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NPC use anvil


Nibel8

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Ahh, then you're talking about SI. Lol, I already thought I had it wrong.. use Anvil?, for what? :).

Take a look at the blacksmith at crucible or bliss. I think they used it both, take a look at their AI.

Their Packages are probably an Use-Item-At-Package with an hammer. The anvil itself is only needed for the looks.

(I can't check it right now, as CS is bugging since like 4 minutes ago)

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Ahh, then you're talking about SI. Lol, I already thought I had it wrong.. use Anvil?, for what? :).

Take a look at the blacksmith at crucible or bliss. I think they used it both, take a look at their AI.

Their Packages are probably an Use-Item-At-Package with an hammer. The anvil itself is only needed for the looks.

(I can't check it right now, as CS is bugging since like 4 minutes ago)

To add to that...

 

There's a thread where I explain most of it for a mod that Reaper was doing somewhere around here. I'd do a search for that. Essentially, the SI animations are made specifically for those SI blacksmiths, and cannot be used on more generic terms without defining some of the stuff related to the idle. It's a bit more complex than setting up a package, but not too complex to cause too much headache. You do however need SI, and have to make the mod require SI, so this may be something that you might not necessarily want to do...

 

The good news however is that if you happen to have a mod which sets it up right, any other mod which uses the proper package will use that animation if it is found... So by having one mod which makes the animation generalized (with just a "use hammer" at location package) will allow any other mod which has a "use hammer" at location package play that animation. The downside is that having more than one of these mods present may lead to animation errors.

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use Anvil?, for what? :).

for use :bunny:

what the point from anvil if never used ?i work on mod (for personal use,if i won't be 2 lazy,i'll upload it) as it was said,i need a AI Package config that will make NPC use blacksmith animation(with anvil). :rolleyes:

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