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Anvil Style Priory House


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So I was hoping to make a Mod that made a small Roman-esque village in the Colovian Highlands area and one of the buildings I really want to use is the main building from Weynon Priory, unfortunately, it is grossly out of place against the terracotta and white stone. Could someone either change it's color to match the Anvil theme or tell me how to go about it?
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So I was hoping to make a Mod that made a small Roman-esque village in the Colovian Highlands area and one of the buildings I really want to use is the main building from Weynon Priory, unfortunately, it is grossly out of place against the terracotta and white stone. Could someone either change it's color to match the Anvil theme or tell me how to go about it?

 

 

Extract the Oblivion - Textures - Compressed.bsa, and the Oblivion - Meshes.bsa (via link) , then open NifSkope or download if you don't have it ( link ), then open C:\Program Files\Bethesda

Softworks\Oblivion\Data\meshes\architecture\priory and edit weynonhouse01.nif, and weynonhouseinterior.nif to fit your needs. (Using C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\architecture\anvil textures)

 

Hope that helps,

Peace, :thanks:

Peppez

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So the meshes only appear as white in NifSkope...

 

The meshes only appear white when they can't find the texture they are using, make sure that the files you extracted (via BSA Commander) are in your Bethesda Softworks/Oblivion/Data/Textures folder (When I first extracted my BSA files they were sent to the out folder. Take the textures folder and the meshes folder and copy/cut it to Bethesda Softworks/Oblivion/Data/ and they should work fine.) or the meshes will show up white in NifSkope and purple in Oblivion :)

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