Slawter500 Posted August 15, 2009 Share Posted August 15, 2009 Or just search your computer for bsacommander, Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 15, 2009 Share Posted August 15, 2009 http://www.sendspace.com/file/o05hg6 Just the exterior. Wouldn't want to rob you of the learning experience by doing it all for you. About as good as you're going to get it without breaking it down to components in a 3d program. The interior is a bit more forgiving in that you're only working with a few textures. There's a couple spots where it might not match perfectly, or look odd, but again, without editing it in a 3d program and breaking it down into elements to map individually, and re-mapping to match. Link to comment Share on other sites More sharing options...
RandomArt Posted August 16, 2009 Author Share Posted August 16, 2009 Thanks very much for that, I have the file extracted to Oblivion -> Data -> Textures -> Architecture, but to be completely honest, I have no idea what to do with it... Link to comment Share on other sites More sharing options...
Peppez Posted August 16, 2009 Share Posted August 16, 2009 Thanks very much for that, I have the file extracted to Oblivion -> Data -> Textures -> Architecture, but to be completely honest, I have no idea what to do with it... Open the CS and go to World Objects\Static\Architecture and right click any object and click 'new' then go to "Add Nif File" and use the nif that you downloaded, then put it in the game :). Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 16, 2009 Share Posted August 16, 2009 Thanks very much for that, I have the file extracted to Oblivion -> Data -> Textures -> Architecture, but to be completely honest, I have no idea what to do with it...from the BSA, you should extract, at a minimum for this project; all the textures in textures\anviltextures\woodtextures\chorrol (so you can see what things are linked to what on the original mesh)textures\priory (so you can see what things are linked to what on the original mesh) Then, all the meshes inmeshes\anvil (to compare against other anvil exteriors/interiors)meshes\priory (interior, exterior (for comparison with the version provided to know what should be changed to what), and all the door meshes (which would need to be retextured too. You will also need NIFScope in order to change the texture paths, and adjust the texture maps in those cases where it might be needed. Link to comment Share on other sites More sharing options...
RandomArt Posted August 16, 2009 Author Share Posted August 16, 2009 Thanks so much for that, I finally figured it out. So if you want the Priory House, download it from his link, if you wanted the village I was working on, suggest me a good location for it... I had one picked out, but I think it's in an area affected by the Unique Landscapes, which doesn't show up in my Construction Set. Link to comment Share on other sites More sharing options...
RandomArt Posted August 17, 2009 Author Share Posted August 17, 2009 So for anyone interested, the Mod is on it's way to completion. Here's the link to the thread about it Link to comment Share on other sites More sharing options...
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