Harabec Weathers Posted September 8, 2009 Share Posted September 8, 2009 Lol, another thing is why does food immediately restore some lost health. Bullet stuck in you're skull? Have some potatoe crisps, you'll be alright hahahaha. This: yea that video pretty much says what i just said lol. chomp down some food and you're gravest wounds will be a thing of the past. Link to comment Share on other sites More sharing options...
warren2500 Posted October 10, 2009 Share Posted October 10, 2009 Wouldn't 200 years be enought time to build up society. Looks to me that people havn't done anything in the past 200 years. Wouldn't there be gangs and mobs controlling water supply and stuff? Then there are some craters out in the waist but wouldn't the white house realisticly be blown away like a house made of playing cards. I mean most of the buildings are nothing more than rubble but some of the most historical monuments are almost in tip top shape. Your character is chowing down on radiated food and you are getting healed by it. Has this food mutated into healing food. That allowes you to survive a rocket to the head or a laser beam to the head. Then there is the minigun. Since when can a human walk after being shot by 50 bullets??? Must be the work of the super special healing food :) Then there is the money/caps. If something like this would happen and cities wouldn't have been rebuilt i doubt that anyone would care a thing about buying anything with caps. Everything would be for grabs. Link to comment Share on other sites More sharing options...
devdrago12 Posted October 11, 2009 Share Posted October 11, 2009 Lol, another thing is why does food immediately restore some lost health. Bullet stuck in you're skull? Have some potatoe crisps, you'll be alright hahahaha. This: lol, thats great: "do you want this man to live?" "yes,-" "then turkey *ban* it!" Added to favorites, lol. But I have to agree, that is un-realistic. However, when it comes to stimpacks it is VERY realisitic. Its amazing some of the things stim cells do. (yes stim- stimulation or stim cells.) People have already gotten stim to re-create fingers. But, other than that, the aid section of all of fallout 3 is un-realistic, in real life, I don't think ppl would be chowing down on a thing of ham while getting shot at to clear that bullet wound, lol. Link to comment Share on other sites More sharing options...
Grumpfbork Posted October 14, 2009 Share Posted October 14, 2009 Wouldn't 200 years be enought time to build up society. Looks to me that people havn't done anything in the past 200 years. Wouldn't there be gangs and mobs controlling water supply and stuff? Then there are some craters out in the waist but wouldn't the white house realisticly be blown away like a house made of playing cards. I mean most of the buildings are nothing more than rubble but some of the most historical monuments are almost in tip top shape. Then there is the money/caps. If something like this would happen and cities wouldn't have been rebuilt i doubt that anyone would care a thing about buying anything with caps. Everything would be for grabs. I think for some time after a nuclear war there would be complete anarchism. Simply survival of the fittest amongst those who are lucky enough (or maybe unlucky enough) to be still alive. After some time several small groups of survivors would gather and try to make a living. But I think a nuclear war would throw the world back into the dark ages. I guess a system of microstates, ruled by warlords, would be pretty realistic and small communities like Arefu or Megaton would not stand a chance at all. I also think that ugly things like slavery would turn up again very soon. In this point Fallout 3 is kind of realistic, although the depiction of slavery is somewhat stupid here. As for the trading system. I agree - after a nuclear war peoople would most likely pay in kind. Food, pharmaceutics, gas, machine parts, slaves... everything directly usable. I guess sooner or later there would be some kind of more abstract currency, but it still would be something with a real value behind it, like coins of some valuable metal. The buildings? Hmm, I was wondering about that too, but it is hard to tell if the scenario is realistic or not. The modern nuclear warheads are delivered by ICBMs and designed to detonate OVER the target. This way a maximal blast wave and a maximal distribution of the heatwave is reached. Even the bombs of Hiroshima and Nagasaki were designed to detonate in the air. But the war in the Fallout universe seems to be fought out mostly by dropping bombs and they could have been designed to detonate on the ground.(Which brings up a new question of course - bombs are usually deliverd by planes. Even when there is a massive wave of bombers - someone should have figured out a way to bring them down before they could drop their bombs. Especially when you have satellite based super lasers at hand.)A nuclear weapon that detonates on the ground might have a less davastating effect.The Fallout bombs also could have been more of a neutron bomb kind of weapon. Neutron bombs are designed to deliver a much smaller blast and heat wave. Instead they deliver a massive shower of neutron radiation. This kind of bomb was designed to to less damage to buildings and infrastructure. Instead it should literally cook soft targets (speak: human beings... isn´t military terminology great?) inside of bunkers, tanks and buildings. Link to comment Share on other sites More sharing options...
