tehelderscrolls Posted August 14, 2009 Share Posted August 14, 2009 Hello, I have a small problem when i try to retexture the ring of khajiit... Well, i got the mesh and texture by using BSACMD, i put the mesh in my data/meshes folder and began to retexture the ring. I opened it with paint.net and just coloured the purple gemstone on it red. Quick and easy work. I put the new texture into my data/texture folder and asigned it to the mesh by using TR (Texture replacer). I put the ring into the construction set and it worked fine BUT... I go into the game and pick it up, i go into my inventory to wear it and it doesn't show up on the model of my character I exit my inventory and my character is wearing it but it's all black??? Please tell me what I've done wrong and how to fix it Many thanks, ~~TES Link to comment Share on other sites More sharing options...
xxXEvandarXxx Posted August 14, 2009 Share Posted August 14, 2009 I think the normal map is missing.You should be able to just copy and rename the ring of khajiiti normal map. Link to comment Share on other sites More sharing options...
tehelderscrolls Posted August 14, 2009 Author Share Posted August 14, 2009 I think the normal map is missing.You should be able to just copy and rename the ring of khajiiti normal map. Thanks, How do i assign two textures to one mesh by using TR? ~~TES Link to comment Share on other sites More sharing options...
xxXEvandarXxx Posted August 14, 2009 Share Posted August 14, 2009 You don't need to assign the normal map to the mesh, the game will find it as long as the normal map is in the same folder as the diffuse map, and with the same name too, but with a _n.dds suffix after the textures name. Example: Diffuse map 'blahblah.dds', normal map 'blahblah_n.dds' Link to comment Share on other sites More sharing options...
tehelderscrolls Posted August 14, 2009 Author Share Posted August 14, 2009 You don't need to assign the normal map to the mesh, the game will find it as long as the normal map is in the same folder as the diffuse map, and with the same name too, but with a _n.dds suffix after the textures name. Example: Diffuse map 'blahblah.dds', normal map 'blahblah_n.dds' Cool :D Thanks for the help, I'll give you some kudos :D Link to comment Share on other sites More sharing options...
LHammonds Posted August 14, 2009 Share Posted August 14, 2009 This might interest you. How To Create New Re-Textured Items Link to comment Share on other sites More sharing options...
tehelderscrolls Posted August 16, 2009 Author Share Posted August 16, 2009 This might interest you. How To Create New Re-Textured Items Awesome :D thanks, this helped a lot :D I'll give you some kudos :D Link to comment Share on other sites More sharing options...
RebelOConner Posted August 16, 2009 Share Posted August 16, 2009 i use paint dot net too and i found a plugin for normal mappingPaint.net forum- normal mapping topic Link to comment Share on other sites More sharing options...
LHammonds Posted August 17, 2009 Share Posted August 17, 2009 Good find! Although the plugin is inferior to GIMP and most other NormalMap creation tools, it is better than nothing for those that only work in Paint.NET. ;-) I've attached the plugin to the Paint.NET uploaded here at TESNexus and included some install documentation too. Thanks,LHammonds Link to comment Share on other sites More sharing options...
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