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Lost spires


Duthos1

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I just re installed oblivion and all the mods I have fresh. I used boss to sort my load order, though I since moved lost spires down the list to load after all other quest mods.

 

Problem is it crashes pretty much whenever I save it inside the first spire. I do not use autosave, but stream saves and manual saves both seem to crash it.

 

Here is my mod list, if ye know what could cause this yer wisom would be appreciated.

 

Active Mod Files:
00  Oblivion.esm
01  Cybiades.esm  [Version 2.0]
02  AWS-Core.esm
03  Francesco's Leveled Creatures-Items Mod.esm
04  Francesco's Optional New Items Add-On.esm
05  Cobl Main.esm  [Version 1.71]
06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
07  Mart's Monster Mod.esm  [Version 3.7b1]
08  TamrielTravellers.esm  [Version 1.39c]
09  FCOM_Convergence.esm  [Version 0.9.9a7]
0A  Armamentarium.esm  [Version 1.3]
0B  Artifacts.esm
0C  CM Partners.esm
0D  HorseCombatMaster.esm
0E  HrmnsOblivionScriptOptimizationv1.0.esp
0F  bloody.esp
10  Unofficial Oblivion Patch.esp  [Version 3.2.0]
11  DLCShiveringIsles.esp
12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
13  Francesco's Optional Chance of Stronger Bosses.esp
14  Francesco's Optional Chance of Stronger Enemies.esp
++  Francesco's Dark Seducer Weapons Patch.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
16  Fran Armor Add-on.esp
17  Fran_Lv30Item_Maltz.esp
18  LoadingScreens.esp
++  AWS-ShiveringIsles.esp
19  Enhanced Water v2.0 ND.esp
1A  AliveWaters.esp
1B  AliveWaters - Koi Addon.esp
1C  AliveWaters - Slaughterfish Addon.esp
1D  Book Jackets Oblivion.esp
++  Item interchange - Extraction.esp  [Version 0.76]
1E  P1DmenuEscape.esp
1F  ShowHideAmulet.esp
20  Expanded Hotkeys and Spell Delete v1.0.esp
21  DLCHorseArmor.esp
22  DLCOrrery.esp
23  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
24  DLCVileLair.esp
25  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
26  DLCMehrunesRazor.esp
27  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
28  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
29  AyleidFiringa.esp
2A  Thieves Arsenal.esp
2B  StockClothingArmor-forExnems.esp
2C  XiaNewAmuletsV1.esp
2D  Armamentium female.esp
2E  Slof's Horses Base.esp
2F  Slof's Extra Horses.esp
30  DLCThievesDen.esp
31  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
32  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
33  ExnemRuneskulls.esp
++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]
34  Slof's Oblivion Robe Trader.esp
35  Cobl Glue.esp  [Version 1.69]
36  Cobl Si.esp  [Version 1.63]
37  OOO 1.32-Cobl.esp  [Version 1.69]
++  FCOM_Cobl.esp  [Version 0.9.9]
38  Bob's Armory Oblivion.esp
39  FCOM_BobsArmory.esp  [Version 0.9.9]
3A  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
3B  Oblivion WarCry EV.esp
3C  FCOM_WarCry.esp  [Version 0.9.9]
3D  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
3E  ArmamentariumArtifacts.esp  [Version 1.3]
3F  FCOM_Convergence.esp  [Version 0.9.9]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
40  FCOM_RealSwords.esp  [Version 0.9.9]
41  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b1]
42  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b1]
++  TamrielTravellerAdvScript.esp  [Version 1.39c]
43  TamrielTravellers4OOO.esp  [Version 1.39c]
44  TamrielTravellersItemsNPC.esp  [Version 1.39c]
45  TamrielTravellersItemsCobl.esp  [Version 1.39c]
46  ShiveringIsleTravellers.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
++  FCOM_Archery.esp  [Version 0.9.9]
47  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
48  FCOM_MoreRandomItems.esp  [Version 0.9.9]
49  TIE In.esp  [Version 1.2b]
++  TIE In - ExnemRuneskulls.esp  [Version 1.2b]
++  TIE In - Cobl.esp  [Version 1.2b]
4A  TIE In - FCOM Convergence.esp  [Version 1.2b]
++  TIE In - RealSwords.esp  [Version 1.2b]
++  TIE In - MMM Craft.esp  [Version 1.2b]
++  TIE In - DiverseGuardUnity.esp  [Version 1.2b]
++  TIE In - BobsGuardUnity.esp  [Version 1.2b]
4B  Mart's Monster Mod - Shivering Isles.esp  [Version 0.18]
++  ArmamentariumLL4OOO.esp  [Version 2.0]
4C  OOO-Armor.esp
4D  KDCircletsOOOOptimized - Loot Only.esp  [Version 1.2]
++  MMM-Cobl.esp  [Version 1.69]
