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Problem with creating a little mod


knightx555

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I have been having problems with the construction set and i really wanted to make a mini mod where i could place dremora armour in the ICDungeon 01 Imperial Prison - Interior and i have installed the latest patch for construction set which is 1.2.404 and the lets not forget construction set 1.2. However after i placed my equipment on the floor somewhere near my prison cell's table and saved it in the construction set & activated the mod in my data files the mod refuses to work. Oh and im using windows vista. I have also tried using some of the methods listed in the forums i even tried installing oblivion outside of the program files but there was this error text when i tried to update the construction set it gets me fuming mad :verymad: and there was also this other message stating something like : ModeLoader still has 4 NIF files. Continue playing? and if i click no it goes away amd if i click yes to all it also goes away but when i clicked yes it gave this strange message saying : 1 - furnituremarker13.nif 65535 - weapons\clucl\club.nif 0 - weapons\iron\arrow.nif 65535 - weapons\iron\dagger.nif but sometimes its just furniture marker 3 and so on. It gets me really fustrated :wallbash: I do not understand the problem here... i tried all the methods right? Help would be appreciated :biggrin: :thanks:
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I hope that will help, my mod will and working like that - First load ONLY oblivion.esm then when it load go to the cell, Waterfront Armand Cristophe house for example, find the items that you wanted, open Dremora cuirass, check Playable box (or you won't be able to use it!) where is ID put something like MyModDremoraCuirass put armor status, price, whatever you wanted, then click OK. It will ask "Create new ID?" ALWAYS CLICK YES if you don't want to change ALL dremora armor in the WHOLE game! Put where you wanted your armor, Save like MyModDremoraArmorPlayable, don't close CS. Open the game test it. If you're happy with that then close game and CS, It'll ask ModeLoader still has 4 NIF files. Continue playing? click No. Done. :)
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ModeLoader still has 4 NIF files. Continue playing

Is just a bug of CS that allows you to quickly exit the program...nothing more..it has no consequences to your game whatsoever. If it poses even more problems if you say yes, in future click no..

 

when i tried to update the construction set it gets me fuming mad

If you install the latest version, you don't need to update it. If your reinstall the game, you have to remove the construction set as well. You can't pick CS's location it goes were oblivion is.

 

Uploading the file may help too...

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Mind tossing the file up somewhere so I can see the mod of what you did?

 

Sorry but this may be a noobish question. How do you upload a file? Sorry im new to uploading here. :pinch:

 

and vicICE i think i will try that method again... and see if it works if its a yes :thanks: if not :(

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Uploading a file could be done either using tesnexus. You could always delete the thing afterwards.

Or if it is small enough, as it is. You could upload it here. But you'd have to Zip it as it doesn't accept an .esp.

It can be accessed by using the full editor and should be just beneath the textbox. (Attachments)

Or use Filefront or megaupload if those don't work/fit your thing.

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Thanx vicICE :thanks: but that method you told me about didnt work. I do not know why...

 

Anyways heres the file I used WinRAR to ZIP it. :thanks: again And the Daedric Shield should be in Weynon PrioryChapel Interior BUT i cannot guarantee that it WILL show up there. And many thanks Again :thanks:

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