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In-Game Reloading Crash


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allrite lads. im new to the pc version of oblivion.

 

got a bit of an issue here.

 

the game will load up fine, and the savegames will load. but, if you reload whilst ingame then the game will crash.

 

its hard to explain - eg.if i was in bruma, and i saved at the gate, then reloaded there, it would load fine. however if i saved at bruma gate and travelled to a different area (eg. cloud ruler temple) and tried to load my savegame then it would crash.

 

note - this happens EVERYTIME. theres a defenite pattern here.

 

this is the list of mods (in this load order) that i am currently using:

 

 

-----------------

 

Oblivion.esm

Kvatch Rebuilt.esm

DLCShiveringIsles.esp

RealisticForceHigh.esp

Knights.esp

Elytramount.esp

Capucines Character Expansion - No NPC Change.esp

1310-Chamelion-NoRefraction-TESSource.esp

Blackwoodmosshorse.esp

CapesandCloaks.esp

Kvatch Rebuilt.esp

Elder Council Plugin.esp

Dragonbone Armor Set.esp

Cheydinhal Petshop.esp

RingwraithArmorGlass.esp

Doomshard Bow.esp

POVS2 v1.1.esp

GlenvarCastle.esp

A Imperial Outpost - Fort Nova Varos.esp

A Imperial Outpost - Fort Novi Sad.esp

New Frostmourne Sword by Jojjo v1_0.esp

The Lost Spires.esp

VHBloodlines 1.2.esp

DFDiveRockHome.esp

Crowded Roads.esp

HoarfrostCastle.esp

ImpeREAL Empire - Unique Forts.esp

Imperial_Palace_Armor-2474.esp

ElsweyrAnequine.esp

Borderless_Cyrodiil-3578.esp

Colored Map for Elsweyr 1.1.esp

 

-----------------

 

NOTE - im not too sure, but i think that this only started happening when i deleted the *deadly reflex* esp/esm. i also have heard others complain of this issue, and this mod in particular has been brought up several times.

 

can someone please give me advice on where im going wrong, or on what to do in order to solve this? we all know that constant CTD's tend to wind the majority of us up, and im no exception >_>

 

a reply would be great. thanks lads =)

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

 

hope coming from a lassy is ok? make sure you have the latest official patch and get the UOP also

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Instead of reloading older savegame, I suggest you to try to exit the game, launch it again, load older save.

 

**Crashing is part of this game. Some can be solved by proper mod loading order, or removing problematic mods, but some cannot be solved.

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Try this, Windom Earle_s Oblivion Crash Prevention System

 

http://www.tesnexus.com/downloads/file.php?id=22282

 

It's being updated often so if it doesn't fix all of your crashes check back in a few days.

 

Note, it is not a mod and doesn't install like a mod, so be sure to read the instructions.

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