

 

yes/no/yes to all

_________________________________________

36 - furnituremarker14.nif

!

Continue Playing?

"yes to all" will disable all warnings this session.

 

yes/no/yes to all

_________________________________________

2 - furnituremarker12.nif

!

Continue Playing?

"yes to all" will disable all warnings this session.

 

yes/no/yes to all

_________________________________________

1 - furnituremarker03.nif

!

Continue Playing?

"yes to all" will disable all warnings this session.

 

yes/no/yes to all

_________________________________________

 

 

What happened, and what should I do about it?

Thanks in advance for any assistance/advice.

 

Just ignore it, by clicking 'yes to all'. If your mod does not have any other problem, it just tells you some models are still loaded when you exit CS.

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if you use OBMM to install the mods then you can remove then that way also.If you choose a manual install then make copies of all the files so you know what to remove or delete

 

Thankyou, I figured it was ok to just delete the added files, but wasn't sure. bben thought so too, which probably made my asking here unnecessary. I always keep copies of what I add into my folders, so, here goes, I'm gonna try to move like an acrobat!

 

Any idea about my second question, regarding the pop-ups at CS exit? I am perhaps more eager about that quandry.

(I wouldn't have reposted the first question after having advice from bben if I didn't have this newer question to post.)

 

Thankyou for your help, once again dezdimona. Many Blessings, ~NomDeKeyz.

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Just ignore it, by clicking 'yes to all'. If your mod does not have any other problem, it just tells you some models are still loaded when you exit CS.

 

 

Thanx LFact! I was a bit worried about that. My mod seems to be working fine.

 

ON the former note, I just tried the two animation mods I was curious about...

I decided to keep Sephs True Acrobatics, and uninstalled Amazing Jump.

(I thought both worked fine, but I didn't want to flip with every jump, lol)

 

Thanks Nexus Forums, bben, dezdimona, and LFact ~ Blessings back-at-cha.

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