Ninnia Posted August 20, 2009 Author Share Posted August 20, 2009 wait there where functional versions of this???...!!! when did this happen????!!! Link to comment Share on other sites More sharing options...
Germandeathkittiez Posted August 20, 2009 Share Posted August 20, 2009 2007 apparently. Just look them up. If we can get enough people on this, maybe we could begin to resurrect it. It was abandoned, but it may be all we need for a simple arena. Link to comment Share on other sites More sharing options...
ipegot Posted August 20, 2009 Share Posted August 20, 2009 You need to properly read their forums or their code page on google. The last release, almost a year ago, is incredibly far from being anything playable. I also think you under estimate just how much work even a "simple arena" would take. Link to comment Share on other sites More sharing options...
Germandeathkittiez Posted August 21, 2009 Share Posted August 21, 2009 Can you give me a link to that? The last link they gave was not working. I don't think we should give up on it, and we don't need to make an arena (if that's what you mean). Link to comment Share on other sites More sharing options...
Ninnia Posted August 21, 2009 Author Share Posted August 21, 2009 i know a friend that is a pretty decent programmer... if we get to this maybe i could convince him to start doing some coding or continue where others have left off etc etc... Link to comment Share on other sites More sharing options...
ipegot Posted August 21, 2009 Share Posted August 21, 2009 The link to both released versions are on the website, same for their google code page. I don't know them off hand as I don't see any value in the project. (Also trying to pick up someone elses code, especially for a project of this magnitude, is truely horrific. I hate trying to fix and add onto other peoples programming. I don't even recognize code I've written years ago) Link to comment Share on other sites More sharing options...
darkjaffar Posted August 21, 2009 Share Posted August 21, 2009 it will never happen, game engine is incapable of handleing multi-player game.Also it becomes a copyright infringement as you cannot alter their game design to make it multi-player without their permission. Play WoW or some other Multiplayer because this is going nowhere, never has and never will. How is this copyright infringement? There are functions that OBSE enables that the original game engine did not want modders to access. Is OBSE, and as a result, all mods that use it breaking rules of copyright as well then? Seems so under expansion of copyright law you imply actually exists, as any sort of multiplayer Oblivion would operate in a similar way, where you are not actually running Oblivion directly, rather, you run Oblivion through a launcher than handles stuff that the original engine did not support. BethSoft relies on modders to keep their products alive. There's no way vanilla Oblivion would have lasted this long. I don't see them shutting down OBSE any time soon, or anything similar, as there is absolutely no gain for them. It would just be a decline in sales and likely less interest in future products. A Fallout 3 modder has managed to connect to the internet and more importantly IRC channels with a mod (and external program, just like OBSE), and Fallout 3's engine is quite similar to Oblivion's engine with only some expanded features. If such a mod could post coordinates to an IRC channel as well, you would have the basics of what you need to establish where the other players are and what they are doing. Players wouldn't need to be in the same cell, so fast travel isn't a major problem, but you may want to disable it anyhow as one client could be in night-time while the other is in day-time as a result of it. The biggest problem would be figuring out the random, not player-related, factors of the game, such as what monster spawned, and make sure that all games agree that the same monster spawned, as it could be one of several different kinds. This information may be hard to translate between the games. A simple, interior cell, PVP arena would be easier as the only information that needs to be sent or read from an IRC channel is player information. This goes for both games, Oblivion and Fallout 3. I don't see any reason to be hostile towards modders who wish to make lan enabled Oblivion or Fallout 3 for that matter. Those who don't want a lan enabled game just don't download or run it, just like every other mod some people disagree with out there. Link to comment Share on other sites More sharing options...
