thenightgaunt Posted August 20, 2009 Share Posted August 20, 2009 I have a bit of a problem. I'm using MMM and XFO and the compatibility mod that XFO includes has a bug in it. In the MMM-XFO compatability mod he says the following."Ghouls have been extensively reworked, largely inspired by the MMM Feral Ghoul Rampage mod. Feral Ghouls and Feral Ghoul Roamers now have very few HPs, but only take damage in the head. They move very slowly, but do long, slow poison damage on touch. Despite their incredibly slow movement, if used with Rampage, these ghouls can overwhelm an unwary adventurer. Glowing Ones, on the other hand, move very quickly and do radiation damage when they hit. (I don't want to hear any lore whining about ghouls, but I will separate this out and make it optional in the next version. Currently, compatibility patches are VERY much a "work in progress," and this is basically a preview.)" What this means is that the ghouls only take damage from headshots. Well the Glowing Ones ghouls are buggy and now immortal. It's not a stat thing as I've gone in with GECK and the stats are fine (if off, hp=10,000) and neither "essential" nor "invulnerable" are selected. I though it was a flaw in the "GhoulRadHeal" actor effect (rads heal, the ghoul gives off rads=healing loop) but no go there. And there's nothing i can find that's doing it. So I'm attacking the problem in a backwards kinda way since XFO hasn't been updated in months. So here's the question. How would you go about creating that headshot effect with GECK? Where a hit to any other local on the body does nothing, but a hit to the head will either do damage or kill instantly? Link to comment Share on other sites More sharing options...
BrokenC Posted August 20, 2009 Share Posted August 20, 2009 I think it would have to be a scripted actor effect.One that basically finds out what part of the body has been hit and negates all overall damage. I don't know what functions you would need specifically but i'm sure that it could be done this way. Good Luck. Link to comment Share on other sites More sharing options...
thenightgaunt Posted August 20, 2009 Author Share Posted August 20, 2009 I think it would have to be a scripted actor effect.One that basically finds out what part of the body has been hit and negates all overall damage. I don't know what functions you would need specifically but i'm sure that it could be done this way. Good Luck. That's kinda what I thought. Thought the script attached to the Glowing Ones via the info window on them doesn't look like it. The only script there is: scn zMMMzzHumanoid short iRun Begin OnLoad if iRun == 0 && GetDead == 0 set iRun to 1 castimmediateonself zMMMzControlScriptNPC endifEnd Begin OnDeath castimmediateonself zMMMzSkeletonDecayEnd And from the info in MMM's readme, that seems to just be the whole "bodies decay into skeletons over time" trick he included in the mod and not the changes XFO made in the compatability patch. Now 5+ years of programming courses and even more years of experience with computers has taught me I don't know a damn thing about script or programming. But, I'm not to bad at locating and editing if I'm told what to look for. So does anyone know how youd go about doing the headshot thing with script in GECK? The info garnered from that would allow me to hunt down the offending script and edit/kill it. Link to comment Share on other sites More sharing options...
thenightgaunt Posted August 24, 2009 Author Share Posted August 24, 2009 Anyone have any ideas or vague directions they can point me in? Link to comment Share on other sites More sharing options...
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