jackpack Posted September 27, 2009 Author Share Posted September 27, 2009 Hi jackpack, I'm using your attachments and tutorials mod and it is very good. One problem I have is when ever I try adding a fx eg. laser for your laser attachments it ruins my gun? I looked through your tut and I didn't find anything in there on how to insert fx's also I was wondering how I could change the way my gun loads, do you have to create ninodes or something? Thanks for the great attachments! :) look at the tut & just apply the laser's meshes & textures to the meshes & you should be good. Link to comment Share on other sites More sharing options...
b0bcabbage Posted September 27, 2009 Share Posted September 27, 2009 Hi jackpack, I'm using your attachments and tutorials mod and it is very good. One problem I have is when ever I try adding a fx eg. laser for your laser attachments it ruins my gun? I looked through your tut and I didn't find anything in there on how to insert fx's also I was wondering how I could change the way my gun loads, do you have to create ninodes or something? Thanks for the great attachments! :) look at the tut & just apply the laser's meshes & textures to the meshes & you should be good. Is this adding the mesh in your attachments or is this for the actual fx laser beam. I'm using WMK and I am trying to copy and paste the fx laser block so that in game there will be a laser beam coming out from the laser 1 mesh that you made. My weapon always 'breaks' whenever I try to add anything that was found in a ninode from another gun, eg. the plasma rifles fxzapbolt will not work if I try and copy that from its ninode, NOTE I'm not copying the ninode, I'm only copying the the niftristrips. also is there some way to make things move eg. the plasma rifles fxzapbolt spins? Thanks! Link to comment Share on other sites More sharing options...
jackpack Posted September 27, 2009 Author Share Posted September 27, 2009 no. just duplicate the attach & past over the laser that way. Link to comment Share on other sites More sharing options...
b0bcabbage Posted September 27, 2009 Share Posted September 27, 2009 no. just duplicate the attach & past over the laser that way. Thanks Jackpack! Is there a special way to add ninodes to make objects move or is this addressed in a tut? Link to comment Share on other sites More sharing options...
kesss Posted November 5, 2009 Share Posted November 5, 2009 Comeing Soon ;) http://www.consolemonster.com/images/news/AssaultRifle%20-%208th%20Armored%20Infantry.jpghttp://farm3.static.flickr.com/2096/3533971110_5e9aac290c_o.jpghttp://xbox360media.ign.com/xbox360/image/article/983/983478/section-8-20090515021714224_640w.jpg :whistling: http://worthplaying.com/press/312/Section8_028.jpghttp://worthplaying.com/press/312/Section8_030.jpg "drool" http://img248.imageshack.us/img248/6374/50115843.jpg GOD! I'm so excited watching it! I definitely want it, please make it playable :ohmy: Link to comment Share on other sites More sharing options...
Shivved Posted November 6, 2009 Share Posted November 6, 2009 Just a quick question about your mod.. Will this be replacing vanilla weapons in game or will it be like most mods that its for the play only. Link to comment Share on other sites More sharing options...
angelaxl Posted November 10, 2009 Share Posted November 10, 2009 Bump? This thread NEEDS to stay alive Link to comment Share on other sites More sharing options...
angelaxl Posted November 20, 2009 Share Posted November 20, 2009 BumpWhy isnt anyone replying? Link to comment Share on other sites More sharing options...
Xanorak Posted November 21, 2009 Share Posted November 21, 2009 Man, those weapons look awesome... Link to comment Share on other sites More sharing options...
SgtRoadkill Posted November 21, 2009 Share Posted November 21, 2009 jackpack went awol Link to comment Share on other sites More sharing options...
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