puddington Posted September 4, 2009 Share Posted September 4, 2009 You guys realize that Fallout 3 takes place more than 200 years after the Great War, right? The caps and plates and stuff in random containers are from the squatters and explorers of centuries past. Link to comment Share on other sites More sharing options...
gsmanners Posted September 4, 2009 Share Posted September 4, 2009 It's the "realism" argument all over again. :bunny: Very little about this game is realistic, but that's fine. You'll get over it. Link to comment Share on other sites More sharing options...
theLeeHarvey Posted September 4, 2009 Author Share Posted September 4, 2009 No gsmanners, I'm not interested in arguing about the reality of the game, you've missed the point. What I am interested in is how would you personally explain all the bottle caps hidden away everywhere? What would make you, if you were living in the Fallout universe, stash away all your bottle caps in the drawers of your desk instead of just tossing them in the trash. Please, be inventive, be creative, not dismissive. Link to comment Share on other sites More sharing options...
VerbalEarthworm Posted September 4, 2009 Share Posted September 4, 2009 i like Rossum's explanations best. beyond what they suggested, i can only imagine that people used the lids, draw-edges etc. as a levering device when opening the bottle; this would lead to the caps falling inside... Link to comment Share on other sites More sharing options...
katashy Posted September 4, 2009 Share Posted September 4, 2009 1. Maybe, it's because thre was a myth that if you collected 1000 bottle caps, you could fly becuase you... had 1000 caps? 2. Or the sneaky little guy thats shoves gold coins, spoons and, for some reason, a glass sword up wolves and rats bottoms, was wandering along the orange road, when a black horse courier deliverie person gave him a newpaper saying that bethesda were releasing a new game called Fallout 3. He then puts 2 coins and fork up the couriers bum and a silver plate up the horses. He then travelled through time to Fallout 3. So, he was there, and he was SO excited about all the new creatures to stick stuff in, so he went looking for some. Sadly, having no combat skill, he got killed in a matter of minutes. He had to reload the game and start again. But OH NO! He couldnt travel back to Oblivion, but he NEEDED to shove stuff up some poor creatures ass. He went around looking for some easy creatures, but found none. Sadly, he decided to give up. UNTIL he was wanderingthrough the wastes, found an old home and went in, inside he found a nice kids wardrobe. He got an idea! He stuck 200 bottle caps and a hunting rifle in the cupboard and stealthed away. And so the caps stasher was born! P.S. I kow the reason why there was a glass sword, I made it be there! Hehehe pickpocket creature mod... hehehe ------------- Just two of my ideas. Link to comment Share on other sites More sharing options...
gsmanners Posted September 5, 2009 Share Posted September 5, 2009 Okay... Why does anyone do anything? Why does Dr. Li tell you to not go looking for your father and then almost immediately tell you, "Good luck finding your father"? Why do raiders almost never sleep? Why do Talon mercenaries suddenly appear out of thin air all the time? Why is it that when you kill a super mutant in certain places they come back to life? Why do merchants always seem to pay the same for anything even when it's super rare or abundant? Why is the bomb in Megaton so easy to disarm (shouldn't someone have already disarmed it)? Why do you never need to eat or drink? Why does Three Dog always side with Roy? Why does Three Dog have information about when you go to visit Dr. Li before you do the GNR quest? Why do Arefu residents go berserk and try to kill you if they get themselves killed by some random creature? Why do slavers stay at the memorial when you betray the location of the slaves after the slaves have left the union? Why do Tenpenny guards have any trouble at all dealing with feral ghouls? I could probably go on and on, but you get the point. The game is a bureaucratic mess of sloppy design combined with a conscious decision to not be realistic. It's obvious that any explanations you come up with are not going to be convincing. Link to comment Share on other sites More sharing options...
PerroLoco53218 Posted September 8, 2009 Share Posted September 8, 2009 The world-wide NukaCola Conspiracy Obviously NukaCola is the Fallout world's version of CocaCola - which is also world-wide. Here's what really happened. NukaCola sponsored a lottery, lotto tickets were only redeemable using bottle caps because the NukaCola people already had lots of money. Up until a few years before Atomic Holocaust NC was really, really addictive, but FDA bureaucrats forced them to stop using addictive chemicals in their proprietary formula. Then some marketing genius at NukaCola came up with the lottery concept as the war scare heightened. We all know that only the very wealthy could afford to take shelter in any of the Vaults, well the Grand Prizes for the NukaCola lotto was a deluxe apartment in Vault 92 (and various other vaults, world-wide, VaultTec had built more than 16,000 vaults scattered throughout mainland China, 7800 Vaults in the Continental U.S., 4200 in Europe, 600 in Australia, 75 in Israel, 12 scattered throughout other regions of the Middle East, 4 in Russia, 1 each in Denmark, Norway & Sweden, no vaults were ever built in Canada or any part of Africa. )... since EVERYONE wanted the guarantee of survival that VaultTec offered, it was a no-brainer. Not surprisingly, the NukaCola division in China actually had to open additional bottling facilities to meet the demand. because the Chinese were absolutely convinced of the U.S. nuclear superiority, literally billions of Chinese were drinking a couple of 12 packs a day of the stuff in the weeks just before China invaded Alaska. In those final weeks it wasn't uncommon for families to sell their children as slaves to finance their NukaCola purchases! As it turns out, the same thing happened in the U.S., though the traffic in slaves was a little more discrete. So slave trafficking actually started about a year before the bombs started falling. Unfortunately, none of the NukaCola or VaultTec executives had foreseen that bottle caps were destined to become the de facto currency of a post-Holocaust world & died of starvation, entombed with trillions of now worthless dollars in the secret Executive Vaults in various countries. Link to comment Share on other sites More sharing options...
0borderline Posted September 11, 2009 Share Posted September 11, 2009 I have to agree with puddington, the fact that Fallout is set 200 years in the future allows many 'un-realistic' elements to make sense. Most likely, like he said, bottlecaps were left behind by scavegers and survivors post-war. Maybe this is why they chose not to use bottlecaps in Fallout 2, instead real-world money. Link to comment Share on other sites More sharing options...
katashy Posted September 12, 2009 Share Posted September 12, 2009 I think people are going on about realism too much. From what Ive read in LeeHarveys posts, is this not a kind of jokey/fun discussion? To come up with an imaginative reason why it happens? Thats what I think it it... and, LeeHarvey, if im wrong, correct me and ill change my post. Link to comment Share on other sites More sharing options...
theLeeHarvey Posted September 26, 2009 Author Share Posted September 26, 2009 No you are not wrong at all Katshy, this is meant to be a jokey/fun discussion just like you said. I want to hear creative and/or funny reasons why everyone thinks people were hoarding bottle caps before the war. I mean seriously, we all know there isn't an honestly good reason for it in real life, but this is just a game, and a fun one at that. BTW, The "Caps Stasher"....LMAO! Link to comment Share on other sites More sharing options...
Recommended Posts