John5130 Posted August 15, 2009 Share Posted August 15, 2009 Hi everyone, I am working on a multi-layered clothing mod. it works fine except for clipping, I was thinking maybe I could write a script that would make the under layer invisible while an over layer is equipped (completely invisible not just the stealth boy effect or anything like that) , and then if the over layer is not equipped the under layer would become visible again. I am using the Biped Object UpperBody, BodyAddOn2, and BodyAddOn3 for the different armors. Any help would be appreciated Link to comment Share on other sites More sharing options...
ecksile Posted August 15, 2009 Share Posted August 15, 2009 I'm not sure i understand, but why don't you just make a separate outfit for each layer. Link to comment Share on other sites More sharing options...
Phoynix Posted August 15, 2009 Share Posted August 15, 2009 well one way I can think of it is make your own shader, like stealth except set alpha to 0 and leave it at that no other effects.You wil get artifacts when viewing though fog etc but this is a problem with the engine and existed in morrowind and oblivion, things with 0 alpha still get sorted for zdepth and block out whats behind.. fog etc. Link to comment Share on other sites More sharing options...
John5130 Posted August 15, 2009 Author Share Posted August 15, 2009 What I am trying to do is for example if you are wearing only Recon Armor then it would be visible, but when you wear Power Armor over it for example I want only the Power Armor to be visible and I want the Recon Armor to be invisible at that point (to avoid the clipping issues). that way you get the benifits from both armors. Sorry if I wasn't clear. Link to comment Share on other sites More sharing options...
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