redrich Posted August 14, 2009 Share Posted August 14, 2009 I noticed the lack of any mods involving colonys like raven rock. So after thinking I got an idea. Ill divide it into parts to make it easier to read. Requirments (for player, not modders): to have aleast 50 fame and alot of money for colony devlopment Part 1 After the discover of a large island off the coast of Anvil by the Imperial Navy, you receive a letter from the Factor of the Imperial Trading Company,Nathanel Arkatson, that after hearing of your heroic deeds, he believes your are the only person capable to settle a colony on the island. After you head to the Anvil docks and board one of the three ships heading to the colony (it does not have and effect on game play beside on who you make friends with during the short time your at sea) after boarding you sleep and then are a wakened by your bunk mate (based on the ship, I have not named them yet) for breakfast,lunch or dinner (based on the time of your departure). after eatting and meeting that ships crew and passengers, you head back to bed. and the once again you are a waken, this time by the captain and he tells you that the ship has reached land Part 2 You leave the ship by row boat and land at an empty cove. The settlers name the new colony Hope and constuction starts. You and three others must go out and gather some logs to build shelter. After that you have plow the fields and plant crows. After that you can rest or continue to work depending on the time. Next you have to train some of the Settlers to be Soldiers. Then you must gather more wood to build a wall, forge,clinic and a dock. After that You build a trading post, after which the settlers start demanding wage (hence the need for money). Soldiers wages:100 Farmers wages:25 Smith wages:75 Lumberjack wages:50 Trader wages:115 Hunter wages:15. Shipments for the mainland start arriving and you recivie profets from sales at the trading post. Part 3 Your colony starts to expand into the forest surrounding the cove. Some native animals attack some workers and you have to help save and take them to the clinic. Shortly After this an Imperial Trading Company ship arrives and a represetive speaks to you and declares that the Imperial Trading Company is taking command of the Colony and you are no longer a member of the Imperial Trading Company. You now have a choice. A week later, due to a large lose of men to the local wildlife, the Imperial Trading Company is willing to hire you back. Or you could take advantage of their lack of man power to spark a revolution to gain indepedance from the Imperial Trade company. Getting hired makes you take some mission eventually giving you control of the Colony and then indepenace when the Imperial Trading Company leaves, believing they cant make a profet from the colony. Revolution leads to the bankruptcy of the Imperial Trading company and full control over trade in the region. Congratuations. Features A city that slowly develops from wooden shacks to a full blow cityAnimal attacks on cityProfet from the citys trade2 new factionsA port alive with ships that arrive and leave with time Hope you liked it. Thanks for reading! Link to comment Share on other sites More sharing options...
Slawter500 Posted August 14, 2009 Share Posted August 14, 2009 Although this idea has been voiced many times, Its fairly well thought out Although its not exactly what your looking for as it doesnt develop, there is a similar WIP mod WIP mod Link to comment Share on other sites More sharing options...
redrich Posted August 15, 2009 Author Share Posted August 15, 2009 Thanks Ill Try It when it comes out. Also, I have no experiance with the Construction set so I would be little help with creating this mod, but if someone starts the mod I could create character names, dialoge and such. Anyway, thanks for the coment. Link to comment Share on other sites More sharing options...
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