ipegot Posted August 21, 2009 Share Posted August 21, 2009 Decompiling the executable to add tcp/ip and lan functionality isn't the same as the mods you download that make use of the script engine. Not surprising to see the OBSE comparison. I'm not willing to download the last release of the dead project so I cant really be sure what it modifies to accomplish multi-player TESIV. (It looks like it might extend or modify OBSE, you also have to have a server set up and run a client to connect to that server). OBSE for sure doesn't modify the executable(s) for the game and only adds to the script engine once its loaded into the ram. You can obviously argue the nature of extending the functionality of a script engine once loaded into machine memory. However to accomplish what the multi player project does it has to take things further to accomplish its goals. There's a big difference between posting something to an irc channel and running a multi-user server/client system to enable a multi-player gaming experience. I can't imagine Bethesda ever intended for a mod in any game to connect to the internet and I would honestly hope that ability in Fallout 3 is patched as it presents potential security issues. The headache of writing a server that could properly sync multiple game clients (that are basically personal game servers, spawning mobs where/when as needed) would be a pain (and I'm sure part of the reason why up until their last release they still had bug issues with player and mob sync). Ultimately its up to Bethesda what they consider reasonable and acceptable use of their software. While its not surprising that something like OBSE is not an issue, I'm not so sure they'd over look a full fledged system of server/client applications and mods/extensions to turn their single player software into a multi-player game. Link to comment Share on other sites More sharing options...
darkjaffar Posted August 22, 2009 Share Posted August 22, 2009 Decompiling the executable to add tcp/ip and lan functionality isn't the same as the mods you download that make use of the script engine.Nobody suggested that. If you see the Fallout 3 work on a similar mod (I don't know the link right now. Somewhere on the forums though) no decompiling of the game is needed. An external program handles everything and sends information to the game. The game then reads the information and puts the information to use using standard functions it already knows, or the Fallout 3 equivalent of OBSE knows. If running a program of that nature is copyright infringement, then so is OBSE, or for that matter, running any program that could possibly interfere with files in the Oblivion directory. They simply don't have the power to say that. There's a big difference between posting something to an irc channel and running a multi-user server/client system to enable a multi-player gaming experience. Not really. When you join an IRC channel you can send messages and read messages others sent to the channel. This is more or less the definition of a server/client relationship. Of course, the IRC channel was only an example as it has been proven possible in Fallout 3. A small server application could be made that client programs connect to, then send information from the game to the server, and obtain information from the server and to the game. I can't imagine Bethesda ever intended for a mod in any game to connect to the internet and I would honestly hope that ability in Fallout 3 is patched as it presents potential security issues. *sighs* Again. This is not the game connecting. This is just an /external program/ that is running alongside the game grabbing information from internet sources and placing the information in a place where the game can grab it. As compared to OBSE which actually modifies the game once in RAM. There's no way OBSE is legal and what is being suggested here is not. Ultimately its up to Bethesda what they consider reasonable and acceptable use of their software. While its not surprising that something like OBSE is not an issue, I'm not so sure they'd over look a full fledged system of server/client applications and mods/extensions to turn their single player software into a multi-player game.They really have no control over where I save files on my own system. It just so happens that a client program I own saves files in an area that the game reads from. OBSE makes more drastic changes to the engine than what is suggested here. Link to comment Share on other sites More sharing options...
ipegot Posted August 22, 2009 Share Posted August 22, 2009 A Fallout 3 modder has managed to connect to the internet and more importantly IRC channels with a mod You said that a Fallout 3 mod was connecting to the internet, not a 3rd party program. No mod should be able to do as such and is what you stated and then changed. I'm willing to concede slightly that I may be understating what OBSE does, however, Bethesda still owns all the rights to their files and their usage. No one but the people at Bethesda can say whether they would take issue with the dead OO project and ultimately the copyright infringement issue really doesn't matter and is being overly focused on. Either way that project is dead and hasn't had an updated release in a year. Even if you or anyone else wanted to work on it, its not your source code or project. If the person with the code isn't interested in release or letting others work on it, it doesn't matter what anyone taking part in the discussion thinks on the matter. I still very much think that people here who don't program at all understate the amount of work needed for such a project. If it was so easy it would have been finished sometime in the past 3 years since that project started. Link to comment Share on other sites More sharing options...
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