Jump to content

Someone to texture a house model?


ThePearl

Recommended Posts

This actually looks pretty good, the only thing is - its lacks chimney, I'll show where I think it should be tomorrow on the screenshot. For now where's the second door is supposed to be? I mean the one to the garden.

 

I added a chimney :) I joinked one from a farm house, but if you look at the image I included, the chimney is... Actually I'll just go in-game and take another screenie ;)

 

Also that is not the actual position where the house will be located. I don't actually know why I put it there but... the front door will be next to the window (to the left of it) on the right part of the house (looking at the picture). And the second door I actually have no idea... Maybe I'll only have 1 door but I'll see if I can't fit another one on that house.

Link to comment
Share on other sites

Allright we have got the story for the quest, I hope you like it.

To start the quest you should meet a new beggar in Bravil, who will tell you about Leyawiin Count's old house. Count left this house because the bandits attacked, but they couldn't catch them, so they (his father, he and mother) escaped back to their castle in Leyawiin. PC then should decide his actions about the Count, In castle you should meet Count, raise his disposition to 80 but, if you tell the Count his story if disposition is less than 30, you'll get arrested immidiately. After talking, he'll tell you about his mother's necklace that he lost when they left the house, you should go there, defeat all the bandits and search for necklace, look in the notes, trash bins, and other parts and places of the house. Once you found it, you return to the count, and give him the necklace. As a reward he thanks you, and ask how they should restore the house, and basement, will it be the simple basement, alchemic area, or training area for fighters.

The only thing is left is the name for the quest, the names for bandits, and of course, to make the mod.

Link to comment
Share on other sites

Allright we have got the story for the quest, I hope you like it.

To start the quest you should meet a new beggar in Bravil, who will tell you about Leyawiin Count's old house. Count left this house because the bandits attacked, but they couldn't catch them, so they (his father, he and mother) escaped back to their castle in Leyawiin. PC then should decide his actions about the Count, In castle you should meet Count, raise his disposition to 80 but, if you tell the Count his story if disposition is less than 30, you'll get arrested immidiately. After talking, he'll tell you about his mother's necklace that he lost when they left the house, you should go there, defeat all the bandits and search for necklace, look in the notes, trash bins, and other parts and places of the house. Once you found it, you return to the count, and give him the necklace. As a reward he thanks you, and ask how they should restore the house, and basement, will it be the simple basement, alchemic area, or training area for fighters.

The only thing is left is the name for the quest, the names for bandits, and of course, to make the mod.

 

Yeah well I'd say the mod part is the hardest, I've also figured a good quest out :) I'll tell you later if I actually get the house textured

Link to comment
Share on other sites

So, there's some ideas about things, you dont need to do Ivy, Smoke and Stables, its can be easily done by me.

 

Whad do you think? I can find the better place for the house, cause bandits would never raid the town, maybe somewhere in the Great Forest, north-east, east from Chorrol.

EDIT - 380-400 people know that we're making this mod! :)

Link to comment
Share on other sites

Nice, fits with Great Forest - This will be the place. Please read my previous posts, and check messages. On this picture the logs near the roof looks kind of square.

 

They are square :P

 

but the house is placed very closed to the Imperial City and I don't like that. I'm sending you a PM

Link to comment
Share on other sites

There's info about the Great Forest - http://www.uesp.net/wiki/Oblivion:Great_Forest

There's info about the West Weald - http://www.uesp.net/wiki/Oblivion:West_Weald

There's info about Colovian Highlands - http://www.uesp.net/wiki/Oblivion:Colovian_Highlands

There's info about Heartlands - http://www.uesp.net/wiki/Oblivion:Heartlands

Choose the place you like, and I will make it there.

Personally I like West Weald - the grounds are rich and fresh. But the good Idea is to place it in the Great Forest. The drawback in choosing West Weald is that 3-5 mods that I know, which are popular took the best place in the forest, as a result is that they're placed ridiculously together, if we still want to place the house in the West Weald, we should take the forest edge, or the place deep in there, but Unique Landscapes mod changes West Weald too, so we should take the place that is compatible with any other mods.

Link to comment
Share on other sites

Note - If anybody wants to play with this mod, things changed, we got better idea about this mod, we continued with our new idea that we liked more, and I hope you'll like this idea too. The mod is only 10% finished due to a lack of time, but because next week allow me to use CS for 3 hours or so, I'll start to make the mod in CS. The meshes are nearly finished, only some collision to do is left. If anyone wants to know the new idea, I'll only say "This will be the fully functional Inn, where adventures can come and relax, but this is not all, you, yes YOU can became the owner of the inn! Complete the quest and solve some problems to became the owner of the Inn, the quest won't involve stupid 'go kill lvl 400 necromancer and take da key!!!', the quest will envolve some puzzles, and some situations that wasn't involved in the mods I've seen."
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...