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[WIP] Welcome to Bingham


sesom

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don't make the ending TOO funny, don't want to lose the seriousness

 

I was talking about a house on the curved bit

should put something there, maybe some sandbags/bunker when the people move in

that sounds good, though get the real specific details worked out before you do alot of work

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  • 1 month later...
Quick question... How do I get this mod?

 

It's a work in progress that means it's not ready yet for download.

 

I completed almost episode one (needs a little more cluttering) and two (needs enslaving system). You can expect a public beta release of episode one soon.

 

I am working in the moment on the enslaving system for episode 2. My goal is to be one episode ahead to make the waiting time shorter so I didnt release episode one yet. It has to wait till the enslaving system (the heart of episode two) is ready.

 

Sorry for beeing silent such a long time. But normaly this is a good sign. It means I am busy modding and can't write on the forums.

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Wow, this is a fantastic idea! I remember being disappointed when I finished The Pitt and I was left with nothing to do in this awesome new area apart from a stupid fetch quest to grind for gear. Having new areas and a new set of quests with a story that uses the cool Pitt zone as a basis is brilliant!
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So um... Any news with Bingham St.?

 

Sorry I know it's pretty quiet about Bingham St. in the moment. The reason is I needed a fully working enslaving system for Bingham St. Part II (Part I is mostly done) and I made it in the meantime (it's called "FNNCQ").

 

As soon as FNNCQ is fully stable I start to work on the quests again.

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