Helgedman Posted September 8, 2009 Share Posted September 8, 2009 I have an idea. Well, mabye that you would make it a bit more secret. Like instead of having a door when you come into Tenpenny Towers wich basicly says "GO IN AND LOOK! AND DISCOVER A SECRET UNDERGROUND SECRET AGENT SECRET HIDEOUT!!! secret". Mabye if you dont want to move it in tenpenny towers abye you should make it be a text on the dorr wich says "Toilets" And then a sign on like the doorknob wich says "Out of order". And having a voice when you enter would be REALLY cool, but here's another idea about that: make it so that you can select what it should say! Like kindof from a terminal and chosse a couple of alternatives for an example: "Welcome mister." or you could make it say "Welcome mississ." or just off. OR mabye, "Welcome home mister." (XD that was REALLY important!") And i had another idea wich would be that you can enter via the wasteland to... like the complex. For an example like having an normal toilet house (Not like an outhouse.) wich has the letters "Toilet" written on it and when you get in there will be the normal toilet place with the radio such, bot when you go down with the elevator you enter "The Complex".' Well those are basicly my ideas. Hope you use them! Bunker 72 is actually one of the best mods iv'e played actually! (actually) :wink: :wink: :wink: :whoops: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :starwars: :nuke: :ninja: :mage: Link to comment Share on other sites More sharing options...
isgod101 Posted September 8, 2009 Share Posted September 8, 2009 Support for DLC. I racently finished mothership zeta and found the weapon soter didn't work. Sorry for typso. On iPod at school. Link to comment Share on other sites More sharing options...
pigeon08 Posted September 10, 2009 Author Share Posted September 10, 2009 DLC support is in the works with a lot of extra stuff in the bunker so it will be worth it, sorters inlcudedAlternative entracnce has been mentioned and good idea for sir/madam etc.Check the intial post for ideas that are already mentioned Link to comment Share on other sites More sharing options...
IceDragon987 Posted September 10, 2009 Share Posted September 10, 2009 This mod is insanely awesome. I just can't use it for one reason. Its quiet... I hate quiet places like that. I had all my companions stay in the bunker just to liven up the place. Suggestion: Have NPC's in the Bunker to liven it up.-You just discovered the Citadel after escorting Doctor Li and the others. You notify them of the bunker that you have discovered in your residence or what have you. The brotherhood dispatch 2 scribes and 3 knights/paladins or what you want. That would at least liven up the place and not look like you are an anti-social wanderer. Link to comment Share on other sites More sharing options...
pigeon08 Posted September 10, 2009 Author Share Posted September 10, 2009 NPCs will be added, but only as an optional patch, keeping a set of companions there, in my case Salamander Marines and Wraiths chll out there and radio broadcasting all through the bunker will be made available so i'm not gonig to add it to the request list, also i'm dead lazy but if you want some NPC mods then ask awaythanks for your ideasI'll try to give kudos to those who give ideas Link to comment Share on other sites More sharing options...
Eternalbrazen Posted September 10, 2009 Share Posted September 10, 2009 I would love to be able to recruit NPC's directly for Bunker 72 duty and in addition I sure would like to be able to invite Reilly's Ranger's over. And Talon Company fro the evil doers :)Also... What about Bunker 72 clothing for sale to the public? I'm talking about real-life gear not virtual world. :) Link to comment Share on other sites More sharing options...
isgod101 Posted September 13, 2009 Share Posted September 13, 2009 Robot army or security personnel to "guard" it. Maybe have random enclave attacks attempting to steal the technology. Link to comment Share on other sites More sharing options...
pigeon08 Posted October 4, 2009 Author Share Posted October 4, 2009 thanks for all the ideas so far keep it up :) Link to comment Share on other sites More sharing options...
Asesinamen Posted October 14, 2009 Share Posted October 14, 2009 Automstic sorter for Unique weapons, placing it in a different place (because it's hard to put manually the terrible shotgun into a exhibitor) Link to comment Share on other sites More sharing options...
Eternalbrazen Posted October 14, 2009 Share Posted October 14, 2009 A working brothel with random customers coming and going (caps for me) The ability to assign Cherry and Nova etc. as permanent residents in the vault. And maybe a working slave pen with bidders etc. Link to comment Share on other sites More sharing options...
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