rockygohard18 Posted March 5, 2014 Share Posted March 5, 2014 (edited) I'm encountering a problem on FO3, I'm at Project purity and for some reason the Enclave soldiers can't take damage at all, I tried shooting them and throwing nadas at them..nothing they seem impervious to damage. Any idea what could cause this? Edit: Well not even the kill command is working. Any ideas anyone? Edited March 5, 2014 by rockygohard18 Link to comment Share on other sites More sharing options...
Purr4me Posted March 5, 2014 Share Posted March 5, 2014 (edited) post your load order so we can see what you have installed Edited March 5, 2014 by Purr4me Link to comment Share on other sites More sharing options...
rockygohard18 Posted March 5, 2014 Author Share Posted March 5, 2014 Hey thank you for the responce mate not a lot of people have but here it is Guns and fun and Fo3 are my merged patches GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1Inventory Access.esm=1iHUD.esm=1CRAFT.esm=1CALIBR.esm=1xCALIBR.esm=1AWorldOfPainFO3.esm=1Advanced Recon Tech.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=120th Century Weapons.esm=1Mart's Mutant Mod.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1Detect Traps.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1FCOMaster.esm=1IMCN.esm=1Ambient Temperature.esm=1aHUD.esm=1DarNifiedUIF3.esp=1CASM.esp=1Flora Overhaul.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1GNR Enhanced.esp=1Detect Traps - The Traponator 4000.esp=1Detect Traps - Perk.esp=1Detect Traps - DLC.esp=1MrSlackPants-NightVisionGogglesShades.esp=1MrSlackPants-NightVisionGogglesNoModel.esp=0Classic Fallout Weapons BETA.esp=1MiniHideout.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Project Beauty.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1RH_FWE_Bridge.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1Advanced Recon Armor.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Range Finder.esp=1Dragonskin Tactical Outfit.esp=1DragonskinBonusPack.esp=1RH_EVE_Bridge.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Master Menu Module.esp=1PPA - Operation Anchorage.esp=1PPA - Broken Steel.esp=1PPA - The Pitt.esp=1PPA - Mothership Zeta.esp=1PPA - FWE.esp=1Nanomatic!.esp=1HKMG2277.esp=1Stg2077X.esp=1HKMP40.esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century v5 ALIVE (SuperMutant).esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=120th Century v5 ALIVE (TEST Container).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (Containers).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Vault 101).esp=120th Century v5 ALIVE (RivetCity).esp=120th Century v5 ALIVE (Raider).esp=120th Century v5 ALIVE (Slaver).esp=120th Century v5 ALIVE (Talon_Regulator).esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=1xCALIBRammo_FWE.esp=0Powered Power Armor.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - OA.esp=1Realistic Interior Lighting - PL.esp=1Ambient Temperature - OA.esp=1Ambient Temperature HUD.esp=1PPA - Ambient Temperature.esp=1Advanced Recon Armor-Stealth With Drawn Weapon.esp=1JIP Selective-Fire.esp=1RH_WMK_Bridge.esp=1F3ProjectRealityMkI.esp=1PureWater-VeryCleanLittleRad-.esp=1Imp's More Complex Needs.esp=1IMCN - FWE Compatibility and Ingestibles.esp=1IMCN - MMM Meats, Bloods, and Eyeballs.esp=1PPA - IMCN.esp=1FO3.esp=1Dree Perks.esp=1Dree Perks Broken Steel.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Point Lookout.esp=1Dree Perks Pitts.esp=1Guns and fun merged patch 2.esp=1No Scopeless Zooming - PPA Edition.esp=1HelmPOV.esp=1DYNAVISION - Dynamic Lens Effect.esp=1PureWater-NoRad-.esp=0PureWater-LittleRad-.esp=0PureWater-VeryClearNoRad-.esp=0 Link to comment Share on other sites More sharing options...
Purr4me Posted March 5, 2014 Share Posted March 5, 2014 what is used to sort that stuff with? ok, lets start with the facts .#1. weapons, not working, or not killing. so ,what mods contain weapons, and what alters them? WMK is a vanilla over ride .and you are over riding it. so that needs to go under all weapons for 1. now chose your poison. what kind of weapons are you using that do not kill? specif. Example,. in fallout Tactics, and setting set on extreme, no damage from conventional weapons will occur, but the alien blaster utterly destroys wall of them. so i know what it means by not damaging anything. there are other load order issues here too. but I got lost 3/4 of the way down. It made me dizzy. "it is Guns and fun and Fo3" yeah, I see that.before messing up the mess, check all weapons on a single saved game of your choosing, move out / back up all saved games and remove from the folder 1rst. have only that one in there to test weapons. pick a spot to die at. confront creature and start rapidly choosing weapons. find what works and what does not work, so we can narrow it down. they can't all be bad. Link to comment Share on other sites More sharing options...
rockygohard18 Posted March 7, 2014 Author Share Posted March 7, 2014 I redid my load order,,I kinda figured it out. It only happens with the enclave.. I can kill everything else just fine. But it only happens with a few memebers of the enclave. Link to comment Share on other sites More sharing options...
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