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Crash literally at the end of "who dares win" broken steel.


rockygohard18

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Ok I'm looking for information or is their a way I could fix the problem. For some unknown reason I always ALWAY crash at the end of who dares wins. I'm at the part

I launch the missles at the crawler as I make my way out the door to the heli pad my game crashes or freeze. Makes no sense this is the first crash I had sense I left megaton(yeah at the start of the game) for the first time but that problem has been fixed

 

Is their a way I can check the cell for errors or a work around? here is my mod list.

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
xCALIBR.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
20th Century Weapons.esm=1
Inventory Access.esm=1
AWorldOfPainFO3.esm=1
DCInteriors_ComboEdition.esm=1
StreetLights.esm=1
RH_IRONSIGHTS.esm=1
iHUD.esm=1
EVE.esm=1
FCOMaster.esm=1
Advanced Recon Tech.esm=1
Detect Traps.esm=1
IMCN.esm=1
aHUD.esm=1
Ambient Temperature.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
DarNifiedUIF3.esp=1
CASM.esp=1
Flora Overhaul.esp=1
RubblePilesFix.esp=1
Detect Traps - The Traponator 4000.esp=1
Detect Traps - Perk.esp=1
Detect Traps - DLC.esp=1
GNR Enhanced.esp=1
Advanced Recon Armor.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Tech - Detect Traps.esp=1
Advanced Recon Range Finder.esp=1
Advanced Recon Armor-Stealth With Drawn Weapon.esp=1
Dree Perks.esp=1
Dree Perks Broken Steel.esp=1
Dree Perks Mothership Zeta.esp=1
Dree Perks Point Lookout.esp=1
Dree Perks Pitts.esp=1
HKMG2277.esp=1
Stg2077X.esp=1
Nanomatic!.esp=1
JIP Selective-Fire.esp=1
MiniHideout.esp=1
UndergroundHideout.esp=1
HelmPOV.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
HKMP40.esp=1
Dragonskin Tactical Outfit.esp=1
DragonskinBonusPack.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional VATS Halftime.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
FO3 Wanderers Edition - Project Beauty.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_WMK_Bridge.esp=1
RH_FWE_Bridge.esp=1
RH_EVE_Bridge.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_PL_NewItems.esp=1
RH_IronSights_Vanilla_NewWeapons.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Classic Fallout Weapons BETA.esp=1
F3ProjectRealityMkI.esp=1
PureWater-VeryCleanLittleRad-.esp=1
Realistic Interior Lighting.esp=1
Realistic Interior Lighting - BS.esp=1
Realistic Interior Lighting - OA.esp=1
Realistic Interior Lighting - PL.esp=1
Ambient Temperature HUD.esp=1
Ambient Temperature - OA.esp=1
Imp's More Complex Needs.esp=1
IMCN - FWE Compatibility and Ingestibles.esp=1
IMCN - MMM Meats, Bloods, and Eyeballs.esp=1
Powered Power Armor.esp=1
IMCN - 5 DLC Merged.esp=1
PPA - Operation Anchorage.esp=1
PPA - The Pitt.esp=1
PPA - Broken Steel.esp=1
PPA - Mothership Zeta.esp=1
PPA - FWE.esp=1
PPA - Ambient Temperature.esp=1
PPA - IMCN.esp=1
No Scopeless Zooming - PPA Edition.esp=1
20th Century v5 ALIVE (Vendor).esp=1
20th Century v5 ALIVE (Containers).esp=1
20th Century v5 ALIVE (NPC_Settler).esp=1
20th Century v5 ALIVE (Vault 101).esp=1
20th Century v5 ALIVE (RivetCity).esp=1
20th Century v5 ALIVE (Raider).esp=1
20th Century v5 ALIVE (Slaver).esp=1
20th Century v5 ALIVE (Talon_Regulator).esp=1
20th Century v5 ALIVE (Brotherhood_Outcast).esp=1
20th Century v5 ALIVE (SuperMutant).esp=1
20th Century v5 ALIVE (TEST Container).esp=1
20th Century v5 ALIVE (Chinese Ghoul).esp=1
20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1
20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=1
20th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=1
20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1
20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=1
xCALIBRammo_FWE.esp=1
xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1
MergedPatch1.esp=1
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Hey I think you helped me the last time! Anyway nope it's not a movie bug, basically when I start the launch code for the missiles to hit the Enclave Mobile Base I make my way towards the door as I activiate it and make my way outside I crash. I always tried using the"movetoqt" command so it can teleport me too the pad,,,it does but then it crashes.

 

My game is installed on my HDD(E:) drive I had a sdd and Hdd.

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My game is installed on my HDD(E:) drive I had a sdd and Hdd.

Past Tense as in "Had" ?<--so what happened?

 

IF you send that saved game file / upload it to (2shared.com) I can down load it and test it for you, I will of course only use the default DLC files and the master so most likely, it will get stripped of any junk it carries in it from that Vast load order I see posted here. There is something loading with the scripts as they flow during the flight scene, next load , there are either armor, objects or NPC data that is corrupted in one of the mods that place data in the cell your supposed to arrive at. IF you console out of an interior to an exterior? your canceling out the script doing that, there is no trigger as you have by past it.

 

after you activate the fail safe device to blow up the crawler, you can stand in there for a year and nothing will happen. you can let it just idle and watch the movie as VAT's shows things from the engines idles. if these Idles do not work? then Turn Off FOSE please. allow the normal scripts to act.

 

you can of course ,Un-check all the mods except the DLC's and finish the scenes. if that still crashes the game? then you have data that has been over written with bad data from a mod. the scripts are simple DEFAULT ones and these are contained in Broken steels esm file.

 

isolate if you want just mods that use Broken steel as a master, remove them from the data directory , and see if the game will load.

 

a normal game that is not messed up, it will load, if there is file corruption taking place, the game will not load at all because it wants that corrupted data "missing information."

 

what program was used to edit your data with? I see (=1) as the list shows?

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