Masterofnet Posted March 13, 2014 Share Posted March 13, 2014 None of the scripts from the DLCs will load in creation kit. Does anyone know a quick fix? I am not taking about he crash issues I have the DLCs loaded but the kit will not download the scripts'. In the window it says. ;Code not loaded where the scripts should be. Link to comment Share on other sites More sharing options...
TheGreenLion Posted March 13, 2014 Share Posted March 13, 2014 The DLCs have their scripts stuffed into their own folders inside of the Source folder. To get the CK to find them, you'll want to take the contents of those folders and move them to the main Source folder. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 13, 2014 Share Posted March 13, 2014 The DLC source scripts are stored in sub-folders under Skyrim > Data > Scripts > Source Two solutions:#1 Copy the source scripts from the sub-folder into Skyrim > Data > Scripts > Source-- but this will overwrite base game source files and will have to be repeated with every CK update or verification of files via Steam. #2 Create a new directory alongside the Skyrim > Data > Scripts > Source folder, then copy all base game and DLC scripts into that folder. Then either edit SkyrimEditor.ini or create SkyrimEditorCustom.ini and modify/add the following[Papyrus] sScriptSourceFolder = "Data\Scripts\Base+DLC\Source" Obviously change the directory structure to match what you set up.-- The advantage to this is that you can set up different directories of working scripts (perhaps for different mods/dlc) and only need to modify one line Link to comment Share on other sites More sharing options...
Masterofnet Posted March 14, 2014 Author Share Posted March 14, 2014 (edited) Thank you for your help. You can also do this sScriptSourceFolder = "Data\Scripts\Source\ Dawnguard" But you can only load the script for one DLC at a time. When I went to move the files there were a lot of duplicate files. Some of them were not exactly the same. I am concerned that overwriting them may create problems. Edited March 14, 2014 by Masterofnet Link to comment Share on other sites More sharing options...
TheGreenLion Posted March 14, 2014 Share Posted March 14, 2014 Yeah, Ishara's method is less...troublesome. :tongue: Link to comment Share on other sites More sharing options...
Masterofnet Posted March 14, 2014 Author Share Posted March 14, 2014 I was wondering how the game would find the files if you moved them around. Also what about updates? Would the scripts be properly updated if you moved them? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 14, 2014 Share Posted March 14, 2014 The game does not use the PSC (source) files only the Creation Kit. If there were another update to the CK (and I highly doubt there will be), then all you would need to do is copy the source files again to your merged location. Link to comment Share on other sites More sharing options...
Masterofnet Posted March 14, 2014 Author Share Posted March 14, 2014 What about all the duplicate files? Some are not the same. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 14, 2014 Share Posted March 14, 2014 That is because they made adjustments to them with their respective DLCs. The PEX scripts that the game uses are packed inside their respective BSA files. If you are copying/moving the source scripts into the default source directory, then each time you want to work with a different set of DLC/mod combinations you would need to verify your CK and move the scripts again. If you leave the original source scripts alone, you can simply set up a new directory for the CK to look at and merge the scripts in the same order as the load order. In my case, I rarely work existing scripted objects. I'm usually making new scripted stuff. So I use a directory that has the base scripts with DG scripts over top that followed by HF scripts and lastly the DB scripts. Link to comment Share on other sites More sharing options...
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