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Skeletons, Body Part Data and NPCs problem


KiCHo666

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Hi!
I'm trying to do a separate skeleton for Y-17 Override trauma harness enemy, they are considered to be NPCs in GECK.
I've already made the skeleton, but HOW do I make specific NPC use that skeleton?
I saw that in GECK I could change skeleton for every creature, but why can't I do it for NPCs?

I've also tried making separate body-part data and using it on specific NPCs, but cannot do even that.

 

Does anyone know how to do such things?

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For custom skeletons for NPC's I think you have to create a new race and in the skeleton data you point to your new skeleton (I'm not on computer but I think that's where it is).

 

If you're feeling confident you could open up FNVEdit, load your mod and go to that NPC's record. I'm sure I seen an option in there for defining the NPC skeleton location, might work.

 

Always remember to make a copy of your mod before editing it in FNVEdit though!

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Thank you for response!
Unfortunately, I found out on official GECK page that in GECK you cannot specify which NPC will use which skeleton. They all use default _male/skeleton.nif and even if you change it via FNVEdit, they revert back to default one. I tried that.

However, you could do that in Oblivion using Construction Set. You could set custom skeleton for any npc, but in GECK that's not possible.

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