Purr4me Posted May 8, 2014 Share Posted May 8, 2014 Hi, I'm still downloading the games from Steam. I'm having real life issues, so the process is taking more time than expected, sorry. I hope I'll be able to finish soon with MO ready to go :-)one thing in common......between us is ...we are only human, we live in a chaotic world, so RL is going to have it's say in what we do.best to keep me informed and always recap on what was written here or copy all of this down into an windows RTF document so you always have it. The VA hospitals are still using windows xp, they even use old PC's very old units, they use pearl OS too, GE "General Electric PC's.imagine using a PC os as it was meant to be used, encryption and lock outs so data can not be altered by any source. use the the operating system in the manner it was designed to be used for your games. Take away the Demons that haunt you and your games. If you have difficulty in understanding my English, I might publish my True attributes, I have talent hidden, I can sing, and just plain melt your heart. there is no need to have an understanding to music, that is universal language. The closest match to my speech is Italian. I keep the VET's entertained. but here is games, priorities need to be taken care of in Real life, this is just a hobby, a past time, something for US to forget RL. Don't let it take your minds eye off of RL if that is what is going on. This, "Games" is suppose to be an escape from RL, not a re placer. Mo, there are now many different updated versions ,Mo is growing, some things good, some things not so good. as with all things, change does take place, and with each change ,we adjust our view of how things work, find new grounds and find new bugs too. The cycle of this is very nasty if you approach it as so. Or can be a grate way to learn how games actually work too. Tannins program opens up so many open open opportunists for the limited knowledge base seen here in this net work, it is so fantastic ,nothing gets hidden. You learn from doing. with all things, these things we want take time to assemble, learn, get used too. then you have a staircase to heaven (led Zeplin) song.what you can do now is create things, Controlled and isolated things. Mod Organizer is what every one needed, was being missed out on. I wonder if the author even knows I typed all this out?then, does it really matter? IF you get something from all of this, then it is worth my time to post it. kitty Link to comment Share on other sites More sharing options...
GOsteW Posted June 14, 2014 Author Share Posted June 14, 2014 Thank you. I finished downloading Skyrim, now it's time for Fallout 3. I think I'll finish the setup during the next two months. I'll inform you here if I'll have problems and when I'll be done. See ya ;-) Link to comment Share on other sites More sharing options...
Purr4me Posted June 14, 2014 Share Posted June 14, 2014 Thank you. I finished downloading Skyrim, now it's time for Fallout 3. I think I'll finish the setup during the next two months. I'll inform you here if I'll have problems and when I'll be done. See ya ;-)Good to hear, I am always watching.kitty Link to comment Share on other sites More sharing options...
GOsteW Posted July 7, 2014 Author Share Posted July 7, 2014 Hi, thank you for keeping an eye here and helping me so much. I downloaded Fallout 3 and Skyrim and the MO Installer. I also set Steam to always run offline. My current hard disk structure is: G: Games 1 -----> Skyrim backup (.iso backup file, made with Alcohol 52%) -----> Skyrim mods -----> Steam (Steam installation folder with Fallout 3 and Skyrim) H: Games 2 -----> Fallout 3 backup (.iso backup file, made with Alcohol 52%) -----> Fallout 3 mods The next step would be to create a non-Steam directory of the games inside G: and H: partitions, so that MO will use that instead of the Steam directory, right? I didn't understand how to do that: both games require Steam to be open so, even if I copy all game files and paste them into another folder, Steam will still open when I try to run the game from that folder. Link to comment Share on other sites More sharing options...
M48A5 Posted July 7, 2014 Share Posted July 7, 2014 Skyrim requires Steam, but Fallout 3 does not. However, Fallout 3 requires the Games for Windows Live Client to be installed but not running. Or, you can use Nexus Mod Manager or Fallout Mod Manager (better for Fallout 3) to launch the game. Link to comment Share on other sites More sharing options...
Purr4me Posted July 7, 2014 Share Posted July 7, 2014 Mod only needs to point to the steam game location, the iso si a backup so you have the data to replace modded content / overwrite mistakes you might make.........instead of re-downloading all that data, that's the only purpose for an iso image of the installed vanilla "from the start" process. Mo, can be installed on both HDD's each to each game. all mods are installed VIA their respected Mod Organizer application. G:| skyrim game / would be G:\Mod organizer\Mods.....------>> in here there is a download folder for the games structure to draw from, this is where you would store temporarily the archives you downloaded Else where to use to install into the game. some mods may get corrupted. H:\fallout3 game H:|Mod organizer\mods....same as above. I see the letters-indicate you use a lot of drives or partitions. All downloads should go into a single source folder to use as a receiving point. Moved to a central data base and divided , then copied to the corresponding games drives as you have laid out here. there's nothing worse that needing something you once had and not have it. So, yeah, your gonna tear up some space, but it beats tearing up wasted time downloading corrupted files? The mod download folder are subjected to archival deletions in mo so this is why you use copies , not the originals of the installs. The tool (MO) has many ways you can do things, a lot more things ever thought of if your inventive enough. once a mo is loaded and chosen, you can set things up so these mods are updated if you wish, if you make changes to any mod ,move it into its' selective options folder and close mo, go to that mod folder in MO and copy the options file down into its' source where it cam from. look, I can type till dooms day and all this will mean nothing. Be creative in your own way, Ok? that why it's there, for you to use and have fun modifying the games you want. Every one does it differently so no one is going to know exactly whats going on. The data folder for steams Games are defaulted into steams folder .that's fine, you will never be installing any mods any more into steam anyway. Fallout3 can go into steams folder to take advantage of its' overlay software. you will find out soon enough the secrets hidden in steam ,why it's so Big....and intimidating !, it's not just a tiny nag program, it's a gaming platform and those that hate steam no nothing about it. Just saying. :cool: your worst enemy is your self, what you do, things you have and how you use them. Steam was made to prevent problems....long ago. but things do change...so far. I have no problems turning things on or off onside of it. I like it's browser, LOL, it's not chrome, and it's not IE, nor FF or any other animal. It's valves stuff made for Valves games, Video games ,Not PC's Just games and distributions of technology for those games. They want you to be part of their picture, sell you even more gamesthis way , if an update screws the dog up! you have an untouchable copy of your work left intact. uh ok, some thing weird :ermm: happened to my post? Link to comment Share on other sites More sharing options...
