mechine Posted August 29, 2009 Share Posted August 29, 2009 Hayyyyyyyyyyyyyyyyyyy Okay so I got this load order full of stuff that probably should never be used all together. But I mean it's not like download discriptions cover everything that's in a mod. You do get to see what the mods actually do in FO3edit though. Anywho... This is the third or forth time I've tried it. I kind of messed up the other times, but it's going well this time. Pretty much I'm going down the load order list in FO3edit. Where ever there is a conflict I use one of the several ways to fix it. For the most part it's copy paste, and adding master references to some mods so that they will be able to use scripts or items from other mods (.esm or .esp) I was wondering if this will help avoid crashes. I've got no DLC's running 1.5 master updated. There's a few problems which I figured fixing all the conflicts would clear up. The two main ones I noticed were static poping noise only when the players head was crippled. Then a crash that seemed linked to certain items I bought at underworld. Fallout3.esmCALIBR.esmFOOK.esmMart's Mutant Mod.esmMMZombieCemetery.esmEnhanced Weather - Rain and Snow.esmRI_Core.esmSharing and Caring Companions.esmCRAFT.esmUnofficial Fallout 3 Patch.espGNR Fix.espPCB.espHAZdrugs.espbltc.espBLTC No Overdosing.espBLTC Less Addictions.espBLTC Hypo Fix.espRI_Base3.espRI_PNeeds2S.espRI_Alcohol.espRI_DoctorCost.espRI_CrippledEffects.espRI_FOSE.espRI_PNOrfCorePatch.espFellout-pipboylight.espFOOK.espRI_PNOrfPatch+bltc+FOOK.espFOOK - Owned!.espFOOK - Tougher Enemies.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Free Play After MQ.espFOOK - Additional Power Armor Training.espFOOK-ReducedFireDuration.espFOOK - Fawkes Quickfix.espMoreMapMarkers.esprcaddon.espMegaton Tweaks 1.28.espWater_Tower_Hideout_byOrophin.esptubRRCompound.espDCInteriors_Georgtown.espDCInteriors_Mason.espMetal Salvage.espShowers.espForge.espFireLightFix.espPotw V0.6.espMegaton Closes.espGPs Oasis - Clean Water 1.1.espOasisStorage.espQuantumPipeV2.espRecieveTenpennySuite.espTL_Color.espCALIBRxMerchant.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espCRAFT - Workbench and Crafting Expansion combined.espFOOK Weapons - CRAFT.espCALIBR Ammo Schematics - CRAFT.espWorkbench_Crafting_Expansion.espSCC - Talk to Anyone.espT_R_A_S_C_H.espSCC Armor.espFollowersRelax.espreal deputy weld V0.2.espBraveDogmeat.esproyphilipsveryevilwmask.espcollectionagent_improved.espTrader100%Repair.espNPCs Sleep Tighter.espMoira.espCaravanUpgrades.espRivet_city_security.espNot alone in the Wasteland anymore.espCapsDoubled.espfessentialdeathtime180.espExplodingRadios.espPerk_martialart_ENGfix.espMelee-UnarmedPACKeng.espCybernetics.espSunGlassesFX.espimplants.espMRE.espUPP - Pack 1.espUPP - Pack 2.espMagic Fingers Perk.espDree Perks.espDotW v1.00.espExplosive Entry.espghoulification.espCybernetic Implants Xangi.espWieldableTorches.espmazas_campfire.espAfrosNukaCola.espFDA1x.espFalloutFood.espMGSBox.espMoreNukaCola.espBottle That Water.espsuitcase_nuke.esphundredfists.espFullAutoPistolsV20test.espIREye.espWeapon Sound Fixes.espKaBOOM.espLessBouncyGrenades.espGraphical Nuke Mod.espdD-More Gore.espdD-Less Blood Time.espMaxLevelWorkaround-HP.espWastelandMastery.espFallDamage101.espLongerDeathCamera.espDK_BulletTime.espVATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.espRange Finder v1.0.espGatlingLaserDX.espShellRain.espInebriation-FOSE.espUsableCigarettes.espNPC Height Randomizer.espF3UmpaAnimation.espThe Groovatron.espNailedToDeath.espUltra Olney.espkrzymar-MoonSize_300%.espNo Blur Effect.espFellout-Full.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espMart's Mutant Mod.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - Zombie Cementery.espMart's Mutant Mod - FOOK.espRI_PNMMM.esp Link to comment Share on other sites More sharing options...
mechine Posted August 29, 2009 Author Share Posted August 29, 2009 It didn't work this time either. Nevermind. :D Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted August 29, 2009 Share Posted August 29, 2009 lol. you hardly seem the same person when posting problems instead of answering them. :P load all that into FO3Edit, wait until 'finished', click on left window, ctrl-A to select all, right click, choose 'Create Merged Patch', name it and it will add all the masters it needs and spew out the troublesome conflicts in a handy .esp, open it and have a good look at what's in there, right click and remove anything vestigial or redundant from the original .esp (not the merged patch), close FO3Edit without saving the Merged Patch, rinse and repeat... you really should install the 1.7 update, if the masterupdate thing is putting you off doing it, just alter the File Header for each mod back to .esp... when you do have a Merged Patch that you are satisfied with (the first attempt might achieve this), close FO3Edit and Save it, launch FOMM, tick the 'Merged-Patch'.esp and always ensure that it is last in load order. if you change your load-order, best to delete the patch and make a new one, each and every time (with a clean non-auto non-quick save between). CTDs should be greatly reduced. Link to comment Share on other sites More sharing options...
mechine Posted August 29, 2009 Author Share Posted August 29, 2009 :D yeah I haven't had time to figure out the merge thing yet. Tanks zomg I kind of figured 1.5 1.6 an 1.7 were pretty much the same if you didn't have DLC's I actually tried 1.7 but it got messed up somehow, so I rolled back, which didn't fix it an I just kept it there. dang huh... LMAO nobody every answers my silly questions hahahaha I'm going to merge my newly merge patch with another merge patch an divide it by 0 woo hoo, chaos for the win! Thanks again Link to comment Share on other sites More sharing options...
gsmanners Posted August 29, 2009 Share Posted August 29, 2009 Well, 1.6 fixed a few things 1.5 messed up, otherwise 1.5 = 1.6 = 1.7. Off topic, man you are the thread killer here today. :ninja: Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted August 29, 2009 Share Posted August 29, 2009 i imagine that an eidetic memory coupled with a manic half-hour leads to such bombing runs, not entirely helpful. Link to comment Share on other sites More sharing options...
mechine Posted August 29, 2009 Author Share Posted August 29, 2009 pfft I wish it were 30 minutes 5 to 10 pages, replying to the post's with 0 replys takes about 4-8 hours Kill crazy rampage though it may be, I'd say it were good writing for techno mumbo jumbo I'm not even that good at it but something is better than nothing (idk sometimes my something isn't better than nothing, BAH those people won't even come back to check the thread anyway) Link to comment Share on other sites More sharing options...
Recommended Posts