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If i wanted to make a Lore-friendly mod..


Rixirite

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Hey, i have been recently getting more involved in fallout 3 modding taking up the position of making non-replacer retex on the nexus, etc thanks to the people who helped me get started, and now i want to make my new items spawn with depth.. Anotherwords, these "Unique" items i make i wish them to have a story or purpose for thier exsistance instead of being put into some random locker i get my hands on it the GECK.

 

So here are some questions..

 

1. What exactly do i need to do to make a new unique container in the world? How is this accomplished in the GECK?

 

2. Let's say i wanted to add a piece of paper (Note) to a item i make, is there some way to create a note that is looted in the container i make?

 

3. Is it possible to make a non-replacing texture for a container that is unique and is to stand out from the other common ones found? (Can i make a trunk look like a shiny metallic trunk instead of a worn one?)

 

I know how to make textures, etc and make them not replace anything, but i can't seem to find out how to do this with containers.. So some answers would be nice especially ons with detailed explanations, i will kudos.

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1. What exactly do i need to do to make a new unique container in the world? How is this accomplished in the GECK?
Nothing, really. Just the GECK.

Open the containers section of the GECK. Right click on any container and select "new". Or you could open a ready made container, modify the contents, give it a new name, click ok and select yes when GECK asks you whether you want to create a new container itemid.

2. Let's say i wanted to add a piece of paper (Note) to a item i make, is there some way to create a note that is looted in the container i make?
Easy. Just make a new note and add it into the container.
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What about placing these "new" containers on the map? Do i punch in XYZ coordinants or do i click and drag? What is the interface used to add the new containers to the game world and is it hard to notice if it is done correctly?
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Open an interior or worldspace cell, then click drag from the items window into the render window.

The same also works for NPCs and other items including markers.

Press f to let the container fall into place.

Hold and press x, y, or z while you click-hold and drag the mouse to position the item along the said axises.

Easy stuff, really. Just like lego. :)

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How come when i put 5mm Ammo in the toolbox container (Form id is new) then i check it out on the map it doesn't show the ammo in the box? I just get random junk..

 

 

Did you rightclick/delete the objects in the Item List window in the properties of your new container? Then rightclick/new/select the new item you just added then adjust it with the object dropdown/count/health? Those are the steps I took to add/fill the container I just made for my little nuka helmet - note included. The retexturing is/should be just as easy as the armor retextures you did.

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I am using the clutter/junk/toolbox container i replicated it then made a new form id out of it and yes i added the items to the toolbox and when i tested it out ingame the items i placed in the item list didn't appear, instead i just found two paintguns and one wrench. It's as if there is some script or something that randomizes the loot in the container or something.
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Hmm, I just now replicated the WorldObjects\Container\Clutter\Junk\ToolboxContainer - changed the name/form id by sticking "zat" infront of each one. I then removed the cluttertoolboxlist from the itemlist - then added some ammo - 555 for the count. I then stuck it inside my home to test - and it worked.

 

The only thing I can think of is you didn't remove the clutter list from the toolbox. (That is- assuming you wanted your item to be the only thing in the container.)

 

I tested also by adding the cluttertoolbox75 list back to my container and set it for a count of 3. It then gave me 2 junk items, and then the ammo I had added. Coincidence maybe if there is a certain % chance of 1-3 items showing up in a toolbox. Outside of that, I dunno - I am still learning myself. I just know the above method worked for me by making it the only object in the container.

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