Mickyan Posted August 29, 2009 Share Posted August 29, 2009 There was a similar mod for oblivion, and I was suprised to find that there's not for fallout. Basically enemies would have a certain chance to surrender, depending on various stats like your karma, level, and most importantly their health level. Whenever they'll just flee, or they get on the captive animation and you can decide for example to put a slave collar on them or just take their stuff and release them, I'm happy either way. Please note: I am aware of the fact that the enclave commander mod has something like that but:1. it works only for your spawned npcs2. EVERY npc surrenders no matter what, and it makes things boring Link to comment Share on other sites More sharing options...
Tony the Wookie Posted August 29, 2009 Share Posted August 29, 2009 There was a similar mod for oblivion, and I was suprised to find that there's not for fallout. and why exactly would you be surprised that a game that came out on March 20, 2006 would have more mod content than a game that came out on October 28, 2008 over 2 and a half years later... I don't understand... :mellow: Link to comment Share on other sites More sharing options...
Mickyan Posted August 29, 2009 Author Share Posted August 29, 2009 The idea is that the game is built on the same engine. Link to comment Share on other sites More sharing options...
dree74 Posted August 30, 2009 Share Posted August 30, 2009 I acutally like the idea of surrender, can you give me the link of oblivion version of the mod? I want to see how it is made. Link to comment Share on other sites More sharing options...
MythicDawnAssassin Posted September 1, 2009 Share Posted September 1, 2009 Is that combat flee sytem not good enough then? Come to think of it: maybe you can copy large parts of those scripts from Oblivion :P Link to comment Share on other sites More sharing options...
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