An3Micu Posted March 13, 2014 Share Posted March 13, 2014 Bloodcursed arrows are cursed (the tip is dipped in vampire blood, Serana can do them for you) for a reason: blocking out the sun. The bow does not have a bloodcursed counterpart. Only the arrows do. Link to comment Share on other sites More sharing options...
faffman Posted March 13, 2014 Share Posted March 13, 2014 Bloodcursed arrows are cursed (the tip is dipped in vampire blood, Serana can do them for you) for a reason: blocking out the sun. The bow does not have a bloodcursed counterpart. Only the arrows do.Yes, I found out this just today. At some point, some months ago, I was somehow misinformed to believe that the bow and the shield had BC versions, don't ask me how that happened. I suppose it goes to show I should play the Vampire faction on my next character. Link to comment Share on other sites More sharing options...
ghosu Posted March 13, 2014 Share Posted March 13, 2014 (edited) Damn this script, i give it up...maybe i add the sun effects later after my break or whatever. Though the rest of the mod is quite finished. BUT Ashen, since the initial request was made by you i can send you the mod - i might just change some minor things like ingredients, names, values...if at all, if i do so you can simply replace the .esp with the final mod's version. Main reason why i'm not uploading it now because creating the mod page / video / screenshots takes at least 2 hours and i have to do stuff in RL. If you want it i can send it to you via PM. greetings Edited March 13, 2014 by ghosu Link to comment Share on other sites More sharing options...
Ashengrace Posted March 14, 2014 Author Share Posted March 14, 2014 That is unfortunate you weren't able to get the script to work, but its all good, i plan to use the regular arrows and bolts for the most part anyway. It'll be awesome when it all does get finished and working, but you need to take your break haha it can wait until you return. I'll be more than happy to take what you have done so far though :laugh: so you can shoot me that PM whenever you're ready Link to comment Share on other sites More sharing options...
ghosu Posted March 14, 2014 Share Posted March 14, 2014 (edited) I've send you the link. http://666kb.com/i/cmmaab3zpkepdcn0t.jpgYou can find the weapons in the chest behind the Statue at Auriel's Temple, if you don't know how to get there you can use the console to teleport there or simply add the items.COC DLC1TEMPLEENTRYCELLandCOC RIVERWOODto teleport there and back HELP AURIELwill show you the item codesPLAYER.ADDITEM code 1will add it Ammo is craftable at the forge / MISC.Blazing/Sinister versions are the normal ones. greetings Edited March 14, 2014 by ghosu Link to comment Share on other sites More sharing options...
Ashengrace Posted March 14, 2014 Author Share Posted March 14, 2014 You're totally awesome, Ghosu. Thanks a million! Link to comment Share on other sites More sharing options...
An3Micu Posted March 14, 2014 Share Posted March 14, 2014 This is now my favorite Dawnguard mod. Thank you :DA minor detail, maybe it would be more appropriate to use a snow elf chest. There is a special design added in the DLC: http://images.uesp.net/f/f1/SR-icon-cont-Snow_Elf_Chest.png Link to comment Share on other sites More sharing options...
ghosu Posted March 14, 2014 Share Posted March 14, 2014 Okay, will use that one. Link to comment Share on other sites More sharing options...
Ashengrace Posted March 15, 2014 Author Share Posted March 15, 2014 Oh nice suggestion An3Micu, i like that much better than the master chest :-D Link to comment Share on other sites More sharing options...
HeirOfTheSeptims Posted March 16, 2014 Share Posted March 16, 2014 (edited) If I may make a suggestion, although I know you are already having trouble with the bow script, I think that it would be amazing if you could add an effect similar to the bloodskal blade to the swords (making them shoot a streak of light when used for a power attack). The effect could be used (if it can be figured out) to activate the Auriel sun effect. (perhaps you can talk to ChizFoShiz: http://www.nexusmods.com/skyrim/mods/32237/ about the bloodskal effect) As for the placement in game, perhaps you could make it so the pedestal that you take Auriel's bow from acts as a crafting station, where you can convert the bow into the different weapons? Thank you for taking the time to read my suggestions, I cant wait to see this mod released! Edited March 16, 2014 by HeirOfTheSeptems Link to comment Share on other sites More sharing options...
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