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MMM Ghouls and their "respawn"


Akimb0

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I was under the impression that they didn't respawn if they couldn't move ( i.e. shoot off one or both legs ) or you removed their heads. Was I wrong with this? I'm using the extra-extra spawns, so having them respawn on me gets sort of crazy, especially inside some of the buildings, where they literally fill a corridor lol. It's great fun, since I brought a minigun with me and have an auto-fire, extended magazine combat shotgun, but it can get a little annoying. Anyone explain what's going on for me please?

 

Regards,

 

Akimbo.

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Ive been attacked by nightghouls outside before that my entire screen looking down was filled up with ghouls in touching distance of each other and my fps was reduced to sparodic jerks and they just seemed to keep comming.Think around 3 times the entire internal volume of megaton filled up with ghouls.

 

IM not sure if its a bug or overkill but I ended up turning extra ghouls off.

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Hmmm, I'm not sure if it's a conflict or not, I'd say no since MMM is the only thing I have added that affects spawns/ghouls.

 

Don't get me wrong, when Ghouls get up with no arms and crippled legs it's pretty funny, since they limp after me en masse :P but when I say gibbed, I mean I blow their heads/legs -completely- off, which I'm sure was supposed to stop them respawning. It doesn't seem to be working though. Maybe I'll pm him and see if I can figure out what's going on.

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well, as for saying that none of your mods affect what you say, some mods include at least 1 thing that shouldn't be there.

 

this is just human error when clicking stuff in the GECK and it gets saved in with the .esp etc.

 

you can see what i mean if you look at them in FO3Edit.

 

but, there is a new update for MMM: http://www.fallout3nexus.com/downloads/file.php?id=3211

 

that should solve it.

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