SuperKrusher Posted March 6, 2014 Share Posted March 6, 2014 Hi, I just got the game and noticed that one of the hair dues you can have on your char looks like cloud's from Final fantasy and this being a turn based RPG I decided to go for cloud, only thing missing is his buster sword so if anyone can mod of skin a buster sword into the game I would really appreciate it. Thank you Link to comment Share on other sites More sharing options...
Guest KWIL Posted March 9, 2014 Share Posted March 9, 2014 I hope this game is open to mods, imagine the possibilities if it is. Link to comment Share on other sites More sharing options...
Dopeman420 Posted March 12, 2014 Share Posted March 12, 2014 (edited) I have a mod request, but I'm not sure if it's possible. Would someone be able to create a mod that makes it so weapons don't appear unless you hit the attack button in the overworld? I love this game, and it would be perfect if your character wasn't constantly holding his weapon. If someone could made this mod, I would love you forever. Edited March 12, 2014 by Dopeman420 Link to comment Share on other sites More sharing options...
Ashbringer Posted March 13, 2014 Share Posted March 13, 2014 I have a request too.... Is it possible to add all armor and weapons in the Player Chest? And its possible to add selfmade weapons and Armor/Skins? Link to comment Share on other sites More sharing options...
DarkelUncut Posted March 13, 2014 Share Posted March 13, 2014 I have a request too.... Is it possible to add all armor and weapons in the Player Chest? And its possible to add selfmade weapons and Armor/Skins?Adding anything won't be possible until .ogd format is reversed. Link to comment Share on other sites More sharing options...
Ashbringer Posted March 13, 2014 Share Posted March 13, 2014 ah okay thx for fast info Link to comment Share on other sites More sharing options...
Guest Anonymous Posted March 18, 2014 Share Posted March 18, 2014 I have a mod request, but I'm not sure if it's possible. Would someone be able to create a mod that makes it so weapons don't appear unless you hit the attack button in the overworld? I love this game, and it would be perfect if your character wasn't constantly holding his weapon. If someone could made this mod, I would love you forever.I second this. I would love for the weapon to be invisible or sheathed. Link to comment Share on other sites More sharing options...
Guest Guest Posted March 19, 2014 Share Posted March 19, 2014 Not sure if this helps in anyway regarding ogd files, I found this posted on one of their forums. "Oracle Graphics and its OGD image format are no longer supported. Reports built with previous versions of Oracle Reports containing Oracle Graphics charts will continue to run in Oracle Reports 10g Release 2 (10.1.2) if the Oracle Graphics 6i runtime is installed on the same machine in a separate ORACLE_HOME. However, this is not a supported configuration, and Oracle will not fix bugs that result from this configuration.Re-create all Oracle Graphics 6i objects using the Graph Wizard" Link to comment Share on other sites More sharing options...
DarkelUncut Posted March 21, 2014 Share Posted March 21, 2014 I have a mod request, but I'm not sure if it's possible. Would someone be able to create a mod that makes it so weapons don't appear unless you hit the attack button in the overworld? I love this game, and it would be perfect if your character wasn't constantly holding his weapon. If someone could made this mod, I would love you forever.I second this. I would love for the weapon to be invisible or sheathed. Tried doing something like this. Main problem is that after you equip your weapon for a first time, you can't unequip it. Ever.I'll try forcing relaxed stance onto player and making weapon invisible as soon as I figure out how to do it. Link to comment Share on other sites More sharing options...
Guest JT Posted April 5, 2014 Share Posted April 5, 2014 I figured out the OGD format, here are some details for anyone who wants them: file layout:- header- block_descriptor * block_count- block_data * block_count- string_table- string_references- object_references- offsets header:0x00 byte[4] identifier "OGDC"0x04 uint32 always 0?0x08 uint32 block_count block_descriptor:0x00 uint32 item_count0x04 uint32 item_len0x08 uint32 data_offset0x0c uint16 solo_refs0x0e uint16 multi_refs block_data:0x00 byte[item_len] item0...etc string_table: (null-terminated strings)0x00 uint32 string_table_data_len0x04 byte[string_table_data_len] string_table_data string_ref:0x00 uint32 block_id0x04 uint32 offset0x08 uint32 length string_references:0x00 uint32 item_count (items are 12 bytes each)0x04 string_ref 0 0x10 string_ref 1...etc object_ref:0x00 uint32 block_id0x04 uint32 offset0x08 uint32 length object_references:0x00 uint32 item_count (items are 12 bytes each)0x04 object_ref 0 0x10 object_ref 1...etc offsets: (pointers into final data block)0x00 uint32 item_count (4 bytes each)0x04 uint32 offset 00x08 uint32 offset 1...etc I'll add some details in my next post, to explain what some of these things mean Link to comment Share on other sites More sharing options...
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