dofazi Posted February 28, 2014 Share Posted February 28, 2014 I'm a hardcore 1st person camera player, so things I look at all the time are very important for me. I was always wondering if hand models and textures can be somehow improved. Second thing that bothers me isthat weird sleeves twisting on some armors (more noticable if you use pipboy remover, allowing you to see the arm) and the overall quality of sleeves in 1st person view. My questions are: Is something like that even possible to do ?, Have a mod like this ever been released ? (links please :D) Link to comment Share on other sites More sharing options...
devinpatterson Posted March 1, 2014 Share Posted March 1, 2014 I'm a hardcore 1st person camera player, so things I look at all the time are very important for me. I was always wondering if hand models and textures can be somehow improved. Yes they can, they are in textures\characters\male & meshes\characters\_male respectively. They are standard nifs and textures that you can work with just like normal. Just look for the suffix 1st, ie femalelefthand1st.nif Normally changing the base race means changing most npc's in the game (some are excluded, like the raiders which have their own race, ghouls etc), but since your just looking to altering first person models I don't think that's going to be a problem as far as polys. But I think they use hte same textuers as 3rd person, so all of your NPC's will get a hand texture upgrade. Unless you go insane with a ultra high res texture it probably won't be a big hit (unless your machine is old or already struggling). But you can make a separate race so only your player has the textures, and avoid those points I mentioned above (but it can be a bit tricky). Second thing that bothers me is that weird sleeves twisting on some armors (more noticable if you use pipboy remover, allowing you to see the arm) and the overall quality of sleeves in 1st person view. I'm not too sure what your describing, a pic would help greatly. There is a twist bone in the wrist and you might be seeing the effects of that. If so I don't think there is anything you can do about it unless you want spend a good chunk of your lifetime re doing all the 1st person animations. If it's a radical deformation it might come from the pipboy:on pipboy:off flag in the outfit/armor. My questions are: Is something like that even possible to do ?, Have a mod like this ever been released ? (links please :D) I didn't search nexus for you, so I don't know if we have any 1st person hands texture/mesh replacers. But yes you can replace both the mesh and the texture for first person hands. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted March 1, 2014 Share Posted March 1, 2014 Body mods such as Breeze do replace the texture of hands, not sure about the mesh though. Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted March 1, 2014 Share Posted March 1, 2014 Second thing that bothers me is that weird sleeves twisting on some armors (more noticable if you use pipboy remover, allowing you to see the arm) It's possible that this is simple the default mesh at close range. For instance, I use the Liena's Squad Tesla Armour and because I have a pip-boy remover enabled (I use the 2500 mod) the left arm is about a third of the thickness of the right one, since the armour was never designed for use without a pip-boy. So I just came up with an in-universe explanation for the arm's odd appearance (it's to allow for more mobility when reloading finicky Enclave laser weapons) and went on my merry way. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 1, 2014 Share Posted March 1, 2014 I use the Liena's Squad Tesla Armour and because I have a pip-boy remover enabled (I use the 2500 mod) the left arm is about a third of the thickness of the right one, since the armour was never designed for use without a pip-boy. I don't really know anything about the pip-boy remover (although I have to learn soon) but you can fix that by mirroring the other arm in blender, then rename the NiTriShape pipboyoff:0 now it will use that second mesh you created when there is no pipboy, and you won't have the mutant arm. Link to comment Share on other sites More sharing options...
dofazi Posted March 2, 2014 Author Share Posted March 2, 2014 I use the Liena's Squad Tesla Armour and because I have a pip-boy remover enabled (I use the 2500 mod) the left arm is about a third of the thickness of the right one, since the armour was never designed for use without a pip-boy.I don't really know anything about the pip-boy remover (although I have to learn soon) but you can fix that by mirroring the other arm in blender, then rename the NiTriShape pipboyoff:0 now it will use that second mesh you created when there is no pipboy, and you won't have the mutant arm. Since I dont know anything about blender and mesh modeling (im more familiar with texturing :P) could somebody try to do this and post results ? Link to comment Share on other sites More sharing options...
devinpatterson Posted March 2, 2014 Share Posted March 2, 2014 I use the Liena's Squad Tesla Armour and because I have a pip-boy remover enabled (I use the 2500 mod) the left arm is about a third of the thickness of the right one, since the armour was never designed for use without a pip-boy.I don't really know anything about the pip-boy remover (although I have to learn soon) but you can fix that by mirroring the other arm in blender, then rename the NiTriShape pipboyoff:0 now it will use that second mesh you created when there is no pipboy, and you won't have the mutant arm. Since I dont know anything about blender and mesh modeling (im more familiar with texturing :tongue:) could somebody try to do this and post results ? Did you mean to quote that above with Liena's Squad Tesla armor, or were you referring to the thread in general (new models and HD textures). Because a mod author can't alter another authors work without permission if you distribute it (although you can do it for personal use only, which is why I threw those instructions up there). also if you attach a pic of the arm twisting I might have a better idea what the problem is. Link to comment Share on other sites More sharing options...
dofazi Posted March 2, 2014 Author Share Posted March 2, 2014 (edited) http://i.imgur.com/AeEPBRU.jpg Behold the mutant arm !!with my previous quote i wanted to know if somebody is willing to try the hand mirroring to fix this weird problem Edited March 2, 2014 by dofazi Link to comment Share on other sites More sharing options...
devinpatterson Posted March 3, 2014 Share Posted March 3, 2014 Behold the mutant arm !! OK so I think that is the twist bone, it's in the right area. with my previous quote i wanted to know if somebody is willing to try the hand mirroring to fix this weird problem *If* your comment is in regard to my comment below; I don't really know anything about the pip-boy remover (although I have to learn soon) but you can fix that by mirroring the other arm in blender, then rename the NiTriShape pipboyoff:0 now it will use that second mesh you created when there is no pipboy, and you won't have the mutant arm. then there has been a misunderstanding. That comment was in re: to building a mesh by copying the other arm of an armor that doesn't have the pipboyoff:0. It has no relation to the issue above. What you have there is intrinsic to the animation and the only practical thing you can do (since no one is going to make a custom animation for you) is try various weapon replacers and hopefully find one that is better. Link to comment Share on other sites More sharing options...
dofazi Posted March 3, 2014 Author Share Posted March 3, 2014 But it's THAT bad only with this armor, so do i really need to rework the animation, no other way to untwist my arm ? Link to comment Share on other sites More sharing options...
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