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Warping to Another Worldspace Through Tiggers


Callighan

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So I'm trying to figure out whether it's possible to warp from from one worldspace to another by use of or other collision triggers?

What' I'm trying to do is make the player walk to an invisible collision marker which will automatically teleport the player into a different worldspace without making it feel like a door.

 

Is that theorhetically possible?

I'd love to know since I haven't tested it myself.

 

Any feedback is welcomed. :)

 

 

Edit: I noticed I wrongly wrote "trigger". Please don't mind that. ;D

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HMMM...this could be used with destructible materials so if u blow up a door and cant use it anymore because u blew it up there would still be a way to get into buildings.
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And if I want companions to move, I could use conditional GetInFaction, right?

Maybe, though I'm not sure if it is necessary. I made a similar script that allowed a player to move through a door without unlocking it. I had to make a script to prevent vanilla companions from following, if I remember correctly.

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