Nibel8 Posted August 25, 2009 Share Posted August 25, 2009 what do i need to do in AI Package to make NPC use anvil ?PS: if u think that i didn't use "search" then try search "anvil" for your self :blink: Link to comment Share on other sites More sharing options...
Pronam Posted August 25, 2009 Share Posted August 25, 2009 What do you exactly mean? Do you want an NPC to go to anvil or to talk about anvil?Could you elaborate it a little bit :)? Link to comment Share on other sites More sharing options...
roquefort Posted August 25, 2009 Share Posted August 25, 2009 He probably means a blacksmith's anvil :thumbsup: Link to comment Share on other sites More sharing options...
Pronam Posted August 25, 2009 Share Posted August 25, 2009 Ahh, then you're talking about SI. Lol, I already thought I had it wrong.. use Anvil?, for what? :).Take a look at the blacksmith at crucible or bliss. I think they used it both, take a look at their AI.Their Packages are probably an Use-Item-At-Package with an hammer. The anvil itself is only needed for the looks.(I can't check it right now, as CS is bugging since like 4 minutes ago) Link to comment Share on other sites More sharing options...
JCP768 Posted August 25, 2009 Share Posted August 25, 2009 A resource used by Integration and LAME (mostly dancing and stuff for LAME)... So that's how you do it, but I'm not of any mods that do it for Vanilla NPCs. Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 25, 2009 Share Posted August 25, 2009 Ahh, then you're talking about SI. Lol, I already thought I had it wrong.. use Anvil?, for what? :).Take a look at the blacksmith at crucible or bliss. I think they used it both, take a look at their AI.Their Packages are probably an Use-Item-At-Package with an hammer. The anvil itself is only needed for the looks.(I can't check it right now, as CS is bugging since like 4 minutes ago)To add to that... There's a thread where I explain most of it for a mod that Reaper was doing somewhere around here. I'd do a search for that. Essentially, the SI animations are made specifically for those SI blacksmiths, and cannot be used on more generic terms without defining some of the stuff related to the idle. It's a bit more complex than setting up a package, but not too complex to cause too much headache. You do however need SI, and have to make the mod require SI, so this may be something that you might not necessarily want to do... The good news however is that if you happen to have a mod which sets it up right, any other mod which uses the proper package will use that animation if it is found... So by having one mod which makes the animation generalized (with just a "use hammer" at location package) will allow any other mod which has a "use hammer" at location package play that animation. The downside is that having more than one of these mods present may lead to animation errors. Link to comment Share on other sites More sharing options...
Nibel8 Posted August 25, 2009 Author Share Posted August 25, 2009 use Anvil?, for what? :).for use :bunny: what the point from anvil if never used ?i work on mod (for personal use,if i won't be 2 lazy,i'll upload it) as it was said,i need a AI Package config that will make NPC use blacksmith animation(with anvil). :rolleyes: Link to comment Share on other sites More sharing options...
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