ub3rman123 Posted August 17, 2009 Share Posted August 17, 2009 I'm still having problem with my retexturing.. I'm trying as of the moment to make a bloody apron. Here is my specific order of going about doing this:I open the file in GIMP. (the apron model.)I open the texture for ship's sails in Irfanview.I paste that over the lower half of the apron, for that bloody surgeon's apron look.I open both of the blood decals in Ifranview and paste them into the model after filling the red in the back of them with white. Then I add them in after using layer - transparancy - color to alpha to make them fit in with the sailcloth color. Next, I add in several of each type of blood to the apron to make it look blood-spattered.I paint in some bloody-looking hands, as if the surgeon wiped them on his apron. Finally, I copy all of that out of GIMP. THen I paste it into Irfanview and save it as Bloodyapron.jpg in my textures folder.I run it through the .dds converter to get Bloodyapron.dds.I open Nifskope, and replace the regular apron texture with my new one, and save it. It looks fine in Nifskope.I open TESCS, create a new object of clothing, assign it to cover upper body, place it on an NPC, and... voila! It's invisible. Am I missing any steps in here to cause the problem? Link to comment Share on other sites More sharing options...
malonn Posted August 17, 2009 Share Posted August 17, 2009 Did you create a normal map, or are you using the old one. I'm not an expert on texturing, but I think it has to have a normal map to show up in the game. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 19, 2009 Author Share Posted August 19, 2009 I've just taken the old texture and altered it slightly. I've done retextures of static objects (Like putting a screenshot on a skydome) without them screwing up, but clothing seems to refuse to work. Link to comment Share on other sites More sharing options...
Lydon0321 Posted August 19, 2009 Share Posted August 19, 2009 Well when that happens to me its because of the Nif file cannot find its dds location.Like if you open a nif and apply the dds then later move the dds file location it cant load it. I reskin alot. I wish I could Model heh.Basicaly if you load a Nif and apply a dds in locationC:\Documents and Settings\Name\My Documentsand then later you move the dds toC:\Documents and Settings\name\My Documents\Oblivonpic\ "Example" The Nif cannot find the DDS when you load the game. Thats One possibility. Another is It didnt save to right size to fit object or didnt save properly in gimp. BTW I hate Gimp try Photoshop. The Nif file iteself Doesnt add the DDS to its file contents Althought I wish to god it did.When ever you make a new dds add a new Folder in you meshes File and your Textures fileheres an ExampleD:\Oblivion\Data\meshes\armor\Dark Knight\m\helm.nifD:\Oblivion\Data\textures\armor\Dark Knight\m\helm.ddsDoing this helps you not mess up file loaction also if you ever want to make your mod uploadable to Nexus or whereever the file structure will be intack that someone can copy to thier own oblivion file and it will load in thier game fine. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 22, 2009 Author Share Posted August 22, 2009 Okay, I'll try that. The mesh was saved in Meshes/Salamaar/clothes/, while the texture is under /textures/Salamaar/. I'll generate a new file under /clothes. If that doesn't work, I think I have an old copy of Photoshop laying about. Link to comment Share on other sites More sharing options...
Lydon0321 Posted August 22, 2009 Share Posted August 22, 2009 Thats Not Exactly what i ment I meen if you searched for your dds file in Nifscope and it was in Oblivion/textures/clothesand then later you moved the dds file to oblivion/textures/clothes/mThe game wont be able to load it cause you moved the dds file after saving the nif file. Cause The nif file knew of its previous location not its new one.heres a better example I made me some Iron armor into recolored Black and Blue style. I moved nifs to Oblivion/meshes/armor/Myironand the dds files to oblivion/textures/armor/MyironI pointed the Nif files to oblivion/textures/armor/Myiron But later on I decided to make sub foldersoblivion/textures/armor/Myiron/Blackoblivion/textures/armor/Myiron/BlueAnd I forgot to tell the Nif files the new dds locations and I loaded oblivion and the armor was invisible and I was a Floating head with the armor on. I was just saying somtimes its as simple as that. Back when I used to be big into morrowind I had to explain that to alot of reskiners. Simple mistakes are often the ones you overlook is all I meen to say. Now if that wasnt what happened maybe the game cant load the image to fit on the armor because it wasnt saved correctly. and btw if your going to use photoshop you are going to need the DDS plugin from Nvidia. It will auto install it after you do that you have to point Photoshop to the plugin folder I could give you better instruction but I dont know what version your useing I have 7. after you install the plugin from the file goto Edit then down to Preferences and Click the Additional Plug-ins Directory Check box the choose box and point to the plug-in folder. http://developer.nvidia.com/object/photosh...ds_plugins.html Another nice program to have I recomend is Total Commander This program has Dual Window interface like if you opened to folders and had them side byside http://www.ghisler.com/download.htm And it is able to open zip rar and other realy technical things it has a plug in to open .7z files too Anyway when you install Totalcommander sinces its freeware it hassles you to hit a 1 2 or 3 no biggie hit the number its ask for on the numpad or click it one you install it its as if you want 2 windows and 2 drive botton rows click yes to both in the click boxes and its ready to go. I use this program for FTP, file manipulation, administrative tool function etc its a Big Powerfull Geek program that has a million uses. And it also has a Awesome Search Function.Heres the 7z plugin urlhttp://www.totalcmd.net/plugring/7z_plugin.html To install the plugin for it just open totalcommander then open the plugins zip file wil the program and it will install the plugin automaticaly. What this is mainely for is the installation of other peoples mods in the first window you can have the mods zipfile the second windo you will have your oblivion/data file open and you just drag and drop to its proper location Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 23, 2009 Author Share Posted August 23, 2009 I don't recall ever moving the texture after saving the file from Nifskope, so that can't be the problem. Can you elaborate more on how that texture might not be fitting onto the armor correctly? I have had a similar problem with static objects getting retextured as well, looking fine on the computer I saved the files on but turning purple when moved to a different computer. (Those were just regular Oblivion meshes with other Oblivion textures stuck to them, e.g. taking a piece of the Imperial Library building and putting a Skingrad roof texture to the top.) Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 28, 2009 Author Share Posted August 28, 2009 I wonder if it will work if I pasted the vanilla textures into /salamaar/textures folder. It works in theory, but I'd rather not have to carry that data weight on an already burgeoning folder (I've retextured a large number of objects for my castle). Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 28, 2009 Author Share Posted August 28, 2009 I believe I've figured out a source of problems on the new textures I've made. I just reread a page on the CS Wiki and found the _n mapping section. I'll reuse the _n file from the regular apron and resave it as the bloody apron. Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 6, 2009 Author Share Posted September 6, 2009 Ahh, nope, it didn't work. Link to comment Share on other sites More sharing options...
Recommended Posts