chucksteel Posted March 2, 2014 Posted March 2, 2014 I convert my textures to TGA using Photoshop and there is a check box to Save the original Alpha Channel. I don't know how it would work in other programs like GIMP or paint.
MartinPurvis Posted March 2, 2014 Author Posted March 2, 2014 Thanks for clearing that up chucksteel, I normally use PS but I'll look for a way to save the alpha channel in GIMP.
RangerBoo Posted March 2, 2014 Posted March 2, 2014 I convert my textures to TGA using Photoshop and there is a check box to Save the original Alpha Channel. I don't know how it would work in other programs like GIMP or paint. I have done all that but my Joshua Tree LOD still looks the same. I don't know what I'm doing wrong.
chucksteel Posted March 2, 2014 Posted March 2, 2014 Open up the YourWorldspace.Buidings.dds under Textures\landscape\LOD\YourWorldspace\Blocks in Photoshop and you'll see all the LOD objects in a grid. there should be transparency where you can see through the building or object. (Not in NV Joshua trees end up in this file.) compare with vanilla Worldspace.buildins.dds and you'll see the issue.
RangerBoo Posted March 2, 2014 Posted March 2, 2014 Open up the YourWorldspace.Buidings.dds under Textures\landscape\LOD\YourWorldspace\Blocks in Photoshop and you'll see all the LOD objects in a grid. there should be transparency where you can see through the building or object. (Not in NV Joshua trees end up in this file.) compare with vanilla Worldspace.buildins.dds and you'll see the issue. Everything looks right but my LOD still looks like this from a distance: https://imageshack.com/i/mzarrhj
MartinPurvis Posted March 4, 2014 Author Posted March 4, 2014 Open up the YourWorldspace.Buidings.dds under Textures\landscape\LOD\YourWorldspace\Blocks in Photoshop and you'll see all the LOD objects in a grid. there should be transparency where you can see through the building or object. (Not in NV Joshua trees end up in this file.) compare with vanilla Worldspace.buildins.dds and you'll see the issue. Everything looks right but my LOD still looks like this from a distance: https://imageshack.com/i/mzarrhj If you're still trying to do this, On step 2 when you export as TGA could you try unticking the RLE compression and see if that helps? I've got a feeling that might be causing alpha problems, I would do it myself but I'm not home. :smile:
RangerBoo Posted March 4, 2014 Posted March 4, 2014 Open up the YourWorldspace.Buidings.dds under Textures\landscape\LOD\YourWorldspace\Blocks in Photoshop and you'll see all the LOD objects in a grid. there should be transparency where you can see through the building or object. (Not in NV Joshua trees end up in this file.) compare with vanilla Worldspace.buildins.dds and you'll see the issue. Everything looks right but my LOD still looks like this from a distance: https://imageshack.com/i/mzarrhj If you're still trying to do this, On step 2 when you export as TGA could you try unticking the RLE compression and see if that helps? I've got a feeling that might be causing alpha problems, I would do it myself but I'm not home. :smile: Bah Humbug! :wallbash: It still won't work! Maybe I'll send you the world space to see whats up, after I go to bed, its almost 4 in the mourning where I'm at. Warning though about my world space, its pretty fricken huge. I may have gone a little overboard with it. :wacko:
MartinPurvis Posted March 4, 2014 Author Posted March 4, 2014 Oh dear, so it just seems to be those Joshua Trees not working for you?
RangerBoo Posted March 4, 2014 Posted March 4, 2014 Oh dear, so it just seems to be those Joshua Trees not working for you?Pretty much. :sad:
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