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rockygohard18

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Everything posted by rockygohard18

  1. So I am currently working on my first ever mod, I have somewhat self-taught myself the GECK on a fundamental level, with no level list or scripting knowledge. What I am looking to find is how I can have a feature for the house to have "upgrades" how you upgrade your house with the school house mod or just the in-game suite that Mr.House gives you. I know this is a very basic question but I cannot think of a better location to ask. I would really like to learn some scripting or level list knowledge if that plays apart in creating those features. The idea behind my mod is that I am trying to build a gunshop that you take over from a dead NPC and after you take it over you have to go search for these specific specifications to build new hardware to sell, the bottom floor is a shop and the top floor will be your apartment...before I can get to all of that I need to at least learn how I can incorporate a feature that allows upgrading to houses. Thank you all for the great mods and I hope to hear something.
  2. Awesome, major bummer. It is a pretty cool mod, thank you for the answer and funny profile pic.
  3. Hello, I am looking for a moderator to ask them a question. I haven't been on the forums in some years but recently I came across an old weapon mod(more a weapon collection mod) that was on NV YEARS ago. The creator removed it and as far as his friend said passed away, not sure if this is true or not and I didn't want to pry out of respect and dignity. I wanted to take along a project to modernize, update, and restore some of the weapons as some of the weapons are stunning and also exceptionally well made. I am new to modding and I want this mod to be a magus opus for myself, I believe there is a form of it on ModdB but I don't really use the site outside of half life stuff so haven't checked. Anyway, I want to speak to a New Vegas Moderator about a few questions if someone can DM me?
  4. Hello, it's game related and none game related..ish haha. I am looking for info on how to create a small building? I am learning blender as I go and a construction company whom site I inspect asked me to make a spinning logo for them. The spinning logo name for the company is easy money, it's adding some sort of building to the logo(it's for a presentation) that I am having trouble with. How would I go about creating a small building with windows and doors? I ask this because I also want to start creating locations for FNV,
  5. If that doesn't help, then you need to load your entire "load order" into FNVEdit, find the weapon in question in the lowest (highest number position of your LO) and see which plugins are affecting it. (The online documentation for xEdit/FNVEdit is called the "Tome of xEdit".) Once you have identified which one is causing the issue, create a "compatibility patch" (see the wiki article Compatibility Patching; using either one specific to the mods in question or by way of a "Bashed Patch", "Smashed Patch", or hand crafting one in FNVEdit) to get the desired "winner" for that record. Or just exclude the plugin causing the problem (though that is sort of "throwing out the baby with the bath water"). -Dubious- Thank you a ton Dubious, you've always been helpful to me. I actually had to remove a mod, it is what is tho.
  6. Hello, and good morning. I'm having a major issue with my animations. I'm using Millina weapon, Classic FOW, and EVE on top of Asurea Animation Replacement and every time I shoot the 22cl sub machine gun the weapon shoots down. And some of my iron sights are off a bit. Is there a way to fix this?