GOsteW Posted July 10, 2014 Author Share Posted July 10, 2014 Ok, I got both MOs up and running ;-) Skyrim is working very well. Fallout however has the ArchiveInvalidation problem: "ArchiveInvalidation Invalidated" is an .exe that adds files to the Data folder. Do I install the mod via MO, run the .exe and place the added files from Overwrite to a new mod "ArchiveInvalidation output", like STEP suggests to do with FNIS for Skyrim? Link to comment Share on other sites More sharing options...
Purr4me Posted July 10, 2014 Share Posted July 10, 2014 there is an automated archiveinvalidate fucntion built into Mo. use that. if you use the "standalone version"? then you put that into the game directory and run that directly. notythrough MO. this is a one time instance and not needed any more. and it's not quite the same type, it's some how difernt. Fomm, it has one too, but it is funney, it does not stick al the time, old ways and instructions are always toggle on and back on, so it's falable.Mo is running always, it's incharge of all data running, but may conflict with an out side sorce like invalidated. stick to thwe old ways for an old game, don't lose sight of what you have. Mo is brand new and Fo3 is very old. they are worlds apart in software design and tech. + Mo was originally set for Skyrims use, but he he , if you dig deep enough, you will see only Oblivion and Fallout FOmod are supported. small little hidden details stand out. I believe it has to do with the fact Java languages are not alike. That's why. Finis is all on it's own and is still in progression. it's incomplete. Experimentle like a lot of this stuff. like I said, these are tools for you to play with, offered up by very smart people willing to offer it, 4 years ago, this would not even be something to talk about cuz it did not exist. what did we all use then? think about the simpler days, then Rock on babe.kitty Link to comment Share on other sites More sharing options...
GOsteW Posted July 11, 2014 Author Share Posted July 11, 2014 Ok, I activated the option inside MO and it works just fine. MO is really comfortable and faithful (even for me, who used to do everything manually). I only have to complaints: one is that I can't use ENBoost, because it requires the game to be launched directly, the other one is that it doesn't have categories for the mods (but it's not a big issue: after years of modding my games I know what the mods are by looking at their title ;-) ).So now the "gaming" part is done, I guess. As for the "modding" part, I have to install the GECK and the Creation Kit, and I have to work on the laptop with those programs. As for the Creation Kit, I download it from Steam and I let it do its things (that would be the last time that I go online with Steam from my PC), right? You mentioned that I can't use the GECK with a Steam version of Fallout 3, right? Link to comment Share on other sites More sharing options...
Purr4me Posted July 11, 2014 Share Posted July 11, 2014 yes, you can use it with retail or steam, there is only one version per game and the steam version should match the updates for retail versions.umm, once you have confrere the geck to run on it's own outside of mod, this includes any custom ini tweaks required for your taste, then you can set it up in MO too. Why do this? to make authentic patches for the mods you use. if the custom ini has been set to load masters, there will be always a text document built every run of the geck. In there when the geck has loaded all the mods selected, and you click through junk complaints, you can minimize the Geck and mo if running, and browse to the games root folder and open the text and use it as a guided as to what it finds wrong with any mods. I suggest you ignore the comercial DLC's and main esm but deal with mistakes listed by the other there in that text. pick the id and place it in the gecks right side ID box, you need to turn it on for filters, on the left, if it is ID''d as interior, yo select / highlight a space on the cell side of the geck and use the arrow key up or down and watch on the right side for data that pops interview. it's very fast so you will get an idea of how to Cora-late data from one form to another. this is what we do to make a professional patch. some times the geck can be a pain too so don't let it get you down, it's the mods in question that contain the error in the first place so the geck may not be able to help but crash. a learning curve. IF the data in question from the Editor-text is Exterior, you open the drop down cell side and just go to the bottom "wasteland" and wait till it loads, the click on one and repeat the scan by hand using the arrow keys. once you have located the data on the right window, it may in fact be in many world spaces but just to get you started, double click the left world space the data was found in and it will load all the cells sutures and objects for you to look at, double click the objec in the right pane and it should align the viewer to that object.NOTE: the geck has a bad habit of not Orientating the viewer to your perspective, it has x-ray vision, we do not so the object is there, you need to rot are and maneuver in the windows like in pain-brush to get and idea of the objects placement. what I mentioned was you can't update the geck using a steam version of the game, the update 1.5 updater available on Bethena's web site is for the retail game only. That update program is not able to patch a 1.7 version of the game, you require a backwards compatible executable available on the nexus in order to use that program to update the geck to a higher version. on FO3 mod site ,search for this "fake" the unload up the page for fake patch, download the "steam " file. that's was given to us By JustinOther, that is a steam retail for lack of better words version of the games engine, it will be recognized by the updater program for the gecks update and patch the geck as the geck needs the older version in order to run that patched program. Complicated mess huh? yeah well we do what we must. headaches galore.....# 1, fallout3. kitty B. Link to comment Share on other sites More sharing options...
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