csb Posted October 14, 2009 Share Posted October 14, 2009 Is it realistic? In the larger sense, no. But the whole idea is to create a world that is viable enough to suspend that belief via immersion. Fallout3 succeeds fairly well at that. With the addition of some realism/immersion mods, it more than succeeds. Insofar as the barter vs. money theory. Yes, in the beginning money would be pretty worthless and direct barter/exchange for goods would be the rule. After 200 years, though, money (or some form of valuation) would have begun to replace direct bartering -- money (caps) are, after all, only a surrogate value system for direct-goods exchange. Link to comment Share on other sites More sharing options...
devdrago12 Posted October 14, 2009 Share Posted October 14, 2009 Agreed csb on the currency part, but remember, it is a surrogate system, and those usually aren't adopted over such a large portion as the wasteland. I can see if the society were more developed, but were STILL worrying about famine in the wasteland, etc. Thus, a currency used nearly statewide would be a stretch in itself, although, it does seemingly work in the wastes... Link to comment Share on other sites More sharing options...
rhs88 Posted October 15, 2009 Share Posted October 15, 2009 I know that we are talking about how this would realistically work, but I have to speak on why the caps are used in this game. Bethesda needed to put in some sort of value system on everything because that is extremely easier to implement than a bartering system. Back on topic now. I agree that settlements like Arefu and the Republic of Dave would most likely not exist. especially when you can run into a group of raiders that greatly outnumber the entire town, and are much better armed. Also, according to the fallout lore, the radiation didn't cause all of the mutations. They are also a result of the FEV being released into the atmosphere iirc. Though the virus itself seems doubtful to me (very little biological background), I'm not sure that if such a virus were created that it would change every creature so greatly, even with a 200yr period to work. Link to causes and mutations on fallout wikihttp://www.bethsoft.com/bgsforums/index.php?showtopic=869073 Excellent topic btw. Link to comment Share on other sites More sharing options...
csb Posted October 15, 2009 Share Posted October 15, 2009 Genetic mutability is a great discussion :) ... but barring a real global nuclear/biological war, we lack a lot of empirical evidence (thankfully! :D ). So there's a lot of conjecture. The goal of the game developers is to create just enough plausibility so that one can suspend their "disbelief" while playing. Generally speaking, genetic mutation is fairly slow, with species adapting to normal changes (climate, environment) over time. However, catastrophic events can force a faster adaptation cycle (and for this there is empirical evidence). So while some of the mutations in the game seem a bit outlandish and maybe even far-fetched, they aren't totally precluded either. Link to comment Share on other sites More sharing options...
McRegan Posted October 17, 2009 Share Posted October 17, 2009 I would think that bullets would be used as a form of currency, I mean at least in the beginning when it's every man for themselves I imagine people would want bullets not bottle caps. I also think like some of you said things would be a lot more organized, not necessarily some high and mighty form of government but more likely something along the lines of what Grumpfbork said where there would be gangs or warlords that rule over a certain area. Link to comment Share on other sites More sharing options...
babyeatingdingo Posted October 17, 2009 Share Posted October 17, 2009 i wish there was a way to get rid of their massive use of instances and invisible wall retardedness, but the lazy design choices (invisible walls *everywhere*, god damn near EVERYTHING is an instance, most of the places outside are STILL instances) are so inherent in the design of the game that i have no hope of ever fixing it. Bethesda is not the company i was a fan of any longer ;( i probably sound like a broken record by god im so bummed out by this :( Link to comment Share on other sites More sharing options...
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