Nightbirdtd Posted September 11, 2009 Author Share Posted September 11, 2009 Thanks, I have checked the Mod folders, and have moved every thing from them. The way I did it for exampel in the C/Programfiles/BethsadSoftworks/Fallout3/DATA, I created a folder titled (Meshes), and one titled (Textures). I unpacked all my meshes from my mods into the (Fallout3/Data/Meshes) folder, in the (Meshes) folder I would name each individual file that contiained the meshes for example (FN SCAR), for the fn scar. I did likewise for the textures and all of the texture files. I have not unpacked My Texture.bsa. I just can't figure this out Thanks Link to comment Share on other sites More sharing options...
phoneyLogic Posted September 11, 2009 Share Posted September 11, 2009 I created a folder titled (Meshes), and one titled (Textures). I unpacked all my meshes from my mods into the (Fallout3/Data/Meshes) folder, in the (Meshes) folder I would name each individual file that contiained the meshes for example (FN SCAR), for the fn scar. I did likewise for the textures and all of the texture files. I have not unpacked My Texture.bsa. I just can't figure this out ThanksAfter you unpacked the mod, does it not work to copy the meshes and textures folders - with all its content - into data.?>> How to install Mods for Fallout3 << Link to comment Share on other sites More sharing options...
Baelkin Posted September 12, 2009 Share Posted September 12, 2009 Thanks, I have checked the Mod folders, and have moved every thing from them. The way I did it for exampel in the C/Programfiles/BethsadSoftworks/Fallout3/DATA, I created a folder titled (Meshes), and one titled (Textures). I unpacked all my meshes from my mods into the (Fallout3/Data/Meshes) folder, in the (Meshes) folder I would name each individual file that contiained the meshes for example (FN SCAR), for the fn scar. I did likewise for the textures and all of the texture files. I have not unpacked My Texture.bsa. I just can't figure this out Thanks Hmm maybe I've misunderstood what you wrote, but you should not in any way alter the file or folder names of the files of a mod. If you do this, then the data referenced from the .esp file winds up "in the wrong place" so to speak, and the mod doesn't find the files it needs to function properly. For instance, if there is a folder in a given mod called "Meshes" simply copy this entire folder into the Data folder and accept any form of overwrite/merge that might occur (Your operating system will typically warn you that there already is a folder called Meshes which is perfectly normal), but do not rename anything inside the Meshes folder. The same goes for Textures or any other folder added by mods - maintaining file and folder names are a key when it comes to making mods work. If the mod is supplied with everything tucked neatly into a Data folder with the Data folder being the "top" folder, simply unpacking this folder into the Fallout 3 main directory should ensure that everything the mod needs to run is where it is supposed to be. Edit: The reason you can't rename the files of a mod is that they work by "referencing" data. These references are designated using file path and file name, so if you change either you break the mod unless you actually also fix these references and set them to point at the new file and folder names - it's kinda' like moving to a different town but not giving your address to your friends, meaning they keep sending you letters at your old address resulting in you not getting the mail. :P Link to comment Share on other sites More sharing options...
Nightbirdtd Posted September 12, 2009 Author Share Posted September 12, 2009 Ok I think I see now. I will go back and put all the stuff back in from the begining, and see how it works. Thanks guys. Link to comment Share on other sites More sharing options...
phoneyLogic Posted September 12, 2009 Share Posted September 12, 2009 Yeah, for the engine it is finally just sth like *finding the files*And for each mod there is only one path where the file is supposed to be. lets say the supposed path would be: ... Fallout 3 \ Data \ meshes \ characters \ _male \ femaleupperbody.nif -> then you only would have to copy the meshes folder with all its entire content into the Data folder. Make sure that you've done the "Archive Invalidation". (This just sets the engine up to make usage of the files that are placed under the specified path above, which is outside of a *.bsa Archive) Follow the link in my siggy ;) Link to comment Share on other sites More sharing options...
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