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Posted

None of the scripts from the DLCs will load in creation kit. Does anyone know a quick fix? I am not taking about he crash issues I have the DLCs loaded but the kit will not download the scripts'.

 

In the window it says. ;Code not loaded where the scripts should be.

Posted

The DLCs have their scripts stuffed into their own folders inside of the Source folder. To get the CK to find them, you'll want to take the contents of those folders and move them to the main Source folder.

Posted

The DLC source scripts are stored in sub-folders under Skyrim > Data > Scripts > Source

 

Two solutions:

#1 Copy the source scripts from the sub-folder into Skyrim > Data > Scripts > Source

-- but this will overwrite base game source files and will have to be repeated with every CK update or verification of files via Steam.

 

#2 Create a new directory alongside the Skyrim > Data > Scripts > Source folder, then copy all base game and DLC scripts into that folder. Then either edit SkyrimEditor.ini or create SkyrimEditorCustom.ini and modify/add the following

[Papyrus]
sScriptSourceFolder = "Data\Scripts\Base+DLC\Source"

Obviously change the directory structure to match what you set up.

-- The advantage to this is that you can set up different directories of working scripts (perhaps for different mods/dlc) and only need to modify one line

Posted (edited)

Thank you for your help.

 

You can also do this

 

sScriptSourceFolder = "Data\Scripts\Source\ Dawnguard"

 

But you can only load the script for one DLC at a time.

 

When I went to move the files there were a lot of duplicate files. Some of them were not exactly the same. I am concerned that overwriting them may create problems.

Edited by Masterofnet
Posted

The game does not use the PSC (source) files only the Creation Kit. If there were another update to the CK (and I highly doubt there will be), then all you would need to do is copy the source files again to your merged location.

Posted

That is because they made adjustments to them with their respective DLCs. The PEX scripts that the game uses are packed inside their respective BSA files.

 

If you are copying/moving the source scripts into the default source directory, then each time you want to work with a different set of DLC/mod combinations you would need to verify your CK and move the scripts again.

 

If you leave the original source scripts alone, you can simply set up a new directory for the CK to look at and merge the scripts in the same order as the load order.

 

In my case, I rarely work existing scripted objects. I'm usually making new scripted stuff. So I use a directory that has the base scripts with DG scripts over top that followed by HF scripts and lastly the DB scripts.

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