  7. I am having an issue with Mod Organizer, for some reason, the organizer only detects a few of my mods. I'm trying to understand how this is possible if all of my plugins are ticked in the orangizer and also in the Morrowind launcher. The only thing that works are TR, some of the graphic mods, and the LGNPC stuff. Can anyone give me some insight here is my load order and some pictures. # This file was automatically generated by Mod Organizer.Morrowind.esm[Official]LeFemm Armor.espTribunal.esmBloodmoon.esmTexture Fix - Bloodmoon 1.1.esmTexture Fix 2.0.esmTamriel_Data.esmTR_Mainland.esmwl_SolstheimOverhaul_v1.esmGDR_MasterFile.esmabotWaterLife.esmcorrectUV Ore Replacer 1.0.espDaedric Sword-Axe.ESPImperial Employment Office (MD edits).espVurt's BC Tree Replacer II.ESPgr_ScriptImprovements.esp[Official]Adamantium Armor.esp[Official]Area Effect Arrows.esp[Official]Bitter Coast Sounds.esp[Official]Entertainers.esp[Official]Helm of Tohan.esp[Official]Siege at Firemoth.espDB_Attack_Mod.espTexture Fix - Extended.espDjangos Dialogue.ESPTR_Factions.espTR_Preview.espTR_Travels.espGITD_Telvanni_Dormers.ESPGITD_Telvanni_Dormers_Exterior.ESPGITD_Telvanni_Dormers_Interiors.ESPXE Sky Variations.espStarfires NPC Additions ver-1.11.espabotWaterLifeTRaddon1807.espabotGuars.espAntares Big Mod 7.63 .espLGNPC_SeydaNeen.espLess_Generic_Bloodmoon.espLG_BM_Thirsk_Ex_patch.ESPLess_Generic_Nerevarine.espLess_Generic_Tribunal.espLGNPC_GnaarMok_v1_20.espLGNPC_AldVelothi_v1_20.espLGNPC_MaarGan.espLGNPC_HlaOad.espLGNPC_Aldruhn.espLGNPC_TelMora_v1_30.espLGNPC_Khuul_v2_21.espLGNPC_VivecFQ.espLGNPC_TelUvirith.espLGNPC_IndarysManor_v1_51.espLGNPC_VivecRedoran.espLGNPC_PaxRedoran_v1_20.espLGNPC_SoulSicknessPatch_v1_00.espDN-GDRv1.2.espabotWhereAreAllBirdsGoing.espabotRainSplash.espabotMoveOrTakeMyPlace.espDA_Bal_Isra_Rising.espSotha Sil Expanded.ESP[Official]Master Index.espVSBR.ESPBetter Skulls.ESPWestly_Presents_Unique_Winged_Twilights.espVoicedVivec.ESPYaketyYagrum.ESP._Argonian Redone.esp._Khajiit Redone.espRobert's Bodies.ESPNew Khajiit Bodies - Clean.espImproved Argonians.espBetter Clothes_v1.1.espMore Better Clothes.ESPBetterClothesForTB.espBetterClothesBloodmoonPlus.espBetter Robes.ESPCrossbows.ESPUFR_v3dot2.espUFR_v3dot2_noRobe.esparu_signs_en.espStahlwurfmesser-fix.espSteel Throwing Knife_fix.espEbenerz-Claymore.espEbony Claymore.espMorrowind_Rebirth_-_Mercenaries_Addon.ESPBetter Morrowind Armor.espComplete Armor Joints.espLeFemmArmor.espDaedricArmor.espPB_SmallerPotions.espMournhold LOD.ESPBetter Morrowind Armor DeFemm(a).ESPPB_NegativeLightRemover.espKilcunda's Balmora.ESPsadrith mora expanded TR.espSkyrim Crafting for Morrowind GOTY.espTheBareNecessities.espTheBareNecessities_MorrowindComesAlive.espTheBareNecessities_StarfiresNPCs.espTheBareNecessities_TamrielRebuilt.espMasteringMagicka.espMM_Atronach.ESPMM_MagicArtifacts.ESPMM_NoRestUntilHealed.ESPMM_Spellfix.ESPMM_SpellSounds.ESPmel_teleportPlugin_1_3.espmel_teleportPlugin_1_3_JulanAddon.espTrue Skyrimized Torches.espWADO.ESP
  8. Hello, can someone give me insight into NPC death? Every so often when one of them dies explode with the EVE effects. I'm using Caliberx and EVE. Has anyone ran into this isssue
  9. Tried to fix my FPS issue with ENB that doesn't seem to be it. My frames are fine, it didn't start until I got around Novac and Boone and Ed-d are the only ones doing it.
  10. Hello, I'm having an issue with NPCs moving hyper-fast. the issue is coming from amazing cripple effects JIP, which I removed and began using the regular one. Now they are still moving fast. Anyway, I can lower their speed?
  11. Hmm read over this for the past few days. my UI is still having trouble. MY test is replaced with tiny little boxes so weird and no one has ever ran into this issue before.
  12. I'm having issues with my UI. I'm using darn UI and most of the major popular hud mods(temp, one hub, PPA, etc etc.) alongside using UIO. For some reason, most of the UI mods work but When I look at items or a new location or quest pop up they are little tiny boxes in a line. I've gone to the INi and made changes for DarnUI. Using UI mods isn't new to me but this error is, any idea on how to fix? Thank you for the help if any https://imgur.com/a/qPwLj https://imgur.com/a/V87Lr
  13. I'm having trouble, does morrowind script extender a part of MGE or do I have on install it on top of MGE? I'm trying to use the Lockbashing mod for morrowind. I've never installed MWSE before.
