Jump to content

Trees partially failing to load


ZeroSbr1

Recommended Posts

So what happens is I get a loaded tree with an unloaded tree partially inside of it. I recently reinstalled SFO - Summer Edition over Lush Trees and Grass because LTaG was causing some trees not to load at all. I'm not using any other flora/tree mods aside from SFO (Overgrown, expanded diversity, and dragonborn), and Grass on Steroids.

 

Pic of what I'm talking about:

 

https://www.dropbox.com/s/wm1bv3ntl5tbp5g/2014-03-06_00001.jpg

Link to comment
Share on other sites

This bug would sometimes occur in Fallout 3 and Fallout: NV as well. (So much for Bethesda's "new engine")

I never found a way to fix it aside from uninstalling some HD textures, it seems to be linked to your VRAM being too taxed to properly LoD out objects.

That said, you may have better luck than I did fixing it.

Link to comment
Share on other sites

If my VRAM was overloaded, I'd probably have performance issues...but I maintain a constant 40-60 FPS everywhere. I have 4GB of VRAM anyways. I guess I'll keep looking into it...

Link to comment
Share on other sites

Well, I've fixed the half-loaded trees by reinstalling SFO - Expanded Diversity, but now I have a similar problem. I now have trees within trees, and the only way you can tell is when they start rustling from the wind. Apparently, the base SFO plugin and Expanded Diversity place trees in the exact same spots. It should be noted that I'm using the overgrown plugin for the Summer Edition. Should I use the regular Summer Edition SFO instead? Or is this something that should be fixed by SFO's author?

 

EDIT: Derp, I merged all the SFO plugins a while ago, and I guess they didn't merge correctly. Ah well, I'll just use the separate esps from now on. Or, try the newest plugin merging script.

Edited by ZeroSbr1
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...