ariinya Posted September 4, 2009 Share Posted September 4, 2009 Well... I'm apparently missing a mesh to my soul stones, oddly enough. If I drop one, I get a big yellow star-like thing that says "WTF! I'm a missing mesh!" or something to that effect. Here's a list of my mods, maybe someone will recognize this issue... oh, and their load order. Any tips would be appreciated, as I've just learned about the whole... load order... thingy... 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 04 Mart's Monster Mod.esm [Version 3.7b1] 05 Better Cities Resources.esm 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 Unofficial Oblivion Patch.esp [Version 3.2.0] 08 KT_CustomRaceFix.esp 09 Footstep Sound Fix.esp 0A NoMerchantBarterChatter.esp 0B MerchantsBuyYourClutter 1.1.esp 0C Vswe_Skip_Start.esp 0D No psychic guards v1.2.esp 0E Vampirismless Vampires.esp 0F SpeechcraftEnhanced.esp 10 P1DkeyChain.esp [Version 5.00] 11 LifeDetect Shader.esp 12 Toggleable Quantity Prompt.esp [Version 3.1.1] 13 Francesco's Optional Chance of Stronger Bosses.esp 14 Francesco's Optional Chance of Stronger Enemies.esp 15 Francesco's Optional Chance of More Enemies.esp 16 Francesco's Optional Leveled Guards.esp 17 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp 18 FCOM_Francescos.esp [Version 0.9.9] 19 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 1A FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1B Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 1C OOO-Magic_Effects+Enchantments.esp 1D FCOM_Convergence.esp [Version 0.9.9] 1E OOO-BirthSigns.esp 1F OOO-Armor_Perks_WearRate_Repair.esp 20 FCOM_DurabilityAndDamage.esp [Version 0.9.9] 21 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b1] 22 FCOM_SaferRoads.esp [Version 0.9.9] 23 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1] 24 Mart's Monster Mod - Foxes.esp [Version 3.7b1] 25 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b1] 26 OOO-Potions.esp 27 OOO-Deadly_Combat.esp 28 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b2] 29 DLCVileLair.esp 2A DLCFrostcrag.esp 2B Harvest [Flora].esp [Version 3.0.0] 2C Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 2D Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 2E Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1] 2F Mart's Monster Mod - Farm Animals.esp [Version 3.7b2] 30 Mart's Monster Mod - Durzog Addon.esp [Version 0.10] 31 Mart's Monster Mod - Shivering Isles.esp [Version 0.18] 32 Mart's Monster Mod - Spawn Rates - Increased.esp [Version 3.7b1] 33 FCOM_Archery.esp [Version 0.9.9] 34 FCOM_DiverseGuardUnity.esp [Version 0.9.9] 35 Better Cities .esp 36 DLCHorseArmor.esp 37 FCOM_OscurosOverhaul.esp [Version 0.9.8] 38 DLCOrrery.esp 39 Mart's Monster Mod - Knights.esp [Version 3.7b1] ----> Delinquent MASTER: Knights.esp 3A Mart's Monster Mod - City Defences.esp [Version 3.7b1] 3B DLCSpellTomes.esp 3C DLCBattlehornCastle.esp 3D DLCThievesDen.esp 3E DLCMehrunesRazor.esp 3F nGCD.esp 40 Knights.esp 41 DLCShiveringIsles.esp 42 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 43 FCOM_Knights.esp [Version 0.9.9] 44 Better Cities - Full City Defences.esp 45 Better Imperial City.esp 46 Better Cities Full.esp 47 Natural_Vegetation_by_Max_Tael.esp 48 Natural_Habitat_by_Max_Tael.esp 49 Natural_Weather_HDR_by_Max_Tael.esp 4A Natural_Weather_by_Max_Tael.esp 4B Natural_Water_by_Max_Tael.esp 4C Beautiful People.esp Link to comment Share on other sites More sharing options...
ipegot Posted September 4, 2009 Share Posted September 4, 2009 refscope, requires obse You can install that mod, use it on the "wtf" mesh and it will tell you which of your mods defines the mesh you are missing and where you need to get your missing texture. Not sure why a mod would change the ground mesh for soul stones <.< Link to comment Share on other sites More sharing options...
