Duthos1 Posted August 27, 2009 Share Posted August 27, 2009 I just re installed oblivion and all the mods I have fresh. I used boss to sort my load order, though I since moved lost spires down the list to load after all other quest mods. Problem is it crashes pretty much whenever I save it inside the first spire. I do not use autosave, but stream saves and manual saves both seem to crash it. Here is my mod list, if ye know what could cause this yer wisom would be appreciated. Active Mod Files: 00 Oblivion.esm 01 Cybiades.esm [Version 2.0] 02 AWS-Core.esm 03 Francesco's Leveled Creatures-Items Mod.esm 04 Francesco's Optional New Items Add-On.esm 05 Cobl Main.esm [Version 1.71] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b1] 08 TamrielTravellers.esm [Version 1.39c] 09 FCOM_Convergence.esm [Version 0.9.9a7] 0A Armamentarium.esm [Version 1.3] 0B Artifacts.esm 0C CM Partners.esm 0D HorseCombatMaster.esm 0E HrmnsOblivionScriptOptimizationv1.0.esp 0F bloody.esp 10 Unofficial Oblivion Patch.esp [Version 3.2.0] 11 DLCShiveringIsles.esp 12 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 13 Francesco's Optional Chance of Stronger Bosses.esp 14 Francesco's Optional Chance of Stronger Enemies.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 16 Fran Armor Add-on.esp 17 Fran_Lv30Item_Maltz.esp 18 LoadingScreens.esp ++ AWS-ShiveringIsles.esp 19 Enhanced Water v2.0 ND.esp 1A AliveWaters.esp 1B AliveWaters - Koi Addon.esp 1C AliveWaters - Slaughterfish Addon.esp 1D Book Jackets Oblivion.esp ++ Item interchange - Extraction.esp [Version 0.76] 1E P1DmenuEscape.esp 1F ShowHideAmulet.esp 20 Expanded Hotkeys and Spell Delete v1.0.esp 21 DLCHorseArmor.esp 22 DLCOrrery.esp 23 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 24 DLCVileLair.esp 25 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 26 DLCMehrunesRazor.esp 27 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 28 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 29 AyleidFiringa.esp 2A Thieves Arsenal.esp 2B StockClothingArmor-forExnems.esp 2C XiaNewAmuletsV1.esp 2D Armamentium female.esp 2E Slof's Horses Base.esp 2F Slof's Extra Horses.esp 30 DLCThievesDen.esp 31 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 32 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 33 ExnemRuneskulls.esp ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9] 34 Slof's Oblivion Robe Trader.esp 35 Cobl Glue.esp [Version 1.69] 36 Cobl Si.esp [Version 1.63] 37 OOO 1.32-Cobl.esp [Version 1.69] ++ FCOM_Cobl.esp [Version 0.9.9] 38 Bob's Armory Oblivion.esp 39 FCOM_BobsArmory.esp [Version 0.9.9] 3A Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 3B Oblivion WarCry EV.esp 3C FCOM_WarCry.esp [Version 0.9.9] 3D Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 3E ArmamentariumArtifacts.esp [Version 1.3] 3F FCOM_Convergence.esp [Version 0.9.9] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 40 FCOM_RealSwords.esp [Version 0.9.9] 41 FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ FCOM_SpawnRatesReduced.esp [Version 0.9.9] ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1] 42 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1] ++ TamrielTravellerAdvScript.esp [Version 1.39c] 43 TamrielTravellers4OOO.esp [Version 1.39c] 44 TamrielTravellersItemsNPC.esp [Version 1.39c] 45 TamrielTravellersItemsCobl.esp [Version 1.39c] 46 ShiveringIsleTravellers.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ++ FCOM_Archery.esp [Version 0.9.9] 47 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 48 FCOM_MoreRandomItems.esp [Version 0.9.9] 49 TIE In.esp [Version 1.2b] ++ TIE In - ExnemRuneskulls.esp [Version 1.2b] ++ TIE In - Cobl.esp [Version 1.2b] 4A TIE In - FCOM Convergence.esp [Version 1.2b] ++ TIE In - RealSwords.esp [Version 1.2b] ++ TIE In - MMM Craft.esp [Version 1.2b] ++ TIE In - DiverseGuardUnity.esp [Version 1.2b] ++ TIE In - BobsGuardUnity.esp [Version 1.2b] 4B Mart's Monster Mod - Shivering Isles.esp [Version 0.18] ++ ArmamentariumLL4OOO.esp [Version 2.0] 4C OOO-Armor.esp 4D KDCircletsOOOOptimized - Loot Only.esp [Version 1.2] ++ MMM-Cobl.esp [Version 1.69] 4E Castle Ravenpride.esp [Version 1.01] 4F AlchemistsCave-COBL.esp 50 Artifacts.esp ++ Artifacts - ArmaCompleteAddon.esp [Version 0.20] 51 eyja.esp 52 Slof's Oblivion Goth Shop.esp 53 za_bankmod.esp 54 DLCBattlehornCastle.esp 55 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 56 DLCFrostcrag.esp 57 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 58 Knights.esp 59 Knights - Unofficial Patch.esp [Version 1.0.9] ++ Mart's Monster Mod - Knights.esp [Version 3.7b1] ++ TIE In - Knights.esp [Version 1.2b] 5A Cybiades.esp [Version 2.1] 5B CybiadesDungeon.esp [Version 2.1] 5C Damarask.esp [Version 1.02] 5D TOTF.esp 5E Blood&Mud.esp 5F FCOM_Blood&Mud.esp [Version 0.9.9] ++ FCOM_Knights.esp [Version 0.9.9] ++ FCOM_SlofsRobeTrader.esp [Version 0.9.9] 60 Unofficial Patches & Refurbish - ALL.esp 61 mythsandlegends.esp 62 bartholm.esp 63 Oblivion Gate Map Marker Remover.esp [Version 1.1.0] 64 reopenGates.esp 65 JQ-Fighters_Guild_United.esp ++ FCOM_FighterGUnited.esp ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 66 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 67 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 68 Birthsigns Expanded.esp [Version 2.] 69 P1DkeyChain.esp [Version 5.00] ++ 300 Feudal Empire.esp 6A Quest Award Leveling SI.esp 6B Quest Award Leveller.esp ++ Quest Award Leveller - Battlehorn Castle.esp ++ Quest Award Leveller - Vile Lair.esp ++ Quest Award Leveller - Mehrunes Razor.esp ++ Quest Award Leveller - Knights of the Nine.esp ++ TIE In - TOTF.esp ++ TIE In - B&M.esp [Version 1.2b] ++ TIE In - DLCOrrery.esp [Version 1.2b] ++ TIE In - DLCThievesDen.esp [Version 1.2b] ++ TIE In - DLCFrostcrag.esp [Version 1.2b] 6C The Lost Spires.esp 6D RealisticForceMedium.esp 6E SupremeMagicka.esp [Version 0.89] 6F SM_ShiveringIsles.esp [Version 0.86] ++ SM_DLCSpellTome.esp [Version 0.80] ++ SM_OOO.esp [Version 0.89] ++ SM_MMM.esp [Version 0.89] ++ SM_COBL.esp [Version 0.86] 70 SM_EnchantStaff.esp [Version 0.80] ++ SM_UnlockSpells.esp [Version 0.70] ++ SM_Scrolls.esp [Version 0.84] ++ SM_SigilStone.esp [Version 0.83] 71 MidasSpells.esp 72 EnchantmentRestore.esp 73 Enchantment and Spellmaking improvment - FCOM & SM.esp ++ EnchantmentRestore_Wells.esp 74 StealthOverhaul.esp 75 DeadlyReflex 5 - Combat Moves.esp ++ SM_DeadlyReflex.esp [Version 0.86] 76 Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp 77 Kobu's Character Advancement System.esp 78 Kobu's Personality Enhancer.esp 79 Kobu's 3x Slower Skills Mod.esp 7A Kobu's Cure for Fatigue Mod.esp [Version 1.0.1] ++ Item interchange - Placement for FCOM.esp [Version 0.76] ++ Item interchange - Placement for Frostcrag.esp [Version 0.76] 7B ElaborateEyes.esp 7C Beautiful People.esp 7D CM Partners.esp 7E DremoraCompanion.esp 7F MRP - Cant Equip Item.esp 80 MRP - Horse stabled outside gate.esp 81 MRP - Loading area.esp 82 MRP - Not enough charge.esp 83 MRP - You find nothing of use.esp ++ _No__persistant_enchantment_glow_fix-1843.esp ++ Visually Enchanted Shock 1.esp ++ Detect Life Shader [New].esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 84 Cobl Silent Equip Misc.esp [Version 01] 85 Bashed Patch, 0.esp ++ CybBPcompatibility.esp ++ Duke Patricks - BASIC Script Effect Silencer.esp 86 Streamline 3.1.esp Link to comment Share on other sites More sharing options...
dezdimona Posted August 27, 2009 Share Posted August 27, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
Duthos1 Posted August 27, 2009 Author Share Posted August 27, 2009 Hiya. Yer standard copy pasta may not help me specificly, but it warms me heart to know that ye still try to help people. I have noticed that I seem to have this problem when saving in any new areas. So aside from not using mods that add areas to the game, I was hoping for a specific solution to this error. Link to comment Share on other sites More sharing options...
dezdimona Posted August 27, 2009 Share Posted August 27, 2009 your load order is bad,but its your choice.I can only supply the answer,but can't make you use it if you choose not to. good luck Link to comment Share on other sites More sharing options...
Duthos1 Posted August 27, 2009 Author Share Posted August 27, 2009 Bad? As far as I can tell my load order follows your guidelines. What do you see out of place? Link to comment Share on other sites More sharing options...
Duthos1 Posted August 28, 2009 Author Share Posted August 28, 2009 It now seems less likely that my load order is the problem. I started a new character and took her to several of the places that crashed on save with my main, and had zero problems. Even finished a few new quests and areas. Which begs the question, is there a utiity for updating saves to a new mod list? OOO has one but I somehow think that will be insufficient to fix my main char save. Link to comment Share on other sites More sharing options...
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