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Anvil Style Priory House


RandomArt

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http://www.sendspace.com/file/o05hg6

 

Just the exterior. Wouldn't want to rob you of the learning experience by doing it all for you.

 

About as good as you're going to get it without breaking it down to components in a 3d program. The interior is a bit more forgiving in that you're only working with a few textures. There's a couple spots where it might not match perfectly, or look odd, but again, without editing it in a 3d program and breaking it down into elements to map individually, and re-mapping to match.

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Thanks very much for that, I have the file extracted to Oblivion -> Data -> Textures -> Architecture, but to be completely honest, I have no idea what to do with it...

 

Open the CS and go to World Objects\Static\Architecture and right click any object and click 'new' then go to "Add Nif File" and use the nif that you downloaded, then put it in the game :).

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Thanks very much for that, I have the file extracted to Oblivion -> Data -> Textures -> Architecture, but to be completely honest, I have no idea what to do with it...

from the BSA, you should extract, at a minimum for this project;

 

all the textures in

textures\anvil

textures\wood

textures\chorrol (so you can see what things are linked to what on the original mesh)

textures\priory (so you can see what things are linked to what on the original mesh)

 

Then, all the meshes in

meshes\anvil (to compare against other anvil exteriors/interiors)

meshes\priory (interior, exterior (for comparison with the version provided to know what should be changed to what), and all the door meshes (which would need to be retextured too.

 

You will also need NIFScope in order to change the texture paths, and adjust the texture maps in those cases where it might be needed.

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Thanks so much for that, I finally figured it out. So if you want the Priory House, download it from his link, if you wanted the village I was working on, suggest me a good location for it...

 

I had one picked out, but I think it's in an area affected by the Unique Landscapes, which doesn't show up in my Construction Set.

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