Jump to content

Companions Killable and Revivable


Jenova23

Recommended Posts

I'm trying to make Viconia from (Viconia DeVir - The Underdark Saga I and III), Sonia from (RED SONIA), Astrianna from (Montanas Sexy Companion II) Kill-able and revivable because I don't like the idea of my companions just getting back up after they are knocked out I want them to stay dead but they all get the message blank is unconscious and they all keep getting back up plz help me make them kill-able in Construction Set as well if someone can link me a spell that can resurect companions just the spell but without having type anything to activate it like in Uglulyxs Ressurection Spell LINK ---> (Uglulyxs Ressurection Spell) or if possible show me a way to add it to the mages guild magic shop thx.
Link to comment
Share on other sites

Uhh, try set essential 0... If I got the console command wrong you can also try this mod.

 

Also if you have some decent CS experience you might be able to copy the baddy script.

 

-When Baddy dies you can revive him after the battle by activating his corpse.

-After Baddy dies he will release a Ghost. The Ghost stays at the corpse's location and attacks enemies. If the Ghost is alive, you can resurrect Baddy like normal. When the Ghost dies, you must go to a chapel and talk to a priest. It costs playerlevel * 100 gold to resurrect Baddy.

I'd do it, but my CS experience consists entirely of being able to find certain things, not alter or add.

 

Also Midas Magic has a resurrection spell as do several other mods if you just search the word.

Link to comment
Share on other sites

Uhh, try set essential 0... If I got the console command wrong you can also try this mod.

 

Also if you have some decent CS experience you might be able to copy the baddy script.

 

-When Baddy dies you can revive him after the battle by activating his corpse.

-After Baddy dies he will release a Ghost. The Ghost stays at the corpse's location and attacks enemies. If the Ghost is alive, you can resurrect Baddy like normal. When the Ghost dies, you must go to a chapel and talk to a priest. It costs playerlevel * 100 gold to resurrect Baddy.

I'd do it, but my CS experience consists entirely of being able to find certain things, not alter or add.

 

Also Midas Magic has a resurrection spell as do several other mods if you just search the word.

 

That's the thing I don't want to do that from the console In the game if that what your taking about I want it to already be that way when I play like modding it in construction set.

Link to comment
Share on other sites

Open the CS

press the folder button

select the companion mod's esp, set as active file, okay

Wait for the long loading of the file

look at the object window, find NPCs

find the companion under their race

double click their name

uncheck the essential box, press okay

exit CS and choose save changes.

Link to comment
Share on other sites

Open the CS

press the folder button

select the companion mod's esp, set as active file, okay

Wait for the long loading of the file

look at the object window, find NPCs

find the companion under their race

double click their name

uncheck the essential box, press okay

exit CS and choose save changes.

That's the very first thing I did it didnt work they all still end up unconcious and get back up when I kill them all my companions have essential checked of I wounder if it has anything to do with the other mods I installed?

Link to comment
Share on other sites

Open the CS

press the folder button

select the companion mod's esp, set as active file, okay

Wait for the long loading of the file

look at the object window, find NPCs

find the companion under their race

double click their name

uncheck the essential box, press okay

exit CS and choose save changes.

That's the very first thing I did it didnt work they all still end up unconcious and get back up when I kill them all my companions have essential checked of I wounder if it has anything to do with the other mods I installed?

 

Unchecking Essential box may not work with existing save. Start new game and test it, and check if it works well.

Link to comment
Share on other sites

Open the CS

press the folder button

select the companion mod's esp, set as active file, okay

Wait for the long loading of the file

look at the object window, find NPCs

find the companion under their race

double click their name

uncheck the essential box, press okay

exit CS and choose save changes.

That's the very first thing I did it didnt work they all still end up unconcious and get back up when I kill them all my companions have essential checked of I wounder if it has anything to do with the other mods I installed?

 

Unchecking Essential box may not work with existing save. Start new game and test it, and check if it works well.

Would disable/enable-ing the Companion reset it to work right?
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...