Jump to content
⚠ Known Issue: Media on User Profiles ×

ericazwel

Supporter
  • Posts

    48
  • Joined

  • Last visited

Nexus Mods Profile

About ericazwel

ericazwel's Achievements

Contributor

Contributor (5/14)

  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter
  • First Post

Recent Badges

0

Reputation

  1. Have a minor problem, more of an inconvenience. All plugins are active in NMM when I start the game. FO4 runs great with all mods active. When I quit and go back into the game, all my active plugins are gone. The only way to get them back is to disable and re-enable the mods. All the .esp files are in the plugins.txt file and it is set as Read Only. Both .ini files are not set to Read Only. I have set the .ini files to Read Only with the same outcome. I am not running the beta version and I updated NNM this morning to .61.2. Any ideas? Thanks heaps, azwel
  2. I have the exact same issue. I updated SKSE right away and still no go. Read that dinput8.dll could be the culprit and that deleting it could solve the problem. Nope. I moved Scriptdragon in hopes that would fix it. I have yet to launch Skyrim thru the launcher, bypassing the SKSE launcher but will try that when I get home. Ultimately I want to avoid uninstalling and reinstalling. Can anyone offer Speedy and I other solutions?
  3. I had the same issue and was able to track it down to WiS. Lore Friendly was not playing nice. I did notice in your mod list that you are running both WiS IV - Golden Age.esp and WiS IV - Lore Friendly.esp. To the best of my knowledge, you should only have 1.
  4. Use BOSS to set your load order. http://skyrim.nexusmods.com/downloads/file.php?id=6 Once it finishes running, it will list your mods in a suggested load order. You will need to manually reorder your mods with NMM, Wyre Smash or in the Skyrim launcher>Data, I think. Don't use the Launcher so I can't be 100% on this one. Hope this helps. azwell
  5. Thanks Reaper. Did a bit more research and found out it was WiS IV, Lore Friendly. It's on the WiS forum page. I'll do what you suggest and if I am still having issues, 4.3 worked just peachy.
  6. Anyone know how to remedy this? I encounter random NPCs, Creatures and some weapons that are in Italian. This started happening after the official 1.5 patch release despite running the beta without issues. The only thing that I have updated prior to the Italian issue was WiS and SMIM. I checked my data folder and the strings for WiS 4 are all English. This happened once before and I don't recall how it got fixed. It's not a game breaker but it's one of those things that bug me.
  7. What are the tax implications? Open the pod bay door please, SAL.
  8. A duck walked into a bar, hopped onto the bar and asked the bartender, "Do you have any grapes?" The bartender replied, "This is a bar, we serve drinks, not grapes." The duck shrugged it's wings and walked out. The next day, the same duck walked into the same bar, hopped up on the bar and asked the same bartender, "Do you have any grapes?" The bartender replied, "This is bar. We serve drinks, not grapes. I told you that yesterday." The duck shrugged it's wings and walked out. The next day, the same duck walked into the same bar, hopped up on the bar and asked the same bartender, "Do you have any grapes?" The bartender, visibly upset, says, "I told you yesterday, duck, this is a bar. We serve drinks, not grapes. If you come in here again, I will nail your feet to the bar." The duck shrugged it's wings and walked out. The next day, the same duck walked into the same bar, hopped up on the bar and asked the same bartender, "Do you have any nails?" to which the bartender said, "No". The duck said "Got any grapes?"
  9. Thanks for this. I really could have used this a week or so ago. It will definitely help out many folks. Have a kudo for your time and effort.
  10. Thanks, Slof. I was wondering the same thing. One of the crazy things about DA:O is that mods can be put in two different places and still work. And, if I may ask, which mod were you trying to uninstall. Thanks, azwel
  11. I have seen it work both ways. The readmes, if included, will tell you which works best. I have been using the Program Files path and I run XP. Open game>Downloadable Content>Installed Content You can disable the mods there. I think the bin-ship folder is in the Program Files path as well.
  12. I am running DA:O on a 7 years old machine with a AMD Athalon 3500+, 2 gigs ram, a decent video card and an Xtreme sound card and haven't has any issues with the game. Oblivion limps along compared to DA:O. The only issue I have had is with the EA side of the deal. And the first patch that wouldn't allow me to start thegame. It was fixed pretty quick. Problems downloading and extracting DLC's. Attributing that to heavy server load. I am thoroughly enjoying this game.
  13. You can DL it from here: http://www.elderscrolls.com/downloads/updates_utilities.htm
  14. I don't use Streamsave. Turn it off in the Streamline ini. I have been using Dr. Death's Autosaver. Works great. No crashes. http://www.tesnexus.com/downloads/file.php?id=15939
  15. If you haven't done so, give this a try: TES4LODGen http://www.tesnexus.com/downloads/file.php?id=15781 From the Construction Wiki.... TES4LODGen is a One-Click DistantLOD Generator. * It automatically takes into account all installed modules and correctly handles cases where objects are moved, removed or added * It completely ignores the VWD flags. Instead it checks for which models _far.nif's (low-poly meshes) exist and exports LOD data for all references placing such models. It has helped me. aswel
×
×
  • Create New...