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Slight Mod Problems


Niedel

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I have recently started adding mods to Oblivion, and I have become quite swept away with the modding frenzy. The problem I am running into seems to be generated from the order I am placing the mods in. I am trying to figure out what order I should be placing them in, but so far, the information I am running into is conflicting. If any help could be provided, I would be very thankfull.

 

Here is my current mod list:

 

Oblivion.esm

Mart's Monster Mod.esm

No Lights Flicker.esm

CM Partners.esm

Dragonbone Cuirass.esp

Sauron_Armor_Chest.esp

EnchantedBroom.esp

TTB.esp

Frostmourne.esp

phinix_master_summon.esp

DBSRebuiltComplete.esp

XSPipeMod.esp

Portable Campsite - Quickstart.esp

Altair_Race.esp

Assassins Creed - Altair's Gear - ThrowingKnives.esp

Spirit's Edge.esp

Bag of Holding.esp

The_Kingdom.esp

gardening.esp

DMCWeapons.esp

TheHolyBlade.esp

MountainTower.esp

The Lost Spires.esp

Dread Knight Armor.esp

DMACArmor.esp

Lost Paladins of the Divines.esp

Adonnays Elven Weaponry.esp

ExnemRuneskulls.esp

Wyverex - Deployable Traps.esp

tkRapiers.esp

AW_Wings.esp

Elves Of Lineage II.esp

slayersword.esp

The Complete Ranger.esp

CM Partners NPC.esp

CM Partners Marker NPCs.esp

CM Partners Special NPCs.esp

1SB_VampireHaven.esp

Tyrael Armor.esp

RingwraithArmorGlass.esp

BravilSeaDomes.esp

01_Helms_Deep.esp

02_Helms_Deep.esp

03_Helms_Deep.esp

Village of Lily 2.0.esp

DBShadowSet.esp

adTreeHome.esp

Dwemer_Skyship_1_1_0.esp

AncientSource.esp

CM Partners Extra NPCs.esp

ktx_FlameAtronachArmor.esp

Earon race 1.0.esp

DarkGang-playerFaction.esp

mythsandlegends.esp

polearms_1.0.7_EV.esp

Nicoroshi Creations DW Light.esp

Moriarcis.esp

Solace.esp

CapesandCloaks.esp

Klarre Forestheart.esp

CM Partners More NPCs.esp

CM Partners.esp

PetsOfChorrol.esp

MasterSwordDX.esp

Defensive_staves.esp

c_dagcol.esp

Wizardry Mod.esp

Enchantathon.esp

MapMarkers.esp

Cheydinhal Petshop.esp

bartholm.esp

ME_MERCENARIES.esp

DLCVileLair.esp

DLCThievesDen.esp

DLCSpellTomes.esp

DLCShiveringIsles.esp

DLCOrrery.esp

DLCMehrunesRazor.esp

DLCFrostcrag.esp

Dragonbone Armor Set.esp

Knights.esp

NLF FrostCrag.esp

NLF Knights.esp

NLF Orrery.esp

NLF VileLair.esp

NLF MehrunesRazor.esp

The Ranger's House Lite.esp

Crowded Roads 15.esp

Natural_Water_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Weather_by_Max_Tael.esp

mnp Nighteye Goggles.esp

undercover.esp

RealisticFatigue.esp

Ranokoas City Stealth Exits.esp

Akatosh Mount By Saiden Storm.esp

BoneGrind.esp

no_wind-2578.esp

Expanded Hotkeys and Spell Delete v1.0.esp

Expanded Hotkeys Brief Equip Message.esp

Streamline 2.1.esp

sr_retroactive_health.esp

Obicos_Ingredient_Increaser_v11-5131.esp

P1DanywhereSittable.esp

Quest Award Leveller - Mehrunes Razor.esp

Quest Award Leveller.esp

Quest Award Leveller - Vile Lair.esp

Quest Award Leveller - Knights of the Nine.esp

PersuasionOverhaul.esp

AdrenalineOblivion-SupportElements.esp

AdrenalineOblivion-SpawnElement.esp

Oblivion Cats v0.22b.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCFrostcrag.esp

Harvest [Flora] - DLCVileLair.esp

Harvest[Containers].esp

Dragon Knight Armor v. 1.1.esp

Mart's Monster Mod.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - City Defences.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Diverse Imperial Armor.esp

Mart's Monster Mod - Diverse Creature Skins.esp

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Yeah glancing through that load order, it could probably use some tweaking. Try BOSS. I don't use it personally because I like setting my own load order, but many people are happy with the results.
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this has worked for me long before boss(which is not perfect by the way)

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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Thanks so much! What category would race/class mods and companion mods go under? I am guessing the minor mods section, but I could be wrong...

