Valgaror Posted August 31, 2009 Share Posted August 31, 2009 I'm not sure which mod it is, but if I blow up Megaton... nothing shows up. No explosion, no mushroom cloud, it's very disappointing. XD At first I thought it was just the sun at a strange angle obscuring it, but I tried at night, and still nothing would show up. Are there any mods that could cause this problem?Here's the ones I'm using and the load order: Fallout3.esmShadySands.espBrokenSteel.esmPointLookout.esmAnchorage.esmThePitt.esmCALIBR.esmMart's Mutant Mod.esmFOOK.esmPhalanx-PerksAndStims.espPhalanx-MoiraSupplySupport.espPhalanx-DogmeatEnemyTweaks.espCamon SS Outifit.espClaw - PowerArmorTraining.espWHSpaceMarineArmor.espdeath korps.espKillableKidsNoExtras.espGoreMod.espPre-War Shelter.espspaky's chaos marines.espIPipExtended 1.1.espEnclaveCommander SMv.espFOOK.espFOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Reduced Armor Boni.espFOOK - Free Play After MQ.espFOOK - Owned!.espMart's Mutant Mod.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espPhalanx-MainFollowerModule.espAccessorized Helmets.espWarhammer40kWeapons-Chainsword.espColossus Headgear.espDisguises.espBetterNPCRepair.espWH40KFactionRandomized.espHZ_STG44.espSparkling Eyes.espCybernetic Implants Xangi.espRepairIt!.espBonic Eyes.espWW2Uniforms.espGalaxyNewsRadio100[M].espTailor Maid.esp Link to comment Share on other sites More sharing options...
nfckitten Posted September 1, 2009 Share Posted September 1, 2009 I don't know if this will help but I see a few problems in your load order... Fallout3.esmShadySands.esp <-- #1 Should be loaded after all the DLCBrokenSteel.esmPointLookout.esmAnchorage.esm <-- #2 Should be after Fallout3.esmThePitt.esm <-- #3 Should be loaded after Anchorage.esmCALIBR.esmMart's Mutant Mod.esmFOOK.esmPhalanx-PerksAndStims.espPhalanx-MoiraSupplySupport.espPhalanx-DogmeatEnemyTweaks.espCamon SS Outifit.espClaw - PowerArmorTraining.espWHSpaceMarineArmor.espdeath korps.espKillableKidsNoExtras.espGoreMod.espPre-War Shelter.espspaky's chaos marines.espIPipExtended 1.1.espEnclaveCommander SMv.espFOOK.espFOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Reduced Armor Boni.espFOOK - Free Play After MQ.esp <-- #4 Do you need this? You have Broken steel which should make this useless...FOOK - Owned!.espMart's Mutant Mod.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espPhalanx-MainFollowerModule.espAccessorized Helmets.espWarhammer40kWeapons-Chainsword.espColossus Headgear.espDisguises.espBetterNPCRepair.espWH40KFactionRandomized.espHZ_STG44.espSparkling Eyes.espCybernetic Implants Xangi.espRepairIt!.espBonic Eyes.espWW2Uniforms.espGalaxyNewsRadio100[M].espTailor Maid.esp <-- #5 not a problem but a question, if your using this why aren't you using the DLC packs for it? Don't you like the items? Just seems strange to me... but hay, that's just me... >.< Also I believe you should use the compatibility patches for MMM and Fook... http://www.fallout3nexus.com/downloads/file.php?id=4968 but I have never used MMM and Fook together so yeah... I am waiting for the full of Fook2 before I go use that again... >.< But as I said... I dunno if this will help but it's worth a try!Enjoy... Link to comment Share on other sites More sharing options...
mechine Posted September 2, 2009 Share Posted September 2, 2009 Well it comes to mind that the big boom you are talking about is a 2D shape so depending on where you are standing when you view it you will either see it or not Maybe somehow the mesh for it got it's rotation messed up, or you are viewing it at the wrong angle. Idk go inside geck an find the big boom, I think it's called megaton explosion or something then find out what the file name is, an unpack that from the .bsa with FOMM then acording to the folder path it has, place it inside the data file with the same path If FOMM just extracts the explosion to the desktop Pick two items in the .BSA to unpack, which FOMM will also unpack the Folder, an default folder path along with the two items, delete one, then place the other in the data file. You can fix some issues by unpacking things an placing them, for example my charicters hands were way too dark, so I found the default textures and placed them in the data file (which there were none there from the mods I have) So there was nothing to replace (which made me think it must have been a glitch) If there were textures there that were dark it could be explained but there were not but so long as it fixed it unpacking them from the .BSA I'm happy Link to comment Share on other sites More sharing options...
Valgaror Posted September 5, 2009 Author Share Posted September 5, 2009 I don't know if this will help but I see a few problems in your load order...Thanks! It might not fix the problem in this case but it couldn't hurt. =] As for the free play one, and tailor maid, I actually got those before the DLC's and didn't get around to updating or changing them, haha. @mechine: Thanks, that makes sense.. I'll give it a try. :biggrin: Link to comment Share on other sites More sharing options...
XunAmarox Posted October 28, 2015 Share Posted October 28, 2015 (edited) I'm not sure which mod it is, but if I blow up Megaton... nothing shows up. No explosion, no mushroom cloud, it's very disappointing. Are there any mods that could cause this problem?I realize that this is years old at this point but while replaying FO3 in preparation for FO4 I came across the same problem and this is the only hit that comes up on Google. So, I'll throw in what the solution was for me: I had a mod called TranquilityHome.esp and after testing all of my mods I determined that to be the culprit. Here's that mod: http://www.nexusmods.com/fallout3/mods/5292/ If I had to guess I'd say that it edits some outdoor cell near Megaton's worldspace and that messes it up. So if you have any mod that does similar then that might be the culprit. Edited October 28, 2015 by XunAmarox Link to comment Share on other sites More sharing options...
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