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DLC ;CODE NOT LOADED issue in Creation Kit?


Masterofnet

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None of the scripts from the DLCs will load in creation kit. Does anyone know a quick fix? I am not taking about he crash issues I have the DLCs loaded but the kit will not download the scripts'.

 

In the window it says. ;Code not loaded where the scripts should be.

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The DLC source scripts are stored in sub-folders under Skyrim > Data > Scripts > Source

 

Two solutions:

#1 Copy the source scripts from the sub-folder into Skyrim > Data > Scripts > Source

-- but this will overwrite base game source files and will have to be repeated with every CK update or verification of files via Steam.

 

#2 Create a new directory alongside the Skyrim > Data > Scripts > Source folder, then copy all base game and DLC scripts into that folder. Then either edit SkyrimEditor.ini or create SkyrimEditorCustom.ini and modify/add the following

[Papyrus]
sScriptSourceFolder = "Data\Scripts\Base+DLC\Source"

Obviously change the directory structure to match what you set up.

-- The advantage to this is that you can set up different directories of working scripts (perhaps for different mods/dlc) and only need to modify one line

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Thank you for your help.

 

You can also do this

 

sScriptSourceFolder = "Data\Scripts\Source\ Dawnguard"

 

But you can only load the script for one DLC at a time.

 

When I went to move the files there were a lot of duplicate files. Some of them were not exactly the same. I am concerned that overwriting them may create problems.

Edited by Masterofnet
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That is because they made adjustments to them with their respective DLCs. The PEX scripts that the game uses are packed inside their respective BSA files.

 

If you are copying/moving the source scripts into the default source directory, then each time you want to work with a different set of DLC/mod combinations you would need to verify your CK and move the scripts again.

 

If you leave the original source scripts alone, you can simply set up a new directory for the CK to look at and merge the scripts in the same order as the load order.

 

In my case, I rarely work existing scripted objects. I'm usually making new scripted stuff. So I use a directory that has the base scripts with DG scripts over top that followed by HF scripts and lastly the DB scripts.

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