4E  Castle Ravenpride.esp  [Version 1.01]
4F  AlchemistsCave-COBL.esp
50  Artifacts.esp
++  Artifacts - ArmaCompleteAddon.esp  [Version 0.20]
51  eyja.esp
52  Slof's Oblivion Goth Shop.esp
53  za_bankmod.esp
54  DLCBattlehornCastle.esp
55  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
56  DLCFrostcrag.esp
57  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
58  Knights.esp
59  Knights - Unofficial Patch.esp  [Version 1.0.9]
++  Mart's Monster Mod - Knights.esp  [Version 3.7b1]
++  TIE In - Knights.esp  [Version 1.2b]
5A  Cybiades.esp  [Version 2.1]
5B  CybiadesDungeon.esp  [Version 2.1]
5C  Damarask.esp  [Version 1.02]
5D  TOTF.esp
5E  Blood&Mud.esp
5F  FCOM_Blood&Mud.esp  [Version 0.9.9]
++  FCOM_Knights.esp  [Version 0.9.9]
++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]
60  Unofficial Patches & Refurbish - ALL.esp
61  mythsandlegends.esp
62  bartholm.esp
63  Oblivion Gate Map Marker Remover.esp  [Version 1.1.0]
64  reopenGates.esp
65  JQ-Fighters_Guild_United.esp
++  FCOM_FighterGUnited.esp
++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]
66  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
67  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
68  Birthsigns Expanded.esp  [Version 2.]
69  P1DkeyChain.esp  [Version 5.00]
++  300 Feudal Empire.esp
6A  Quest Award Leveling SI.esp
6B  Quest Award Leveller.esp
++  Quest Award Leveller - Battlehorn Castle.esp
++  Quest Award Leveller - Vile Lair.esp
++  Quest Award Leveller - Mehrunes Razor.esp
++  Quest Award Leveller - Knights of the Nine.esp
++  TIE In - TOTF.esp
++  TIE In - B&M.esp  [Version 1.2b]
++  TIE In - DLCOrrery.esp  [Version 1.2b]
++  TIE In - DLCThievesDen.esp  [Version 1.2b]
++  TIE In - DLCFrostcrag.esp  [Version 1.2b]
6C  The Lost Spires.esp
6D  RealisticForceMedium.esp
6E  SupremeMagicka.esp  [Version 0.89]
6F  SM_ShiveringIsles.esp  [Version 0.86]
++  SM_DLCSpellTome.esp  [Version 0.80]
++  SM_OOO.esp  [Version 0.89]
++  SM_MMM.esp  [Version 0.89]
++  SM_COBL.esp  [Version 0.86]
70  SM_EnchantStaff.esp  [Version 0.80]
++  SM_UnlockSpells.esp  [Version 0.70]
++  SM_Scrolls.esp  [Version 0.84]
++  SM_SigilStone.esp  [Version 0.83]
71  MidasSpells.esp
72  EnchantmentRestore.esp
73  Enchantment and Spellmaking improvment - FCOM & SM.esp
++  EnchantmentRestore_Wells.esp
74  StealthOverhaul.esp
75  DeadlyReflex 5 - Combat Moves.esp
++  SM_DeadlyReflex.esp  [Version 0.86]
76  Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp
77  Kobu's Character Advancement System.esp
78  Kobu's Personality Enhancer.esp
79  Kobu's 3x Slower Skills Mod.esp
7A  Kobu's Cure for Fatigue Mod.esp  [Version 1.0.1]
++  Item interchange - Placement for FCOM.esp  [Version 0.76]
++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]
7B  ElaborateEyes.esp
7C  Beautiful People.esp
7D  CM Partners.esp
7E  DremoraCompanion.esp
7F  MRP - Cant Equip Item.esp
80  MRP - Horse stabled outside gate.esp
81  MRP - Loading area.esp
82  MRP - Not enough charge.esp
83  MRP - You find nothing of use.esp
++  _No__persistant_enchantment_glow_fix-1843.esp
++  Visually Enchanted Shock 1.esp
++  Detect Life Shader [New].esp
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
84  Cobl Silent Equip Misc.esp  [Version 01]
85  Bashed Patch, 0.esp
++  CybBPcompatibility.esp
++  Duke Patricks - BASIC Script Effect Silencer.esp
86  Streamline 3.1.esp

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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Hiya.

 

Yer standard copy pasta may not help me specificly, but it warms me heart to know that ye still try to help people.

 

I have noticed that I seem to have this problem when saving in any new areas. So aside from not using mods that add areas to the game, I was hoping for a specific solution to this error.

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It now seems less likely that my load order is the problem.

 

I started a new character and took her to several of the places that crashed on save with my main, and had zero problems. Even finished a few new quests and areas.

 

Which begs the question, is there a utiity for updating saves to a new mod list? OOO has one but I somehow think that will be insufficient to fix my main char save.

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