 

Here is my updated mod list (I am still kind of sure that a few mods might still be misplaced):

 

Oblivion.esm

Mart's Monster Mod.esm

No Lights Flicker.esm

CM Partners.esm

Natural_Water_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Weather_by_Max_Tael.esp

no_wind-2578.esp

NLF FrostCrag.esp

NLF Knights.esp

NLF Orrery.esp

NLF VileLair.esp

NLF MehrunesRazor.esp

Dragonbone Cuirass.esp

Sauron_Armor_Chest.esp

1SB_VampireHaven.esp

Tyrael Armor.esp

RingwraithArmorGlass.esp

BravilSeaDomes.esp

01_Helms_Deep.esp

02_Helms_Deep.esp

03_Helms_Deep.esp

EnchantedBroom.esp

TTB.esp

DBSRebuiltComplete.esp

XSPipeMod.esp

Portable Campsite - Quickstart.esp

Bag of Holding.esp

DMCWeapons.esp

TheHolyBlade.esp

MountainTower.esp

mythsandlegends.esp

polearms_1.0.7_EV.esp

Nicoroshi Creations DW Light.esp

Dread Knight Armor.esp

DMACArmor.esp

Adonnays Elven Weaponry.esp

ExnemRuneskulls.esp

Wyverex - Deployable Traps.esp

tkRapiers.esp

AW_Wings.esp

slayersword.esp

Dragon Knight Armor v. 1.1.esp

The Ranger's House Lite.esp

CapesandCloaks.esp

Klarre Forestheart.esp

Village of Lily 2.0.esp

DBShadowSet.esp

adTreeHome.esp

Dwemer_Skyship_1_1_0.esp

AncientSource.esp

MasterSwordDX.esp

Defensive_staves.esp

c_dagcol.esp

Dragonbone Armor Set.esp

ktx_FlameAtronachArmor.esp

Obicos_Ingredient_Increaser_v11-5131.esp

P1DanywhereSittable.esp

Oblivion Cats v0.22b.esp

Altair_Race.esp

Elves Of Lineage II.esp

The Complete Ranger.esp

CM Partners NPC.esp

CM Partners Marker NPCs.esp

CM Partners Special NPCs.esp

CM Partners Extra NPCs.esp

CM Partners More NPCs.esp

CM Partners.esp

PetsOfChorrol.esp

Earon race 1.0.esp

MapMarkers.esp

Cheydinhal Petshop.esp

Ranokoas City Stealth Exits.esp

Akatosh Mount By Saiden Storm.esp

Enchantathon.esp

ME_MERCENARIES.esp

Crowded Roads 15.esp

mnp Nighteye Goggles.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCFrostcrag.esp

Harvest [Flora] - DLCVileLair.esp

Harvest[Containers].esp

BoneGrind.esp

PersuasionOverhaul.esp

gardening.esp

undercover.esp

Expanded Hotkeys and Spell Delete v1.0.esp

Expanded Hotkeys Brief Equip Message.esp

RealisticFatigue.esp

sr_retroactive_health.esp

Wizardry Mod.esp

AdrenalineOblivion-SupportElements.esp

AdrenalineOblivion-SpawnElement.esp

Mart's Monster Mod.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - City Defences.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Diverse Imperial Armor.esp

Mart's Monster Mod - Diverse Creature Skins.esp

DLCShiveringIsles.esp

DLCVileLair.esp

DLCThievesDen.esp

DLCSpellTomes.esp

DLCOrrery.esp

DLCMehrunesRazor.esp

DLCFrostcrag.esp

Knights.esp

bartholm.esp

Frostmourne.esp

phinix_master_summon.esp

Assassins Creed - Altair's Gear - ThrowingKnives.esp

Spirit's Edge.esp

The_Kingdom.esp

Lost Paladins of the Divines.esp

DarkGang-playerFaction.esp

Moriarcis.esp

Solace.esp

The Lost Spires.esp

Quest Award Leveller - Mehrunes Razor.esp

Quest Award Leveller.esp

Quest Award Leveller - Vile Lair.esp

Quest Award Leveller - Knights of the Nine.esp

Streamline 2.1.esp

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