Nexus Set Posted September 4, 2009 Share Posted September 4, 2009 ariinya said: Well... I'm apparently missing a mesh to my soul stones, oddly enough. If I drop one, I get a big yellow star-like thing that says "WTF! I'm a missing mesh!" or something to that effect. Here's a list of my mods, maybe someone will recognize this issue... oh, and their load order. Any tips would be appreciated, as I've just learned about the whole... load order... thingy... 00 Oblivion.esm ... 07 Unofficial Oblivion Patch.esp [Version 3.2.0] 08 KT_CustomRaceFix.esp ...Just a little observation here. You can actually uninstall the KT_CustomRaceFix.esp as the game issue that it addresses is already fixed in the Unofficial Oblivion Patch. Quote 39 Mart's Monster Mod - Knights.esp [Version 3.7b1]----> Delinquent MASTER: Knights.esp3A Mart's Monster Mod - City Defences.esp [Version 3.7b1]3B DLCSpellTomes.esp3C DLCBattlehornCastle.esp3D DLCThievesDen.esp3E DLCMehrunesRazor.esp3F nGCD.esp40 Knights.espAlso, you should move your Knights.esp to load above the Mart's Monster Mod - Knights.esp. That should fix potential bugs. :thumbsup: Link to comment Share on other sites More sharing options...
ericazwel Posted September 4, 2009 Share Posted September 4, 2009 I recently had similar issues with random missing meshes. Installed OBSE 0018 and Refscope. They worked like dream and indicated exactly what was missing. In my case, it was Frans that was missing the meshes. I upgraded to the 4.5 and all was resolved. Also, if you run ArchiveInvalidation InValidated, you will need to add "FranNewItems. bsa" , no quotes, in your Oblivion ini. Look for saArchive at the end of the list. You will see Obilivion.bsa and a couple of others. Just type FranNewItems.bsa at the end of that list. Link to comment Share on other sites More sharing options...
ariinya Posted September 4, 2009 Author Share Posted September 4, 2009 Hmm... maybe I'm using it wrong? I don't quite understand how to use refscope. What it says is that it's defined in Oblivion.esm. As for the .ini thing... I have Fran's, and I had already upgraded to 3.5. I didn't know what to do with the .bsa files, so I put them in the Data folder, and unzipped them using Oblivion Mod Manager. I DO have the archive invalidated thingy. I don't know if this will help... but when I open it up, it says "textures\aiidummytexture.dds" Edit: Ah, I see! I was trying to CAST refscope, so of course it was looking at my character... well, I don't understand what it says in the readme about closing the console with an item selected... nothing is coming up about my soulstone. Link to comment Share on other sites More sharing options...
ericazwel Posted September 4, 2009 Share Posted September 4, 2009 FraNewItems.bsa needs to added to your Oblivion.ini file found in My Games/Oblivion. Mine looks like this: sArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, FraNewItems.bsa, FraNewCrea.bsa You need to add FraNewItems.bsa only if you have ArchiveInvalidation Invalidated install. You will know if you have if it is listed in the sArchiveList. As an aside, Frans has an upgrade to 4.5. When I upgraded, it put FraNewItems.bsa and FraNewCrea.bsa in my ini file. No need for me to add them. Link to comment Share on other sites More sharing options...
ariinya Posted September 4, 2009 Author Share Posted September 4, 2009 I'll admit... I got desperate. I uninstalled everything, including Oblivion, and am now in the process of redoing it, with the help of the Install Tweak Guide. But, in case something goes wrong, could you tell me how to use refscript to find missing meshes in game? I've read the readme, but the instructions make no sense to me... about the console and such. Link to comment Share on other sites More sharing options...
ipegot Posted September 4, 2009 Share Posted September 4, 2009 For refscope, start your game with the mod enabled.You'll gain a lesser power called Refscope.Make it your active spell. In first person view put your crosshairs over whatever mesh you want information on and hit your activate key(spacebar). This works if you can target the mesh. If you can not target the mesh such as in the case of a missing mesh you will need to hit your tilda(~) key to open the console and then left click on the wtfmesh that replaces the missing mesh. After selecting the mesh hit your tilda key again to exit the console and a message box should open up with info on the mesh you selected in the console. Link to comment Share on other sites More sharing options...
ariinya Posted September 4, 2009 Author Share Posted September 4, 2009 Edit: Nevermind, fixed... but now, a NEW new problem... -.- I know it's an OOO thing. Hot key torch... I HATE the feature, but it keeps... reappearing... in my INVENTORY! RWAR! I use OOO Lite, and when installing, I added DLT-remover, but it doesn't remove it. Help before I start flinging my infinite supply of torches at people! ...too bad you can't set them on fire with them. Link to comment Share on other sites More sharing options...
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