ivj Posted August 17, 2009 Share Posted August 17, 2009 I'm running FCOM with a bunch of other mods and something's happening with merchants' gold reserves that concerns me. Whenever I sell enough stuff so that the merchant's gold reserves go down to like 100, their gold reserves jump up to 65000 all of a sudden. This means it's easy for me to offload all my loot, but I feel like I'm cheating in a way. Is this a normal part of the Living Economy operation or what? Link to comment Share on other sites More sharing options...
Eshenaleros Posted August 17, 2009 Share Posted August 17, 2009 nope, not at all (I know because I'm using it too and It stays at 0). I think you'd best report that bit right there in the mod thread so that the creator can take a look and make a fix Link to comment Share on other sites More sharing options...
ipegot Posted August 18, 2009 Share Posted August 18, 2009 I don't use FCOM but presuming the mod isn't supposed to do that you should probably go through all your mods and try to isolate which mod is the offender. Try turning mods off one by one till the behavior disappears. Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 18, 2009 Share Posted August 18, 2009 I'm running FCOM with a bunch of other mods and something's happening with merchants' gold reserves that concerns me. Whenever I sell enough stuff so that the merchant's gold reserves go down to like 100, their gold reserves jump up to 65000 all of a sudden. This means it's easy for me to offload all my loot, but I feel like I'm cheating in a way. Is this a normal part of the Living Economy operation or what?It's no more cheating than normal Oblivion shops. Would sound like a conflict with a mod designed to change merchant gold. Link to comment Share on other sites More sharing options...
ivj Posted August 18, 2009 Author Share Posted August 18, 2009 This is my modlist, anything wrong here?http://ablogic.net/IMG/ModList.jpg Link to comment Share on other sites More sharing options...
ipegot Posted August 19, 2009 Share Posted August 19, 2009 so.turn off mods one at a time till you figure out which one is causing the problem. ;) Link to comment Share on other sites More sharing options...
Eshenaleros Posted August 19, 2009 Share Posted August 19, 2009 erm, doesn't both living economy and francesco's make the vendor money realistic? If that's right, thy should be the ones conflicting Link to comment Share on other sites More sharing options...
ivj Posted August 19, 2009 Author Share Posted August 19, 2009 Sounds like 5 hour job - no immediate experts here? Could toggable quantity prompt have something to do with it? Link to comment Share on other sites More sharing options...
ivj Posted August 19, 2009 Author Share Posted August 19, 2009 Which Francesco's? Which ESP should I disable? Link to comment Share on other sites More sharing options...
gothemasticator Posted August 20, 2009 Share Posted August 20, 2009 Living Economy is included with OOO. You shouldn't be running the stand-alone version also. Use BOSS to check your load order. It includes notes on compatibility and reminders of requisites. Link to comment Share on other sites More sharing options...
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