  14. Hey guys, I'm sorry I'm so vague. But you guys helped out a lot, I've managed to fix some of my issues. The only one still there is the Gas pumps not showing up(Like in the video and near the water thing in the middle of Goodsprings). My hands are purple for some reason and I don't even know where to start with that. I'll keep trying to find the issue.
  15. Hey this is how my game looks https://youtu.be/AOvHBoHDpmw Also now ALL the textures in the game have gone haywire and completely messed up.
  16. Hello, it took forever(damn near two weeks) but I've managed to install all the mods required for a fresh 2017 full playthrough of FNV. I used the guide Fear and Loathing in New Vegas(http://wiki.step-project.com/User:EssArrBee/FalloutNewVegas). Anyway with that said, I've doubled checked, installed a batch patch, merged patch, and went through the entire process of the guide. I'm having some MAJOR issues tho. First, there are Red exclamation points randomly popping up, one is near good springs gas station, I'm assuming this is called by Gas pumps of New Vegas but I installed it correctly not sue what the issue could be tho. IS there a program or something I could use to find the missing textures, this also happens when I shoot certain guns. For instances, I used the M79 grenade launcher (forgot the ingame name) it shoots red exclamation points? Also, I downloaded two mods EXE and Impact, for some reason when I shoot objects(for the effects for impact to show up such as bullet holes) I get these little white boxes. If anyone can help me or talk to me to give me some guidance would be helpful, Below is a video to help you unders https://youtu.be/AOvHBoHDpmwtand.
  17. Hello, I just uninstalled Laz project until I get the MCM issue fixed. That seems to be where the problem stems from, for some reason it seems that MCM doesn't want to be installed through MO, I can't seem to uninstall it either. As for my Load order it's literally just the STEP guide up until the textures,, basically just the UI stuff. Do you believe it could be an issue with UIO? http://wiki.step-project.com/User:EssArrBee/FalloutNewVegas#Gopher.27s_Advanced_Recon
  18. Hello I'm having issues to get my MCM and Lazarus project to work correctly. I've installed everything correctly and using MO as my main installer. I have pictures..if anyone can help me understand the issue or where my problem might persist. Also my MCM isn't being detected despite being installed.
  19. Hello guys, Fallout: NV was one of the first games I've ever modded fully(Morrowind a tab bit) and a person favorite of mine. I'm returning after a long hiatus. When I was modding my game Gopher videos were the Go to video for how to mod the game and it offered a lot of non-conflicting mods. I know A LOT has some out since then, I'm just looking for a guide or something that could help me bring FNV into 2017, mostly graphic updates, gun handling, weapons etc. Hopefully, I'm not being vague as heck, if so just let me know. Mostly looking for a more up to date guide then gopher videos. Thank you.
  20. Hello guy/girls, I'm having an issue with MWSE. When I start it up it tells me Application load error? I'm using the steam version of Morrowind. I can't seem to find a work around this, if anyone has any idea on how to fix this would be awesome.
  21. Heck if the game allowed it would be an interesting race or a secert coven of centar to teach you new battle tricks*cough* young Hercules* cough*
  22. Hello guys(girls?) I'm having an issue with skyrim I've modded the game pretty well and I'm running into an issue that I can't seem to solve. I was thinking it was my anti-virus but it's not that einter but about after 20 mins or so my games just locks up. I've tried checking my Load order and going though seeing which mod could cause it, I also tried to see if it were a memory problem(my mem usage goes to to 85 ot 94 when I play). All I know when I ctl,atl,delete the skyrim app is"not responding". It just locks up in game,,any idea on how to solve this issue? when I first download it it played fine. Thank you for the help.
  23. For some strange reason, every time I teleport or use MTB base bus I have extremely strange graphic errors. Sometime all the textures are changing colors and shapes or I have red exclamation points on people. Anyone know how to fix this or encountered this problem before?
  24. Hello I'm having an issues with my Animation. I'm using XMS skeletons, Immersive animations, fores new ideals and Sheath redux. For some reason everything I put my weapon up or pull it out my chracter pulls the sword from his back despite the sheath being on this left side. There doesn't seem to be an second sheath either, does anyone know how I can fix this? I've used the FNS behavior jar for animations as well. Not sure whats going on.
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