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Sandbox issue


TheCutSnake

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I created a companion pool in the Tenpenny Player Suite.

 

 

http://www.fallout3nexus.com/downloads/file.php?id=8466

 

 

Wanting to take full advantage of this mod, I downloaded a few more companions and went on my merry way. Only upon returning to my room I discovered none of the companions were sandboxing. They simply stand there.

 

THIS IS AN ISSUE THAT NEEDS TO BE FIXED.

 

I do not know if anybody else who has downloaded my mod has had this problem but I am awaiting feedback.

 

Not sure what the issue is as yet, so any help would be appreciated.

Thanks in advance,

Cut Snake

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I've noticed that AI tends to get "overloaded" from time to time for no apparent reason. The only way to reproduce the issue for certain is to stay in one place for about 24 game hours while observing how NPCs behave.

 

The workaround for it is similar for when navigation goes haywire, and the NPCs decide to loop in some moronic fashion at one particular point. It bespeaks very poorly developed (probably outsourced) code in that particular part of the game engine.

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